diff --git a/src/video_core/renderer_opengl/maxwell_to_gl.h b/src/video_core/renderer_opengl/maxwell_to_gl.h index 632d14b785..aa5026cce9 100644 --- a/src/video_core/renderer_opengl/maxwell_to_gl.h +++ b/src/video_core/renderer_opengl/maxwell_to_gl.h @@ -86,8 +86,15 @@ inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode) { inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) { switch (wrap_mode) { + case Tegra::Texture::WrapMode::Wrap: + return GL_REPEAT; case Tegra::Texture::WrapMode::ClampToEdge: return GL_CLAMP_TO_EDGE; + case Tegra::Texture::WrapMode::ClampOGL: + // TODO(Subv): GL_CLAMP was removed as of OpenGL 3.1, to implement GL_CLAMP, we can use + // GL_CLAMP_TO_BORDER to get the border color of the texture, and then sample the edge to + // manually mix them. However the shader part of this is not yet implemented. + return GL_CLAMP_TO_BORDER; } NGLOG_CRITICAL(Render_OpenGL, "Unimplemented texture wrap mode={}", static_cast(wrap_mode));