mirror of
https://git.h3cjp.net/H3cJP/yuzu.git
synced 2024-12-14 23:05:17 +00:00
commit
240e756962
|
@ -167,6 +167,7 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
|
|||
{GL_RG8, GL_RG, GL_BYTE, ComponentType::SNorm, false}, // RG8S
|
||||
{GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // RG32UI
|
||||
{GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // R32UI
|
||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X8
|
||||
|
||||
// Depth formats
|
||||
{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F
|
||||
|
@ -213,6 +214,7 @@ static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType
|
|||
static bool IsPixelFormatASTC(PixelFormat format) {
|
||||
switch (format) {
|
||||
case PixelFormat::ASTC_2D_4X4:
|
||||
case PixelFormat::ASTC_2D_8X8:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
|
@ -223,6 +225,8 @@ static std::pair<u32, u32> GetASTCBlockSize(PixelFormat format) {
|
|||
switch (format) {
|
||||
case PixelFormat::ASTC_2D_4X4:
|
||||
return {4, 4};
|
||||
case PixelFormat::ASTC_2D_8X8:
|
||||
return {8, 8};
|
||||
default:
|
||||
LOG_CRITICAL(HW_GPU, "Unhandled format: {}", static_cast<u32>(format));
|
||||
UNREACHABLE();
|
||||
|
@ -327,6 +331,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, size_t, VAddr),
|
|||
MortonCopy<true, PixelFormat::RG8S>,
|
||||
MortonCopy<true, PixelFormat::RG32UI>,
|
||||
MortonCopy<true, PixelFormat::R32UI>,
|
||||
MortonCopy<true, PixelFormat::ASTC_2D_8X8>,
|
||||
MortonCopy<true, PixelFormat::Z32F>,
|
||||
MortonCopy<true, PixelFormat::Z16>,
|
||||
MortonCopy<true, PixelFormat::Z24S8>,
|
||||
|
@ -386,6 +391,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, size_t, VAddr),
|
|||
MortonCopy<false, PixelFormat::RG8S>,
|
||||
MortonCopy<false, PixelFormat::RG32UI>,
|
||||
MortonCopy<false, PixelFormat::R32UI>,
|
||||
nullptr,
|
||||
MortonCopy<false, PixelFormat::Z32F>,
|
||||
MortonCopy<false, PixelFormat::Z16>,
|
||||
MortonCopy<false, PixelFormat::Z24S8>,
|
||||
|
@ -544,7 +550,8 @@ static void ConvertG8R8ToR8G8(std::vector<u8>& data, u32 width, u32 height) {
|
|||
static void ConvertFormatAsNeeded_LoadGLBuffer(std::vector<u8>& data, PixelFormat pixel_format,
|
||||
u32 width, u32 height) {
|
||||
switch (pixel_format) {
|
||||
case PixelFormat::ASTC_2D_4X4: {
|
||||
case PixelFormat::ASTC_2D_4X4:
|
||||
case PixelFormat::ASTC_2D_8X8: {
|
||||
// Convert ASTC pixel formats to RGBA8, as most desktop GPUs do not support ASTC.
|
||||
u32 block_width{};
|
||||
u32 block_height{};
|
||||
|
|
|
@ -70,19 +70,20 @@ struct SurfaceParams {
|
|||
RG8S = 42,
|
||||
RG32UI = 43,
|
||||
R32UI = 44,
|
||||
ASTC_2D_8X8 = 45,
|
||||
|
||||
MaxColorFormat,
|
||||
|
||||
// Depth formats
|
||||
Z32F = 45,
|
||||
Z16 = 46,
|
||||
Z32F = 46,
|
||||
Z16 = 47,
|
||||
|
||||
MaxDepthFormat,
|
||||
|
||||
// DepthStencil formats
|
||||
Z24S8 = 47,
|
||||
S8Z24 = 48,
|
||||
Z32FS8 = 49,
|
||||
Z24S8 = 48,
|
||||
S8Z24 = 49,
|
||||
Z32FS8 = 50,
|
||||
|
||||
MaxDepthStencilFormat,
|
||||
|
||||
|
@ -192,6 +193,7 @@ struct SurfaceParams {
|
|||
1, // RG8S
|
||||
1, // RG32UI
|
||||
1, // R32UI
|
||||
4, // ASTC_2D_8X8
|
||||
1, // Z32F
|
||||
1, // Z16
|
||||
1, // Z24S8
|
||||
|
@ -253,6 +255,7 @@ struct SurfaceParams {
|
|||
16, // RG8S
|
||||
64, // RG32UI
|
||||
32, // R32UI
|
||||
16, // ASTC_2D_8X8
|
||||
32, // Z32F
|
||||
16, // Z16
|
||||
32, // Z24S8
|
||||
|
@ -522,6 +525,8 @@ struct SurfaceParams {
|
|||
return PixelFormat::BC6H_SF16;
|
||||
case Tegra::Texture::TextureFormat::ASTC_2D_4X4:
|
||||
return PixelFormat::ASTC_2D_4X4;
|
||||
case Tegra::Texture::TextureFormat::ASTC_2D_8X8:
|
||||
return PixelFormat::ASTC_2D_8X8;
|
||||
case Tegra::Texture::TextureFormat::R16_G16:
|
||||
switch (component_type) {
|
||||
case Tegra::Texture::ComponentType::FLOAT:
|
||||
|
|
|
@ -63,6 +63,7 @@ u32 BytesPerPixel(TextureFormat format) {
|
|||
case TextureFormat::R32_G32_B32:
|
||||
return 12;
|
||||
case TextureFormat::ASTC_2D_4X4:
|
||||
case TextureFormat::ASTC_2D_8X8:
|
||||
case TextureFormat::A8R8G8B8:
|
||||
case TextureFormat::A2B10G10R10:
|
||||
case TextureFormat::BF10GF11RF11:
|
||||
|
@ -111,6 +112,7 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
|
|||
case TextureFormat::BC6H_UF16:
|
||||
case TextureFormat::BC6H_SF16:
|
||||
case TextureFormat::ASTC_2D_4X4:
|
||||
case TextureFormat::ASTC_2D_8X8:
|
||||
case TextureFormat::A8R8G8B8:
|
||||
case TextureFormat::A2B10G10R10:
|
||||
case TextureFormat::A1B5G5R5:
|
||||
|
|
Loading…
Reference in a new issue