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gl_shader_decompiler: Get rid of variable shadowing warnings
A variable with the same name was previously declared in an outer scope.
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@ -3308,8 +3308,8 @@ private:
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Tegra::Shader::VmadType type, u64 byte_height) {
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Tegra::Shader::VmadType type, u64 byte_height) {
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const std::string value = [&]() {
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const std::string value = [&]() {
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if (!is_chunk) {
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if (!is_chunk) {
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const auto offset = static_cast<u32>(byte_height * 8);
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const auto shift = static_cast<u32>(byte_height * 8);
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return "((" + op + " >> " + std::to_string(offset) + ") & 0xff)";
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return "((" + op + " >> " + std::to_string(shift) + ") & 0xff)";
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}
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}
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const std::string zero = "0";
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const std::string zero = "0";
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