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video_core/gpu: Make GPU's destructor virtual
Because of the recent separation of GPU functionality into sync/async variants, we need to mark the destructor virtual to provide proper destruction behavior, given we use the base class within the System class. Prior to this, it was undefined behavior whether or not the destructor in the derived classes would ever execute.
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@ -123,7 +123,7 @@ class GPU {
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public:
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explicit GPU(Core::System& system, VideoCore::RendererBase& renderer);
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~GPU();
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virtual ~GPU();
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struct MethodCall {
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u32 method{};
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@ -21,7 +21,7 @@ class ThreadManager;
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class GPUAsynch : public Tegra::GPU {
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public:
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explicit GPUAsynch(Core::System& system, VideoCore::RendererBase& renderer);
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~GPUAsynch();
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~GPUAsynch() override;
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void PushGPUEntries(Tegra::CommandList&& entries) override;
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void SwapBuffers(
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@ -16,7 +16,7 @@ namespace VideoCommon {
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class GPUSynch : public Tegra::GPU {
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public:
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explicit GPUSynch(Core::System& system, VideoCore::RendererBase& renderer);
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~GPUSynch();
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~GPUSynch() override;
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void PushGPUEntries(Tegra::CommandList&& entries) override;
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void SwapBuffers(
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