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gl_rasterizer_cache: Implement RenderTargetFormat RGBA32_FLOAT.
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@ -38,7 +38,8 @@ struct FormatTuple {
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params.addr = config.tic.Address();
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params.is_tiled = config.tic.IsTiled();
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params.block_height = params.is_tiled ? config.tic.BlockHeight() : 0,
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params.pixel_format = PixelFormatFromTextureFormat(config.tic.format);
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params.pixel_format =
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PixelFormatFromTextureFormat(config.tic.format, config.tic.r_type.Value());
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params.component_type = ComponentTypeFromTexture(config.tic.r_type.Value());
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params.type = GetFormatType(params.pixel_format);
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params.width = Common::AlignUp(config.tic.Width(), GetCompressionFactor(params.pixel_format));
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@ -107,6 +108,7 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4
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{GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // G8R8
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{GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // BGRA8
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{GL_RGBA32F, GL_RGBA, GL_FLOAT, ComponentType::Float, false}, // RGBA32F
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// DepthStencil formats
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{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
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@ -199,8 +201,9 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
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MortonCopy<true, PixelFormat::DXT45>, MortonCopy<true, PixelFormat::DXN1>,
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MortonCopy<true, PixelFormat::BC7U>, MortonCopy<true, PixelFormat::ASTC_2D_4X4>,
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MortonCopy<true, PixelFormat::G8R8>, MortonCopy<true, PixelFormat::BGRA8>,
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MortonCopy<true, PixelFormat::Z24S8>, MortonCopy<true, PixelFormat::S8Z24>,
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MortonCopy<true, PixelFormat::Z32F>, MortonCopy<true, PixelFormat::Z16>,
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MortonCopy<true, PixelFormat::RGBA32F>, MortonCopy<true, PixelFormat::Z24S8>,
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MortonCopy<true, PixelFormat::S8Z24>, MortonCopy<true, PixelFormat::Z32F>,
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MortonCopy<true, PixelFormat::Z16>,
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};
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static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
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@ -223,6 +226,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
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nullptr,
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MortonCopy<false, PixelFormat::G8R8>,
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MortonCopy<false, PixelFormat::BGRA8>,
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MortonCopy<false, PixelFormat::RGBA32F>,
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MortonCopy<false, PixelFormat::Z24S8>,
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MortonCopy<false, PixelFormat::S8Z24>,
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MortonCopy<false, PixelFormat::Z32F>,
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@ -38,14 +38,15 @@ struct SurfaceParams {
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ASTC_2D_4X4 = 13,
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G8R8 = 14,
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BGRA8 = 15,
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RGBA32F = 16,
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MaxColorFormat,
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// DepthStencil formats
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Z24S8 = 16,
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S8Z24 = 17,
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Z32F = 18,
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Z16 = 19,
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Z24S8 = 17,
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S8Z24 = 18,
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Z32F = 19,
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Z16 = 20,
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MaxDepthStencilFormat,
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@ -99,6 +100,7 @@ struct SurfaceParams {
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4, // ASTC_2D_4X4
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1, // G8R8
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1, // BGRA8
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1, // RGBA32F
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1, // Z24S8
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1, // S8Z24
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1, // Z32F
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@ -130,6 +132,7 @@ struct SurfaceParams {
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32, // ASTC_2D_4X4
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16, // G8R8
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32, // BGRA8
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128, // RGBA32F
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32, // Z24S8
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32, // S8Z24
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32, // Z32F
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@ -171,6 +174,8 @@ struct SurfaceParams {
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return PixelFormat::A2B10G10R10;
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case Tegra::RenderTargetFormat::RGBA16_FLOAT:
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return PixelFormat::RGBA16F;
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case Tegra::RenderTargetFormat::RGBA32_FLOAT:
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return PixelFormat::RGBA32F;
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case Tegra::RenderTargetFormat::R11G11B10_FLOAT:
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return PixelFormat::R11FG11FB10F;
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case Tegra::RenderTargetFormat::RGBA32_UINT:
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@ -181,7 +186,8 @@ struct SurfaceParams {
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}
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}
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static PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format) {
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static PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
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Tegra::Texture::ComponentType component_type) {
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// TODO(Subv): Properly implement this
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switch (format) {
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case Tegra::Texture::TextureFormat::A8R8G8B8:
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@ -201,7 +207,15 @@ struct SurfaceParams {
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case Tegra::Texture::TextureFormat::BF10GF11RF11:
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return PixelFormat::R11FG11FB10F;
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case Tegra::Texture::TextureFormat::R32_G32_B32_A32:
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switch (component_type) {
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case Tegra::Texture::ComponentType::FLOAT:
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return PixelFormat::RGBA32F;
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case Tegra::Texture::ComponentType::UINT:
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return PixelFormat::RGBA32UI;
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}
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LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
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static_cast<u32>(component_type));
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UNREACHABLE();
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case Tegra::Texture::TextureFormat::DXT1:
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return PixelFormat::DXT1;
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case Tegra::Texture::TextureFormat::DXT23:
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@ -215,7 +229,8 @@ struct SurfaceParams {
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case Tegra::Texture::TextureFormat::ASTC_2D_4X4:
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return PixelFormat::ASTC_2D_4X4;
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
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LOG_CRITICAL(HW_GPU, "Unimplemented format={}, component_type={}",
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static_cast<u32>(format), static_cast<u32>(component_type));
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UNREACHABLE();
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}
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}
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@ -257,6 +272,8 @@ struct SurfaceParams {
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// TODO(bunnei): This is fine for unswizzling (since we just need the right component
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// sizes), but could be a bug if we used this function in different ways.
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return Tegra::Texture::TextureFormat::A8R8G8B8;
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case PixelFormat::RGBA32F:
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return Tegra::Texture::TextureFormat::R32_G32_B32_A32;
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
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UNREACHABLE();
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@ -284,6 +301,8 @@ struct SurfaceParams {
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switch (type) {
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case Tegra::Texture::ComponentType::UNORM:
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return ComponentType::UNorm;
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case Tegra::Texture::ComponentType::FLOAT:
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return ComponentType::Float;
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented component type={}", static_cast<u32>(type));
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UNREACHABLE();
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@ -300,6 +319,7 @@ struct SurfaceParams {
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return ComponentType::UNorm;
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case Tegra::RenderTargetFormat::RGBA16_FLOAT:
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case Tegra::RenderTargetFormat::R11G11B10_FLOAT:
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case Tegra::RenderTargetFormat::RGBA32_FLOAT:
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return ComponentType::Float;
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case Tegra::RenderTargetFormat::RGBA32_UINT:
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return ComponentType::UInt;
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