mirror of
https://git.h3cjp.net/H3cJP/yuzu.git
synced 2024-12-27 05:26:47 +00:00
Merge pull request #9906 from german77/metroid2
input_common: Increase mouse sensitivity range
This commit is contained in:
commit
4562f7af9a
|
@ -503,7 +503,7 @@ struct Values {
|
||||||
Setting<bool> tas_loop{false, "tas_loop"};
|
Setting<bool> tas_loop{false, "tas_loop"};
|
||||||
|
|
||||||
Setting<bool> mouse_panning{false, "mouse_panning"};
|
Setting<bool> mouse_panning{false, "mouse_panning"};
|
||||||
Setting<u8, true> mouse_panning_sensitivity{10, 1, 100, "mouse_panning_sensitivity"};
|
Setting<u8, true> mouse_panning_sensitivity{50, 1, 100, "mouse_panning_sensitivity"};
|
||||||
Setting<bool> mouse_enabled{false, "mouse_enabled"};
|
Setting<bool> mouse_enabled{false, "mouse_enabled"};
|
||||||
|
|
||||||
Setting<bool> emulate_analog_keyboard{false, "emulate_analog_keyboard"};
|
Setting<bool> emulate_analog_keyboard{false, "emulate_analog_keyboard"};
|
||||||
|
|
|
@ -3,6 +3,7 @@
|
||||||
|
|
||||||
#include <thread>
|
#include <thread>
|
||||||
#include <fmt/format.h>
|
#include <fmt/format.h>
|
||||||
|
#include <math.h>
|
||||||
|
|
||||||
#include "common/param_package.h"
|
#include "common/param_package.h"
|
||||||
#include "common/settings.h"
|
#include "common/settings.h"
|
||||||
|
@ -11,8 +12,9 @@
|
||||||
|
|
||||||
namespace InputCommon {
|
namespace InputCommon {
|
||||||
constexpr int update_time = 10;
|
constexpr int update_time = 10;
|
||||||
constexpr float default_stick_sensitivity = 0.022f;
|
constexpr float default_stick_sensitivity = 0.0044f;
|
||||||
constexpr float default_motion_sensitivity = 0.008f;
|
constexpr float default_motion_sensitivity = 0.0003f;
|
||||||
|
constexpr float maximum_rotation_speed = 2.0f;
|
||||||
constexpr int mouse_axis_x = 0;
|
constexpr int mouse_axis_x = 0;
|
||||||
constexpr int mouse_axis_y = 1;
|
constexpr int mouse_axis_y = 1;
|
||||||
constexpr int wheel_axis_x = 2;
|
constexpr int wheel_axis_x = 2;
|
||||||
|
@ -99,11 +101,13 @@ void Mouse::UpdateMotionInput() {
|
||||||
const float sensitivity =
|
const float sensitivity =
|
||||||
Settings::values.mouse_panning_sensitivity.GetValue() * default_motion_sensitivity;
|
Settings::values.mouse_panning_sensitivity.GetValue() * default_motion_sensitivity;
|
||||||
|
|
||||||
// Slow movement by 7%
|
const float rotation_velocity = std::sqrt(last_motion_change.x * last_motion_change.x +
|
||||||
if (Settings::values.mouse_panning) {
|
last_motion_change.y * last_motion_change.y);
|
||||||
last_motion_change *= 0.93f;
|
|
||||||
} else {
|
if (rotation_velocity > maximum_rotation_speed / sensitivity) {
|
||||||
last_motion_change.z *= 0.93f;
|
const float multiplier = maximum_rotation_speed / rotation_velocity / sensitivity;
|
||||||
|
last_motion_change.x = last_motion_change.x * multiplier;
|
||||||
|
last_motion_change.y = last_motion_change.y * multiplier;
|
||||||
}
|
}
|
||||||
|
|
||||||
const BasicMotion motion_data{
|
const BasicMotion motion_data{
|
||||||
|
@ -116,6 +120,12 @@ void Mouse::UpdateMotionInput() {
|
||||||
.delta_timestamp = update_time * 1000,
|
.delta_timestamp = update_time * 1000,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
if (Settings::values.mouse_panning) {
|
||||||
|
last_motion_change.x = 0;
|
||||||
|
last_motion_change.y = 0;
|
||||||
|
}
|
||||||
|
last_motion_change.z = 0;
|
||||||
|
|
||||||
SetMotion(motion_identifier, 0, motion_data);
|
SetMotion(motion_identifier, 0, motion_data);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -125,7 +135,7 @@ void Mouse::Move(int x, int y, int center_x, int center_y) {
|
||||||
|
|
||||||
auto mouse_change =
|
auto mouse_change =
|
||||||
(Common::MakeVec(x, y) - Common::MakeVec(center_x, center_y)).Cast<float>();
|
(Common::MakeVec(x, y) - Common::MakeVec(center_x, center_y)).Cast<float>();
|
||||||
Common::Vec3<float> motion_change{-mouse_change.y, -mouse_change.x, last_motion_change.z};
|
last_motion_change += {-mouse_change.y, -mouse_change.x, last_motion_change.z};
|
||||||
|
|
||||||
const auto move_distance = mouse_change.Length();
|
const auto move_distance = mouse_change.Length();
|
||||||
if (move_distance == 0) {
|
if (move_distance == 0) {
|
||||||
|
@ -141,7 +151,6 @@ void Mouse::Move(int x, int y, int center_x, int center_y) {
|
||||||
|
|
||||||
// Average mouse movements
|
// Average mouse movements
|
||||||
last_mouse_change = (last_mouse_change * 0.91f) + (mouse_change * 0.09f);
|
last_mouse_change = (last_mouse_change * 0.91f) + (mouse_change * 0.09f);
|
||||||
last_motion_change = (last_motion_change * 0.69f) + (motion_change * 0.31f);
|
|
||||||
|
|
||||||
const auto last_move_distance = last_mouse_change.Length();
|
const auto last_move_distance = last_mouse_change.Length();
|
||||||
|
|
||||||
|
|
|
@ -146,6 +146,7 @@ void MappingFactory::RegisterMotion(const MappingData& data) {
|
||||||
if (data.engine == "mouse") {
|
if (data.engine == "mouse") {
|
||||||
new_input.Set("motion", 0);
|
new_input.Set("motion", 0);
|
||||||
new_input.Set("pad", 1);
|
new_input.Set("pad", 1);
|
||||||
|
new_input.Set("threshold", 0.001f);
|
||||||
input_queue.Push(new_input);
|
input_queue.Push(new_input);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue