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https://git.h3cjp.net/H3cJP/yuzu.git
synced 2024-11-15 09:33:07 +00:00
gl_shader_decompiler: Mark ASTDecompiler/ExprDecompiler parameters as const references where applicable
These member functions don't actually modify the input parameter, so we can make this explicit with the use of const.
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@ -2281,7 +2281,7 @@ class ExprDecompiler {
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public:
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explicit ExprDecompiler(GLSLDecompiler& decomp) : decomp{decomp} {}
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void operator()(VideoCommon::Shader::ExprAnd& expr) {
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void operator()(const ExprAnd& expr) {
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inner += "( ";
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std::visit(*this, *expr.operand1);
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inner += " && ";
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@ -2289,7 +2289,7 @@ public:
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inner += ')';
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}
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void operator()(VideoCommon::Shader::ExprOr& expr) {
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void operator()(const ExprOr& expr) {
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inner += "( ";
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std::visit(*this, *expr.operand1);
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inner += " || ";
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@ -2297,17 +2297,17 @@ public:
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inner += ')';
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}
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void operator()(VideoCommon::Shader::ExprNot& expr) {
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void operator()(const ExprNot& expr) {
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inner += '!';
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std::visit(*this, *expr.operand1);
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}
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void operator()(VideoCommon::Shader::ExprPredicate& expr) {
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void operator()(const ExprPredicate& expr) {
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const auto pred = static_cast<Tegra::Shader::Pred>(expr.predicate);
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inner += decomp.GetPredicate(pred);
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}
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void operator()(VideoCommon::Shader::ExprCondCode& expr) {
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void operator()(const ExprCondCode& expr) {
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const Node cc = decomp.ir.GetConditionCode(expr.cc);
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std::string target;
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@ -2329,11 +2329,11 @@ public:
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inner += target;
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}
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void operator()(VideoCommon::Shader::ExprVar& expr) {
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void operator()(const ExprVar& expr) {
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inner += GetFlowVariable(expr.var_index);
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}
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void operator()(VideoCommon::Shader::ExprBoolean& expr) {
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void operator()(const ExprBoolean& expr) {
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inner += expr.value ? "true" : "false";
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}
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@ -2350,7 +2350,7 @@ class ASTDecompiler {
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public:
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explicit ASTDecompiler(GLSLDecompiler& decomp) : decomp{decomp} {}
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void operator()(VideoCommon::Shader::ASTProgram& ast) {
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void operator()(const ASTProgram& ast) {
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ASTNode current = ast.nodes.GetFirst();
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while (current) {
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Visit(current);
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@ -2358,7 +2358,7 @@ public:
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}
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}
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void operator()(VideoCommon::Shader::ASTIfThen& ast) {
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void operator()(const ASTIfThen& ast) {
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ExprDecompiler expr_parser{decomp};
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std::visit(expr_parser, *ast.condition);
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decomp.code.AddLine("if ({}) {{", expr_parser.GetResult());
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@ -2372,7 +2372,7 @@ public:
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decomp.code.AddLine("}}");
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}
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void operator()(VideoCommon::Shader::ASTIfElse& ast) {
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void operator()(const ASTIfElse& ast) {
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decomp.code.AddLine("else {{");
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decomp.code.scope++;
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ASTNode current = ast.nodes.GetFirst();
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@ -2384,29 +2384,29 @@ public:
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decomp.code.AddLine("}}");
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}
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void operator()(VideoCommon::Shader::ASTBlockEncoded& ast) {
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void operator()([[maybe_unused]] const ASTBlockEncoded& ast) {
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UNREACHABLE();
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}
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void operator()(VideoCommon::Shader::ASTBlockDecoded& ast) {
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void operator()(const ASTBlockDecoded& ast) {
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decomp.VisitBlock(ast.nodes);
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}
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void operator()(VideoCommon::Shader::ASTVarSet& ast) {
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void operator()(const ASTVarSet& ast) {
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ExprDecompiler expr_parser{decomp};
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std::visit(expr_parser, *ast.condition);
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decomp.code.AddLine("{} = {};", GetFlowVariable(ast.index), expr_parser.GetResult());
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}
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void operator()(VideoCommon::Shader::ASTLabel& ast) {
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void operator()(const ASTLabel& ast) {
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decomp.code.AddLine("// Label_{}:", ast.index);
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}
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void operator()(VideoCommon::Shader::ASTGoto& ast) {
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void operator()([[maybe_unused]] const ASTGoto& ast) {
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UNREACHABLE();
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}
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void operator()(VideoCommon::Shader::ASTDoWhile& ast) {
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void operator()(const ASTDoWhile& ast) {
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ExprDecompiler expr_parser{decomp};
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std::visit(expr_parser, *ast.condition);
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decomp.code.AddLine("do {{");
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@ -2420,7 +2420,7 @@ public:
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decomp.code.AddLine("}} while({});", expr_parser.GetResult());
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}
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void operator()(VideoCommon::Shader::ASTReturn& ast) {
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void operator()(const ASTReturn& ast) {
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const bool is_true = VideoCommon::Shader::ExprIsTrue(ast.condition);
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if (!is_true) {
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ExprDecompiler expr_parser{decomp};
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@ -2440,7 +2440,7 @@ public:
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}
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}
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void operator()(VideoCommon::Shader::ASTBreak& ast) {
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void operator()(const ASTBreak& ast) {
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const bool is_true = VideoCommon::Shader::ExprIsTrue(ast.condition);
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if (!is_true) {
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ExprDecompiler expr_parser{decomp};
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@ -2455,7 +2455,7 @@ public:
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}
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}
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void Visit(VideoCommon::Shader::ASTNode& node) {
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void Visit(const ASTNode& node) {
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std::visit(*this, *node->GetInnerData());
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}
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@ -2468,9 +2468,9 @@ void GLSLDecompiler::DecompileAST() {
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for (u32 i = 0; i < num_flow_variables; i++) {
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code.AddLine("bool {} = false;", GetFlowVariable(i));
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}
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ASTDecompiler decompiler{*this};
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VideoCommon::Shader::ASTNode program = ir.GetASTProgram();
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decompiler.Visit(program);
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decompiler.Visit(ir.GetASTProgram());
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}
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} // Anonymous namespace
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