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Use WriteBlock and ReadBlock.
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@ -50,15 +50,8 @@ void KeplerMemory::ProcessData(u32 data, bool is_last_call) {
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state.write_offset += sub_copy_size;
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if (is_last_call) {
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const GPUVAddr address{regs.dest.Address()};
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const auto host_ptr = memory_manager.GetPointer(address);
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if (regs.exec.linear != 0) {
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// We have to invalidate the destination region to evict any outdated surfaces from the
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// cache. We do this before actually writing the new data because the destination
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// address might contain a dirty surface that will have to be written back to memory.
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rasterizer.InvalidateRegion(ToCacheAddr(host_ptr), state.copy_size);
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std::memcpy(host_ptr, state.inner_buffer.data(), state.copy_size);
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system.GPU().Maxwell3D().dirty_flags.OnMemoryWrite();
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memory_manager.WriteBlock(address, state.inner_buffer.data(), state.copy_size);
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} else {
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UNIMPLEMENTED_IF(regs.dest.z != 0);
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UNIMPLEMENTED_IF(regs.dest.depth != 1);
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@ -66,11 +59,14 @@ void KeplerMemory::ProcessData(u32 data, bool is_last_call) {
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UNIMPLEMENTED_IF(regs.dest.BlockDepth() != 1);
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const std::size_t dst_size = Tegra::Texture::CalculateSize(
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true, 1, regs.dest.width, regs.dest.height, 1, regs.dest.BlockHeight(), 1);
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rasterizer.InvalidateRegion(ToCacheAddr(host_ptr), dst_size);
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std::vector<u8> tmp_buffer(dst_size);
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memory_manager.ReadBlock(address, tmp_buffer.data(), dst_size);
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Tegra::Texture::SwizzleKepler(regs.dest.width, regs.dest.height, regs.dest.x,
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regs.dest.y, regs.dest.BlockHeight(), state.copy_size,
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state.inner_buffer.data(), host_ptr);
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state.inner_buffer.data(), tmp_buffer.data());
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memory_manager.WriteBlock(address, tmp_buffer.data(), dst_size);
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}
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system.GPU().Maxwell3D().dirty_flags.OnMemoryWrite();
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}
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}
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