mirror of
https://git.h3cjp.net/H3cJP/yuzu.git
synced 2024-11-15 19:42:56 +00:00
Merge pull request #7851 from lat9nq/cmd-add-motion
yuzu-cmd: config: Support motion inputs
This commit is contained in:
commit
36910e9020
|
@ -66,6 +66,11 @@ static const std::array<int, Settings::NativeButton::NumButtons> default_buttons
|
||||||
SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_B,
|
SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_B,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
static const std::array<int, Settings::NativeMotion::NumMotions> default_motions = {
|
||||||
|
SDL_SCANCODE_7,
|
||||||
|
SDL_SCANCODE_8,
|
||||||
|
};
|
||||||
|
|
||||||
static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> default_analogs{{
|
static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> default_analogs{{
|
||||||
{
|
{
|
||||||
SDL_SCANCODE_UP,
|
SDL_SCANCODE_UP,
|
||||||
|
@ -102,27 +107,42 @@ void Config::ReadSetting(const std::string& group, Settings::BasicSetting<Type>&
|
||||||
void Config::ReadValues() {
|
void Config::ReadValues() {
|
||||||
// Controls
|
// Controls
|
||||||
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
|
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
|
||||||
|
auto& player = Settings::values.players.GetValue()[p];
|
||||||
|
|
||||||
const auto group = fmt::format("ControlsP{}", p);
|
const auto group = fmt::format("ControlsP{}", p);
|
||||||
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
|
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
|
||||||
std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
|
std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
|
||||||
Settings::values.players.GetValue()[p].buttons[i] =
|
player.buttons[i] =
|
||||||
sdl2_config->Get(group, Settings::NativeButton::mapping[i], default_param);
|
sdl2_config->Get(group, Settings::NativeButton::mapping[i], default_param);
|
||||||
if (Settings::values.players.GetValue()[p].buttons[i].empty())
|
if (player.buttons[i].empty()) {
|
||||||
Settings::values.players.GetValue()[p].buttons[i] = default_param;
|
player.buttons[i] = default_param;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
|
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
|
||||||
std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
|
std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
|
||||||
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
|
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
|
||||||
default_analogs[i][3], default_analogs[i][4], 0.5f);
|
default_analogs[i][3], default_analogs[i][4], 0.5f);
|
||||||
Settings::values.players.GetValue()[p].analogs[i] =
|
player.analogs[i] =
|
||||||
sdl2_config->Get(group, Settings::NativeAnalog::mapping[i], default_param);
|
sdl2_config->Get(group, Settings::NativeAnalog::mapping[i], default_param);
|
||||||
if (Settings::values.players.GetValue()[p].analogs[i].empty())
|
if (player.analogs[i].empty()) {
|
||||||
Settings::values.players.GetValue()[p].analogs[i] = default_param;
|
player.analogs[i] = default_param;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Settings::values.players.GetValue()[p].connected =
|
for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
|
||||||
sdl2_config->GetBoolean(group, "connected", false);
|
const std::string default_param =
|
||||||
|
InputCommon::GenerateKeyboardParam(default_motions[i]);
|
||||||
|
auto& player_motions = player.motions[i];
|
||||||
|
|
||||||
|
player_motions =
|
||||||
|
sdl2_config->Get(group, Settings::NativeMotion::mapping[i], default_param);
|
||||||
|
if (player_motions.empty()) {
|
||||||
|
player_motions = default_param;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
player.connected = sdl2_config->GetBoolean(group, "connected", false);
|
||||||
}
|
}
|
||||||
|
|
||||||
ReadSetting("ControlsGeneral", Settings::values.mouse_enabled);
|
ReadSetting("ControlsGeneral", Settings::values.mouse_enabled);
|
||||||
|
|
Loading…
Reference in a new issue