mirror of
https://git.h3cjp.net/H3cJP/yuzu.git
synced 2024-11-15 04:53:01 +00:00
bootmanager: Don't create another screenshot request if previous one is not done yet
This commit is contained in:
parent
637f7e6928
commit
3e77466b86
|
@ -26,6 +26,10 @@ void RendererBase::UpdateCurrentFramebufferLayout() {
|
|||
render_window.UpdateCurrentFramebufferLayout(layout.width, layout.height);
|
||||
}
|
||||
|
||||
bool RendererBase::IsScreenshotPending() const {
|
||||
return renderer_settings.screenshot_requested;
|
||||
}
|
||||
|
||||
void RendererBase::RequestScreenshot(void* data, std::function<void(bool)> callback,
|
||||
const Layout::FramebufferLayout& layout) {
|
||||
if (renderer_settings.screenshot_requested) {
|
||||
|
|
|
@ -83,6 +83,9 @@ public:
|
|||
/// Refreshes the settings common to all renderers
|
||||
void RefreshBaseSettings();
|
||||
|
||||
/// Returns true if a screenshot is being processed
|
||||
bool IsScreenshotPending() const;
|
||||
|
||||
/// Request a screenshot of the next frame
|
||||
void RequestScreenshot(void* data, std::function<void(bool)> callback,
|
||||
const Layout::FramebufferLayout& layout);
|
||||
|
|
|
@ -933,6 +933,12 @@ void GRenderWindow::CaptureScreenshot(const QString& screenshot_path) {
|
|||
auto& renderer = system.Renderer();
|
||||
const f32 res_scale = Settings::values.resolution_info.up_factor;
|
||||
|
||||
if (renderer.IsScreenshotPending()) {
|
||||
LOG_WARNING(Render,
|
||||
"A screenshot is already requested or in progress, ignoring the request");
|
||||
return;
|
||||
}
|
||||
|
||||
const Layout::FramebufferLayout layout{Layout::FrameLayoutFromResolutionScale(res_scale)};
|
||||
screenshot_image = QImage(QSize(layout.width, layout.height), QImage::Format_RGB32);
|
||||
renderer.RequestScreenshot(
|
||||
|
|
Loading…
Reference in a new issue