mirror of
https://git.h3cjp.net/H3cJP/yuzu.git
synced 2024-12-15 15:25:31 +00:00
SWRasterizer: Move more framebuffer functions to file
This commit is contained in:
parent
1683cb0ec9
commit
426fda1d52
|
@ -8,6 +8,7 @@
|
|||
#include "common/color.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/math_util.h"
|
||||
#include "common/vector_math.h"
|
||||
#include "core/hw/gpu.h"
|
||||
#include "core/memory.h"
|
||||
|
@ -255,5 +256,103 @@ u8 PerformStencilAction(FramebufferRegs::StencilAction action, u8 old_stencil, u
|
|||
}
|
||||
}
|
||||
|
||||
Math::Vec4<u8> EvaluateBlendEquation(const Math::Vec4<u8>& src, const Math::Vec4<u8>& srcfactor,
|
||||
const Math::Vec4<u8>& dest, const Math::Vec4<u8>& destfactor,
|
||||
FramebufferRegs::BlendEquation equation) {
|
||||
Math::Vec4<int> result;
|
||||
|
||||
auto src_result = (src * srcfactor).Cast<int>();
|
||||
auto dst_result = (dest * destfactor).Cast<int>();
|
||||
|
||||
switch (equation) {
|
||||
case FramebufferRegs::BlendEquation::Add:
|
||||
result = (src_result + dst_result) / 255;
|
||||
break;
|
||||
|
||||
case FramebufferRegs::BlendEquation::Subtract:
|
||||
result = (src_result - dst_result) / 255;
|
||||
break;
|
||||
|
||||
case FramebufferRegs::BlendEquation::ReverseSubtract:
|
||||
result = (dst_result - src_result) / 255;
|
||||
break;
|
||||
|
||||
// TODO: How do these two actually work? OpenGL doesn't include the blend factors in the
|
||||
// min/max computations, but is this what the 3DS actually does?
|
||||
case FramebufferRegs::BlendEquation::Min:
|
||||
result.r() = std::min(src.r(), dest.r());
|
||||
result.g() = std::min(src.g(), dest.g());
|
||||
result.b() = std::min(src.b(), dest.b());
|
||||
result.a() = std::min(src.a(), dest.a());
|
||||
break;
|
||||
|
||||
case FramebufferRegs::BlendEquation::Max:
|
||||
result.r() = std::max(src.r(), dest.r());
|
||||
result.g() = std::max(src.g(), dest.g());
|
||||
result.b() = std::max(src.b(), dest.b());
|
||||
result.a() = std::max(src.a(), dest.a());
|
||||
break;
|
||||
|
||||
default:
|
||||
LOG_CRITICAL(HW_GPU, "Unknown RGB blend equation %x", equation);
|
||||
UNIMPLEMENTED();
|
||||
}
|
||||
|
||||
return Math::Vec4<u8>(MathUtil::Clamp(result.r(), 0, 255), MathUtil::Clamp(result.g(), 0, 255),
|
||||
MathUtil::Clamp(result.b(), 0, 255), MathUtil::Clamp(result.a(), 0, 255));
|
||||
};
|
||||
|
||||
u8 LogicOp(u8 src, u8 dest, FramebufferRegs::LogicOp op) {
|
||||
switch (op) {
|
||||
case FramebufferRegs::LogicOp::Clear:
|
||||
return 0;
|
||||
|
||||
case FramebufferRegs::LogicOp::And:
|
||||
return src & dest;
|
||||
|
||||
case FramebufferRegs::LogicOp::AndReverse:
|
||||
return src & ~dest;
|
||||
|
||||
case FramebufferRegs::LogicOp::Copy:
|
||||
return src;
|
||||
|
||||
case FramebufferRegs::LogicOp::Set:
|
||||
return 255;
|
||||
|
||||
case FramebufferRegs::LogicOp::CopyInverted:
|
||||
return ~src;
|
||||
|
||||
case FramebufferRegs::LogicOp::NoOp:
|
||||
return dest;
|
||||
|
||||
case FramebufferRegs::LogicOp::Invert:
|
||||
return ~dest;
|
||||
|
||||
case FramebufferRegs::LogicOp::Nand:
|
||||
return ~(src & dest);
|
||||
|
||||
case FramebufferRegs::LogicOp::Or:
|
||||
return src | dest;
|
||||
|
||||
case FramebufferRegs::LogicOp::Nor:
|
||||
return ~(src | dest);
|
||||
|
||||
case FramebufferRegs::LogicOp::Xor:
|
||||
return src ^ dest;
|
||||
|
||||
case FramebufferRegs::LogicOp::Equiv:
|
||||
return ~(src ^ dest);
|
||||
|
||||
case FramebufferRegs::LogicOp::AndInverted:
|
||||
return ~src & dest;
|
||||
|
||||
case FramebufferRegs::LogicOp::OrReverse:
|
||||
return src | ~dest;
|
||||
|
||||
case FramebufferRegs::LogicOp::OrInverted:
|
||||
return ~src | dest;
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace Rasterizer
|
||||
} // namespace Pica
|
||||
|
|
|
@ -19,5 +19,11 @@ void SetDepth(int x, int y, u32 value);
|
|||
void SetStencil(int x, int y, u8 value);
|
||||
u8 PerformStencilAction(FramebufferRegs::StencilAction action, u8 old_stencil, u8 ref);
|
||||
|
||||
Math::Vec4<u8> EvaluateBlendEquation(const Math::Vec4<u8>& src, const Math::Vec4<u8>& srcfactor,
|
||||
const Math::Vec4<u8>& dest, const Math::Vec4<u8>& destfactor,
|
||||
FramebufferRegs::BlendEquation equation);
|
||||
|
||||
u8 LogicOp(u8 src, u8 dest, FramebufferRegs::LogicOp op);
|
||||
|
||||
} // namespace Rasterizer
|
||||
} // namespace Pica
|
||||
|
|
|
@ -31,106 +31,6 @@
|
|||
namespace Pica {
|
||||
namespace Rasterizer {
|
||||
|
||||
static Math::Vec4<u8> EvaluateBlendEquation(const Math::Vec4<u8>& src,
|
||||
const Math::Vec4<u8>& srcfactor,
|
||||
const Math::Vec4<u8>& dest,
|
||||
const Math::Vec4<u8>& destfactor,
|
||||
FramebufferRegs::BlendEquation equation) {
|
||||
Math::Vec4<int> result;
|
||||
|
||||
auto src_result = (src * srcfactor).Cast<int>();
|
||||
auto dst_result = (dest * destfactor).Cast<int>();
|
||||
|
||||
switch (equation) {
|
||||
case FramebufferRegs::BlendEquation::Add:
|
||||
result = (src_result + dst_result) / 255;
|
||||
break;
|
||||
|
||||
case FramebufferRegs::BlendEquation::Subtract:
|
||||
result = (src_result - dst_result) / 255;
|
||||
break;
|
||||
|
||||
case FramebufferRegs::BlendEquation::ReverseSubtract:
|
||||
result = (dst_result - src_result) / 255;
|
||||
break;
|
||||
|
||||
// TODO: How do these two actually work? OpenGL doesn't include the blend factors in the
|
||||
// min/max computations, but is this what the 3DS actually does?
|
||||
case FramebufferRegs::BlendEquation::Min:
|
||||
result.r() = std::min(src.r(), dest.r());
|
||||
result.g() = std::min(src.g(), dest.g());
|
||||
result.b() = std::min(src.b(), dest.b());
|
||||
result.a() = std::min(src.a(), dest.a());
|
||||
break;
|
||||
|
||||
case FramebufferRegs::BlendEquation::Max:
|
||||
result.r() = std::max(src.r(), dest.r());
|
||||
result.g() = std::max(src.g(), dest.g());
|
||||
result.b() = std::max(src.b(), dest.b());
|
||||
result.a() = std::max(src.a(), dest.a());
|
||||
break;
|
||||
|
||||
default:
|
||||
LOG_CRITICAL(HW_GPU, "Unknown RGB blend equation %x", equation);
|
||||
UNIMPLEMENTED();
|
||||
}
|
||||
|
||||
return Math::Vec4<u8>(MathUtil::Clamp(result.r(), 0, 255), MathUtil::Clamp(result.g(), 0, 255),
|
||||
MathUtil::Clamp(result.b(), 0, 255), MathUtil::Clamp(result.a(), 0, 255));
|
||||
};
|
||||
|
||||
static u8 LogicOp(u8 src, u8 dest, FramebufferRegs::LogicOp op) {
|
||||
switch (op) {
|
||||
case FramebufferRegs::LogicOp::Clear:
|
||||
return 0;
|
||||
|
||||
case FramebufferRegs::LogicOp::And:
|
||||
return src & dest;
|
||||
|
||||
case FramebufferRegs::LogicOp::AndReverse:
|
||||
return src & ~dest;
|
||||
|
||||
case FramebufferRegs::LogicOp::Copy:
|
||||
return src;
|
||||
|
||||
case FramebufferRegs::LogicOp::Set:
|
||||
return 255;
|
||||
|
||||
case FramebufferRegs::LogicOp::CopyInverted:
|
||||
return ~src;
|
||||
|
||||
case FramebufferRegs::LogicOp::NoOp:
|
||||
return dest;
|
||||
|
||||
case FramebufferRegs::LogicOp::Invert:
|
||||
return ~dest;
|
||||
|
||||
case FramebufferRegs::LogicOp::Nand:
|
||||
return ~(src & dest);
|
||||
|
||||
case FramebufferRegs::LogicOp::Or:
|
||||
return src | dest;
|
||||
|
||||
case FramebufferRegs::LogicOp::Nor:
|
||||
return ~(src | dest);
|
||||
|
||||
case FramebufferRegs::LogicOp::Xor:
|
||||
return src ^ dest;
|
||||
|
||||
case FramebufferRegs::LogicOp::Equiv:
|
||||
return ~(src ^ dest);
|
||||
|
||||
case FramebufferRegs::LogicOp::AndInverted:
|
||||
return ~src & dest;
|
||||
|
||||
case FramebufferRegs::LogicOp::OrReverse:
|
||||
return src | ~dest;
|
||||
|
||||
case FramebufferRegs::LogicOp::OrInverted:
|
||||
return ~src | dest;
|
||||
}
|
||||
};
|
||||
|
||||
// NOTE: Assuming that rasterizer coordinates are 12.4 fixed-point values
|
||||
struct Fix12P4 {
|
||||
Fix12P4() {}
|
||||
|
|
Loading…
Reference in a new issue