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gl_shader_decompiler: Remove UNREACHABLE when setting RZ
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@ -761,8 +761,7 @@ private:
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u64 dest_num_components, u64 value_num_components, u64 dest_elem,
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bool precise) {
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if (reg == Register::ZeroIndex) {
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LOG_CRITICAL(HW_GPU, "Cannot set Register::ZeroIndex");
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UNREACHABLE();
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// Setting RZ is a nop in hardware.
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return;
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}
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