diff --git a/src/video_core/shader/async_shaders.cpp b/src/video_core/shader/async_shaders.cpp index c106b2a20a..c6bd75b7c6 100644 --- a/src/video_core/shader/async_shaders.cpp +++ b/src/video_core/shader/async_shaders.cpp @@ -116,11 +116,10 @@ std::vector<AsyncShaders::Result> AsyncShaders::GetCompletedWork() { void AsyncShaders::QueueOpenGLShader(const OpenGL::Device& device, Tegra::Engines::ShaderType shader_type, u64 uid, std::vector<u64> code, std::vector<u64> code_b, - u32 main_offset, - VideoCommon::Shader::CompilerSettings compiler_settings, - const VideoCommon::Shader::Registry& registry, - VAddr cpu_addr) { - WorkerParams params{ + u32 main_offset, CompilerSettings compiler_settings, + const Registry& registry, VAddr cpu_addr) { + std::unique_lock lock(queue_mutex); + pending_queue.push({ .backend = device.UseAssemblyShaders() ? Backend::GLASM : Backend::OpenGL, .device = &device, .shader_type = shader_type, @@ -131,9 +130,7 @@ void AsyncShaders::QueueOpenGLShader(const OpenGL::Device& device, .compiler_settings = compiler_settings, .registry = registry, .cpu_address = cpu_addr, - }; - std::unique_lock lock(queue_mutex); - pending_queue.push(std::move(params)); + }); cv.notify_one(); } @@ -145,7 +142,8 @@ void AsyncShaders::QueueVulkanShader(Vulkan::VKPipelineCache* pp_cache, std::vector<VkDescriptorSetLayoutBinding> bindings, Vulkan::SPIRVProgram program, Vulkan::GraphicsPipelineCacheKey key) { - WorkerParams params{ + std::unique_lock lock(queue_mutex); + pending_queue.push({ .backend = Backend::Vulkan, .pp_cache = pp_cache, .vk_device = &device, @@ -156,10 +154,7 @@ void AsyncShaders::QueueVulkanShader(Vulkan::VKPipelineCache* pp_cache, .bindings = std::move(bindings), .program = std::move(program), .key = key, - }; - - std::unique_lock lock(queue_mutex); - pending_queue.push(std::move(params)); + }); cv.notify_one(); }