mirror of
https://git.h3cjp.net/H3cJP/yuzu.git
synced 2024-12-15 07:15:01 +00:00
gl_shader_disk_cache: Add transferable load
This commit is contained in:
parent
b1efceec89
commit
3435cd8d5e
|
@ -66,6 +66,58 @@ void ShaderDiskCacheRaw::Save(FileUtil::IOFile& file) const {
|
|||
}
|
||||
}
|
||||
|
||||
bool ShaderDiskCacheOpenGL::LoadTransferable(std::vector<ShaderDiskCacheRaw>& raws,
|
||||
std::vector<ShaderDiskCacheUsage>& usages) {
|
||||
FileUtil::IOFile file(GetTransferablePath(), "rb");
|
||||
if (!file.IsOpen()) {
|
||||
LOG_INFO(Render_OpenGL, "No transferable shader cache found for game with title id={}",
|
||||
GetTitleID());
|
||||
return false;
|
||||
}
|
||||
const u64 file_size = file.GetSize();
|
||||
|
||||
u32 version{};
|
||||
file.ReadBytes(&version, sizeof(version));
|
||||
|
||||
if (version < NativeVersion) {
|
||||
LOG_INFO(Render_OpenGL, "Transferable shader cache is old - removing");
|
||||
file.Close();
|
||||
FileUtil::Delete(GetTransferablePath());
|
||||
return false;
|
||||
}
|
||||
if (version > NativeVersion) {
|
||||
LOG_WARNING(Render_OpenGL, "Transferable shader cache was generated with a newer version "
|
||||
"of the emulator - skipping");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Version is valid, load the shaders
|
||||
while (file.Tell() < file_size) {
|
||||
EntryKind kind{};
|
||||
file.ReadBytes(&kind, sizeof(u32));
|
||||
|
||||
switch (kind) {
|
||||
case EntryKind::Raw: {
|
||||
ShaderDiskCacheRaw entry{file};
|
||||
transferable.insert({entry.GetUniqueIdentifier(), {}});
|
||||
raws.push_back(std::move(entry));
|
||||
break;
|
||||
}
|
||||
case EntryKind::Usage: {
|
||||
ShaderDiskCacheUsage usage{};
|
||||
file.ReadBytes(&usage, sizeof(usage));
|
||||
usages.push_back(std::move(usage));
|
||||
break;
|
||||
}
|
||||
default:
|
||||
LOG_ERROR(Render_OpenGL, "Unknown transferable shader cache entry kind={} - aborting",
|
||||
static_cast<u32>(kind));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void ShaderDiskCacheOpenGL::SaveRaw(const ShaderDiskCacheRaw& entry) {
|
||||
const u64 id = entry.GetUniqueIdentifier();
|
||||
if (transferable.find(id) != transferable.end()) {
|
||||
|
|
|
@ -132,6 +132,10 @@ public:
|
|||
|
||||
class ShaderDiskCacheOpenGL {
|
||||
public:
|
||||
/// Loads transferable cache. If file has a old version, it deletes it. Returns true on success.
|
||||
bool LoadTransferable(std::vector<ShaderDiskCacheRaw>& raws,
|
||||
std::vector<ShaderDiskCacheUsage>& usages);
|
||||
|
||||
/// Saves a raw dump to the transferable file. Checks for collisions.
|
||||
void SaveRaw(const ShaderDiskCacheRaw& entry);
|
||||
|
||||
|
|
Loading…
Reference in a new issue