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gl_shader_decompiler: Add missing {} on smem GLSL emission
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@ -554,7 +554,7 @@ private:
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}
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const auto& info = registry.GetComputeInfo();
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if (const u32 size = info.shared_memory_size_in_words; size > 0) {
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code.AddLine("shared uint smem[];", size);
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code.AddLine("shared uint smem[{}];", size);
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code.AddNewLine();
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}
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code.AddLine("layout (local_size_x = {}, local_size_y = {}, local_size_z = {}) in;",
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