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Kernel/Synch: Do not attempt a reschedule on every syscall.
Not all syscalls should cause reschedules, this commit attempts to remedy that, however, it still does not cover all cases.
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8f6c3b5c20
commit
38a90882a4
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@ -84,6 +84,7 @@ void Mutex::Release() {
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if (lock_count == 0) {
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holding_thread->held_mutexes.erase(this);
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ResumeWaitingThread(this);
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Core::System::GetInstance().PrepareReschedule();
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}
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}
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}
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@ -248,6 +248,8 @@ static ResultCode SendSyncRequest(Kernel::Handle handle) {
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LOG_TRACE(Kernel_SVC, "called handle=0x%08X(%s)", handle, session->GetName().c_str());
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Core::System::GetInstance().PrepareReschedule();
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// TODO(Subv): svcSendSyncRequest should put the caller thread to sleep while the server
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// responds and cause a reschedule.
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return session->SendSyncRequest();
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@ -284,6 +286,8 @@ static ResultCode WaitSynchronization1(Kernel::Handle handle, s64 nano_seconds)
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// Create an event to wake the thread up after the specified nanosecond delay has passed
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thread->WakeAfterDelay(nano_seconds);
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Core::System::GetInstance().PrepareReschedule();
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// Note: The output of this SVC will be set to RESULT_SUCCESS if the thread
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// resumes due to a signal in its wait objects.
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// Otherwise we retain the default value of timeout.
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@ -366,6 +370,8 @@ static ResultCode WaitSynchronizationN(s32* out, Kernel::Handle* handles, s32 ha
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// Create an event to wake the thread up after the specified nanosecond delay has passed
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thread->WakeAfterDelay(nano_seconds);
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Core::System::GetInstance().PrepareReschedule();
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// This value gets set to -1 by default in this case, it is not modified after this.
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*out = -1;
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// Note: The output of this SVC will be set to RESULT_SUCCESS if the thread resumes due to
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@ -414,6 +420,8 @@ static ResultCode WaitSynchronizationN(s32* out, Kernel::Handle* handles, s32 ha
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// Create an event to wake the thread up after the specified nanosecond delay has passed
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thread->WakeAfterDelay(nano_seconds);
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Core::System::GetInstance().PrepareReschedule();
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// Note: The output of this SVC will be set to RESULT_SUCCESS if the thread resumes due to a
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// signal in one of its wait objects.
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// Otherwise we retain the default value of timeout, and -1 in the out parameter
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@ -448,6 +456,9 @@ static ResultCode ArbitrateAddress(Kernel::Handle handle, u32 address, u32 type,
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auto res = arbiter->ArbitrateAddress(static_cast<Kernel::ArbitrationType>(type), address, value,
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nanoseconds);
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// TODO(Subv): Identify in which specific cases this call should cause a reschedule.
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Core::System::GetInstance().PrepareReschedule();
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return res;
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}
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@ -574,6 +585,8 @@ static ResultCode CreateThread(Kernel::Handle* out_handle, s32 priority, u32 ent
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CASCADE_RESULT(*out_handle, Kernel::g_handle_table.Create(std::move(thread)));
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Core::System::GetInstance().PrepareReschedule();
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LOG_TRACE(Kernel_SVC, "called entrypoint=0x%08X (%s), arg=0x%08X, stacktop=0x%08X, "
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"threadpriority=0x%08X, processorid=0x%08X : created handle=0x%08X",
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entry_point, name.c_str(), arg, stack_top, priority, processor_id, *out_handle);
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@ -586,6 +599,7 @@ static void ExitThread() {
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LOG_TRACE(Kernel_SVC, "called, pc=0x%08X", Core::CPU().GetPC());
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Kernel::ExitCurrentThread();
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Core::System::GetInstance().PrepareReschedule();
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}
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/// Gets the priority for the specified thread
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@ -605,6 +619,7 @@ static ResultCode SetThreadPriority(Kernel::Handle handle, s32 priority) {
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return ERR_INVALID_HANDLE;
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thread->SetPriority(priority);
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Core::System::GetInstance().PrepareReschedule();
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return RESULT_SUCCESS;
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}
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@ -849,6 +864,8 @@ static void SleepThread(s64 nanoseconds) {
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// Create an event to wake the thread up after the specified nanosecond delay has passed
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Kernel::GetCurrentThread()->WakeAfterDelay(nanoseconds);
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Core::System::GetInstance().PrepareReschedule();
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}
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/// This returns the total CPU ticks elapsed since the CPU was powered-on
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@ -1184,8 +1201,6 @@ void CallSVC(u32 immediate) {
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if (info) {
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if (info->func) {
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info->func();
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// TODO(Subv): Not all service functions should cause a reschedule in all cases.
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Core::System::GetInstance().PrepareReschedule();
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} else {
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LOG_ERROR(Kernel_SVC, "unimplemented SVC function %s(..)", info->name);
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}
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