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kernel/event: Make data members private
Instead we can simply provide accessors to the required data instead of giving external read/write access to the variables directly.
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@ -31,10 +31,9 @@ public:
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return HANDLE_TYPE;
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return HANDLE_TYPE;
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}
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}
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ResetType reset_type; ///< Current ResetType
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ResetType GetResetType() const {
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return reset_type;
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bool signaled; ///< Whether the event has already been signaled
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}
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std::string name; ///< Name of event (optional)
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bool ShouldWait(Thread* thread) const override;
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bool ShouldWait(Thread* thread) const override;
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void Acquire(Thread* thread) override;
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void Acquire(Thread* thread) override;
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@ -47,6 +46,11 @@ public:
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private:
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private:
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Event();
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Event();
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~Event() override;
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~Event() override;
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ResetType reset_type; ///< Current ResetType
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bool signaled; ///< Whether the event has already been signaled
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std::string name; ///< Name of event (optional)
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};
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};
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} // namespace Kernel
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} // namespace Kernel
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@ -316,7 +316,7 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeEvent::GetChildren() const {
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list.push_back(std::make_unique<WaitTreeText>(
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list.push_back(std::make_unique<WaitTreeText>(
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tr("reset type = %1")
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tr("reset type = %1")
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.arg(GetResetTypeQString(static_cast<const Kernel::Event&>(object).reset_type))));
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.arg(GetResetTypeQString(static_cast<const Kernel::Event&>(object).GetResetType()))));
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return list;
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return list;
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}
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}
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