mirror of
https://git.h3cjp.net/H3cJP/yuzu.git
synced 2024-11-16 00:33:05 +00:00
Merge pull request #9115 from vonchenplus/game_name_by_language
file_sys: Priority display of game titles in the current language
This commit is contained in:
commit
25d53e66d1
|
@ -1,6 +1,7 @@
|
||||||
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
|
#include "common/settings.h"
|
||||||
#include "common/string_util.h"
|
#include "common/string_util.h"
|
||||||
#include "common/swap.h"
|
#include "common/swap.h"
|
||||||
#include "core/file_sys/control_metadata.h"
|
#include "core/file_sys/control_metadata.h"
|
||||||
|
@ -37,6 +38,27 @@ std::string LanguageEntry::GetDeveloperName() const {
|
||||||
developer_name.size());
|
developer_name.size());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
constexpr std::array<Language, 18> language_to_codes = {{
|
||||||
|
Language::Japanese,
|
||||||
|
Language::AmericanEnglish,
|
||||||
|
Language::French,
|
||||||
|
Language::German,
|
||||||
|
Language::Italian,
|
||||||
|
Language::Spanish,
|
||||||
|
Language::Chinese,
|
||||||
|
Language::Korean,
|
||||||
|
Language::Dutch,
|
||||||
|
Language::Portuguese,
|
||||||
|
Language::Russian,
|
||||||
|
Language::Taiwanese,
|
||||||
|
Language::BritishEnglish,
|
||||||
|
Language::CanadianFrench,
|
||||||
|
Language::LatinAmericanSpanish,
|
||||||
|
Language::Chinese,
|
||||||
|
Language::Taiwanese,
|
||||||
|
Language::BrazilianPortuguese,
|
||||||
|
}};
|
||||||
|
|
||||||
NACP::NACP() = default;
|
NACP::NACP() = default;
|
||||||
|
|
||||||
NACP::NACP(VirtualFile file) {
|
NACP::NACP(VirtualFile file) {
|
||||||
|
@ -45,9 +67,13 @@ NACP::NACP(VirtualFile file) {
|
||||||
|
|
||||||
NACP::~NACP() = default;
|
NACP::~NACP() = default;
|
||||||
|
|
||||||
const LanguageEntry& NACP::GetLanguageEntry(Language language) const {
|
const LanguageEntry& NACP::GetLanguageEntry() const {
|
||||||
if (language != Language::Default) {
|
Language language = language_to_codes[Settings::values.language_index.GetValue()];
|
||||||
return raw.language_entries.at(static_cast<u8>(language));
|
|
||||||
|
{
|
||||||
|
const auto& language_entry = raw.language_entries.at(static_cast<u8>(language));
|
||||||
|
if (!language_entry.GetApplicationName().empty())
|
||||||
|
return language_entry;
|
||||||
}
|
}
|
||||||
|
|
||||||
for (const auto& language_entry : raw.language_entries) {
|
for (const auto& language_entry : raw.language_entries) {
|
||||||
|
@ -55,16 +81,15 @@ const LanguageEntry& NACP::GetLanguageEntry(Language language) const {
|
||||||
return language_entry;
|
return language_entry;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Fallback to English
|
return raw.language_entries.at(static_cast<u8>(Language::AmericanEnglish));
|
||||||
return GetLanguageEntry(Language::AmericanEnglish);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string NACP::GetApplicationName(Language language) const {
|
std::string NACP::GetApplicationName() const {
|
||||||
return GetLanguageEntry(language).GetApplicationName();
|
return GetLanguageEntry().GetApplicationName();
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string NACP::GetDeveloperName(Language language) const {
|
std::string NACP::GetDeveloperName() const {
|
||||||
return GetLanguageEntry(language).GetDeveloperName();
|
return GetLanguageEntry().GetDeveloperName();
|
||||||
}
|
}
|
||||||
|
|
||||||
u64 NACP::GetTitleId() const {
|
u64 NACP::GetTitleId() const {
|
||||||
|
|
|
@ -101,9 +101,9 @@ public:
|
||||||
explicit NACP(VirtualFile file);
|
explicit NACP(VirtualFile file);
|
||||||
~NACP();
|
~NACP();
|
||||||
|
|
||||||
const LanguageEntry& GetLanguageEntry(Language language = Language::Default) const;
|
const LanguageEntry& GetLanguageEntry() const;
|
||||||
std::string GetApplicationName(Language language = Language::Default) const;
|
std::string GetApplicationName() const;
|
||||||
std::string GetDeveloperName(Language language = Language::Default) const;
|
std::string GetDeveloperName() const;
|
||||||
u64 GetTitleId() const;
|
u64 GetTitleId() const;
|
||||||
u64 GetDLCBaseTitleId() const;
|
u64 GetDLCBaseTitleId() const;
|
||||||
std::string GetVersionString() const;
|
std::string GetVersionString() const;
|
||||||
|
|
Loading…
Reference in a new issue