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bootmanager: Use QStringLiteral instead of std::string to represent the window title
This gets rid of an unnecessary type conversion. We can just use the regular QStringLiteral to already format the string as the type setWindowTitle accepts instead of converting from a std::string instance.
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@ -8,7 +8,6 @@
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#include "common/microprofile.h"
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#include "common/microprofile.h"
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#include "common/scm_rev.h"
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#include "common/scm_rev.h"
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#include "common/string_util.h"
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#include "core/core.h"
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#include "core/core.h"
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#include "core/frontend/framebuffer_layout.h"
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#include "core/frontend/framebuffer_layout.h"
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#include "core/settings.h"
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#include "core/settings.h"
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@ -107,9 +106,8 @@ private:
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GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread)
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GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread)
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: QWidget(parent), child(nullptr), emu_thread(emu_thread) {
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: QWidget(parent), child(nullptr), emu_thread(emu_thread) {
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std::string window_title = fmt::format("yuzu {} | {}-{}", Common::g_build_name,
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setWindowTitle(QStringLiteral("yuzu %1 | %2-%3")
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Common::g_scm_branch, Common::g_scm_desc);
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.arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc));
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setWindowTitle(QString::fromStdString(window_title));
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setAttribute(Qt::WA_AcceptTouchEvents);
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setAttribute(Qt::WA_AcceptTouchEvents);
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InputCommon::Init();
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InputCommon::Init();
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