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gl_shader_cache: Enable extensions only when available
Silence GLSL compilation warnings.
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cd66395944
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@ -275,17 +275,25 @@ CachedProgram BuildShader(const Device& device, u64 unique_identifier, ProgramTy
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std::string source = fmt::format(R"(// {}
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#version 430 core
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shader_ballot : enable
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#extension GL_ARB_shader_viewport_layer_array : enable
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#extension GL_EXT_shader_image_load_formatted : enable
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#extension GL_NV_gpu_shader5 : enable
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#extension GL_NV_shader_thread_group : enable
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#extension GL_NV_shader_thread_shuffle : enable
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)",
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GetShaderId(unique_identifier, program_type));
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if (is_compute) {
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source += "#extension GL_ARB_compute_variable_group_size : require\n";
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}
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if (device.HasShaderBallot()) {
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source += "#extension GL_ARB_shader_ballot : require\n";
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}
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if (device.HasVertexViewportLayer()) {
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source += "#extension GL_ARB_shader_viewport_layer_array : require\n";
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}
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if (device.HasImageLoadFormatted()) {
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source += "#extension GL_EXT_shader_image_load_formatted : require\n";
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}
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if (device.HasWarpIntrinsics()) {
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source += "#extension GL_NV_gpu_shader5 : require\n"
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"#extension GL_NV_shader_thread_group : require\n"
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"#extension GL_NV_shader_thread_shuffle : require\n";
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}
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source += '\n';
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if (!is_compute) {
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