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Drop max workers from 8->2 for testing
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@ -166,7 +166,7 @@ RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWind
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if (device.UseAsynchronousShaders()) {
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// Max worker threads we should allow
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constexpr auto MAX_THREADS = 8u;
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constexpr auto MAX_THREADS = 2u;
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// Amount of threads we should reserve for other parts of yuzu
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constexpr auto RESERVED_THREADS = 6u;
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// Get the amount of threads we can use(this can return zero)
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