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Shader Debugger: Highlight current instruction instead of focusing
This avoid some annoying focus stealing in some situations, and looks nicer in general.
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@ -292,12 +292,23 @@ QVariant GraphicsVertexShaderModel::data(const QModelIndex& index, int role) con
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return GetMonospaceFont();
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case Qt::BackgroundRole:
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// Highlight instructions which have no debug data associated to them
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{
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// Highlight current instruction
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int current_record_index = par->cycle_index->value();
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if (current_record_index < par->debug_data.records.size()) {
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const auto& current_record = par->debug_data.records[current_record_index];
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if (index.row() == current_record.instruction_offset) {
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return QColor(255, 255, 63);
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}
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}
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// Use a grey background for instructions which have no debug data associated to them
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for (const auto& record : par->debug_data.records)
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if (index.row() == record.instruction_offset)
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return QVariant();
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return QBrush(QColor(255, 255, 127));
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return QBrush(QColor(192, 192, 192));
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}
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// TODO: Draw arrows for each "reachable" instruction to visualize control flow
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@ -546,8 +557,8 @@ void GraphicsVertexShaderWidget::OnCycleIndexChanged(int index) {
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instruction_description->setText(text);
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// Scroll to current instruction
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// Emit model update notification and scroll to current instruction
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QModelIndex instr_index = model->index(record.instruction_offset, 0);
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binary_list->selectionModel()->select(instr_index, QItemSelectionModel::ClearAndSelect | QItemSelectionModel::Rows);
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emit model->dataChanged(instr_index, model->index(record.instruction_offset, model->columnCount()));
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binary_list->scrollTo(instr_index, QAbstractItemView::EnsureVisible);
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}
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