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https://git.h3cjp.net/H3cJP/yuzu.git
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Fix Clang Format
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parent
dffa1a872a
commit
382722b9c4
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@ -470,6 +470,7 @@ void GameList::RefreshGameDirectory() {
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if (!UISettings::values.game_directory_path.isEmpty() && current_worker != nullptr) {
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LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
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search_field->clear();
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PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan);
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PopulateAsync(UISettings::values.game_directory_path,
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UISettings::values.game_directory_deepscan);
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}
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}
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@ -213,7 +213,8 @@ GMainWindow::GMainWindow()
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OnReinitializeKeys(ReinitializeKeyBehavior::NoWarning);
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game_list->LoadCompatibilityList();
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game_list->PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan);
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game_list->PopulateAsync(UISettings::values.game_directory_path,
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UISettings::values.game_directory_deepscan);
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// Show one-time "callout" messages to the user
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ShowTelemetryCallout();
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@ -1367,7 +1368,8 @@ void GMainWindow::OnMenuInstallToNAND() {
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const auto success = [this]() {
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QMessageBox::information(this, tr("Successfully Installed"),
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tr("The file was successfully installed."));
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game_list->PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan);
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game_list->PopulateAsync(UISettings::values.game_directory_path,
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UISettings::values.game_directory_deepscan);
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};
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const auto failed = [this]() {
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@ -1517,7 +1519,8 @@ void GMainWindow::OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target)
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: FileUtil::UserPath::NANDDir,
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dir_path.toStdString());
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Service::FileSystem::CreateFactories(*vfs);
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game_list->PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan);
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game_list->PopulateAsync(UISettings::values.game_directory_path,
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UISettings::values.game_directory_deepscan);
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}
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}
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@ -1920,7 +1923,8 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
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Service::FileSystem::CreateFactories(*vfs);
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if (behavior == ReinitializeKeyBehavior::Warning) {
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game_list->PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan);
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game_list->PopulateAsync(UISettings::values.game_directory_path,
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UISettings::values.game_directory_deepscan);
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}
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}
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