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Pica: Name LightSrc.config register
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@ -787,23 +787,21 @@ struct Regs {
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LightColor diffuse; // material.diffuse * light.diffuse
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LightColor diffuse; // material.diffuse * light.diffuse
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LightColor ambient; // material.ambient * light.ambient
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LightColor ambient; // material.ambient * light.ambient
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struct {
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// Encoded as 16-bit floating point
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// Encoded as 16-bit floating point
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union {
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union {
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BitField< 0, 16, u32> x;
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BitField< 0, 16, u32> x;
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BitField<16, 16, u32> y;
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BitField<16, 16, u32> y;
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};
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union {
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BitField< 0, 16, u32> z;
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};
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INSERT_PADDING_WORDS(0x3);
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union {
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BitField<0, 1, u32> directional;
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BitField<1, 1, u32> two_sided_diffuse; // When disabled, clamp dot-product to 0
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};
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};
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};
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union {
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BitField< 0, 16, u32> z;
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};
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INSERT_PADDING_WORDS(0x3);
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union {
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BitField<0, 1, u32> directional;
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BitField<1, 1, u32> two_sided_diffuse; // When disabled, clamp dot-product to 0
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} config;
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BitField<0, 20, u32> dist_atten_bias;
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BitField<0, 20, u32> dist_atten_bias;
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BitField<0, 20, u32> dist_atten_scale;
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BitField<0, 20, u32> dist_atten_scale;
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@ -89,8 +89,8 @@ union PicaShaderConfig {
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unsigned num = regs.lighting.light_enable.GetNum(light_index);
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unsigned num = regs.lighting.light_enable.GetNum(light_index);
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const auto& light = regs.lighting.light[num];
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const auto& light = regs.lighting.light[num];
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state.lighting.light[light_index].num = num;
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state.lighting.light[light_index].num = num;
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state.lighting.light[light_index].directional = light.directional != 0;
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state.lighting.light[light_index].directional = light.config.directional != 0;
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state.lighting.light[light_index].two_sided_diffuse = light.two_sided_diffuse != 0;
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state.lighting.light[light_index].two_sided_diffuse = light.config.two_sided_diffuse != 0;
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state.lighting.light[light_index].dist_atten_enable = !regs.lighting.IsDistAttenDisabled(num);
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state.lighting.light[light_index].dist_atten_enable = !regs.lighting.IsDistAttenDisabled(num);
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}
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}
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