mirror of
https://git.h3cjp.net/H3cJP/yuzu.git
synced 2024-11-12 01:52:53 +00:00
shader/decode: Avoid a pessimizing std::move within DecodeRange()
std::moveing a local variable in a return statement has the potential to prevent copy elision from occurring, so this can just be converted into a regular return.
This commit is contained in:
parent
a9268286a4
commit
3e1a9a45a6
|
@ -126,7 +126,7 @@ BasicBlock ShaderIR::DecodeRange(u32 begin, u32 end) {
|
|||
for (u32 pc = begin; pc < (begin > end ? MAX_PROGRAM_LENGTH : end);) {
|
||||
pc = DecodeInstr(basic_block, pc);
|
||||
}
|
||||
return std::move(basic_block);
|
||||
return basic_block;
|
||||
}
|
||||
|
||||
u32 ShaderIR::DecodeInstr(BasicBlock& bb, u32 pc) {
|
||||
|
|
Loading…
Reference in a new issue