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gl_rasterizer_cache: Improve accuracy of RecreateSurface for non-2D textures.
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fdd5c97a14
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@ -7,6 +7,7 @@
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#include "common/alignment.h"
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#include "common/alignment.h"
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#include "common/assert.h"
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "common/microprofile.h"
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#include "common/microprofile.h"
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#include "common/scope_exit.h"
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#include "common/scope_exit.h"
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#include "core/core.h"
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#include "core/core.h"
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@ -54,8 +55,8 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
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params.depth = config.tic.Depth();
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params.depth = config.tic.Depth();
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params.unaligned_height = config.tic.Height();
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params.unaligned_height = config.tic.Height();
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params.size_in_bytes = params.SizeInBytes();
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params.size_in_bytes = params.SizeInBytes();
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params.cache_width = Common::AlignUp(params.width, 16);
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params.cache_width = Common::AlignUp(params.width, 8);
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params.cache_height = Common::AlignUp(params.height, 16);
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params.cache_height = Common::AlignUp(params.height, 8);
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params.target = SurfaceTargetFromTextureType(config.tic.texture_type);
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params.target = SurfaceTargetFromTextureType(config.tic.texture_type);
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return params;
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return params;
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}
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}
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@ -74,8 +75,8 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
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params.depth = 1;
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params.depth = 1;
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params.unaligned_height = config.height;
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params.unaligned_height = config.height;
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params.size_in_bytes = params.SizeInBytes();
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params.size_in_bytes = params.SizeInBytes();
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params.cache_width = Common::AlignUp(params.width, 16);
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params.cache_width = Common::AlignUp(params.width, 8);
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params.cache_height = Common::AlignUp(params.height, 16);
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params.cache_height = Common::AlignUp(params.height, 8);
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params.target = SurfaceTarget::Texture2D;
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params.target = SurfaceTarget::Texture2D;
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return params;
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return params;
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}
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}
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@ -95,8 +96,8 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
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params.depth = 1;
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params.depth = 1;
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params.unaligned_height = zeta_height;
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params.unaligned_height = zeta_height;
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params.size_in_bytes = params.SizeInBytes();
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params.size_in_bytes = params.SizeInBytes();
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params.cache_width = Common::AlignUp(params.width, 16);
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params.cache_width = Common::AlignUp(params.width, 8);
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params.cache_height = Common::AlignUp(params.height, 16);
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params.cache_height = Common::AlignUp(params.height, 8);
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params.target = SurfaceTarget::Texture2D;
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params.target = SurfaceTarget::Texture2D;
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return params;
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return params;
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}
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}
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@ -697,6 +698,7 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
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RasterizerCacheOpenGL::RasterizerCacheOpenGL() {
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RasterizerCacheOpenGL::RasterizerCacheOpenGL() {
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read_framebuffer.Create();
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read_framebuffer.Create();
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draw_framebuffer.Create();
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draw_framebuffer.Create();
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copy_pbo.Create();
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}
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}
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Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextureInfo& config) {
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Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextureInfo& config) {
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@ -827,8 +829,8 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface,
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// If format is unchanged, we can do a faster blit without reinterpreting pixel data
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// If format is unchanged, we can do a faster blit without reinterpreting pixel data
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if (params.pixel_format == new_params.pixel_format) {
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if (params.pixel_format == new_params.pixel_format) {
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BlitTextures(surface->Texture().handle, params.GetRect(), new_surface->Texture().handle,
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BlitTextures(surface->Texture().handle, params.GetRect(), new_surface->Texture().handle,
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new_surface->GetSurfaceParams().GetRect(), params.type,
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params.GetRect(), params.type, read_framebuffer.handle,
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read_framebuffer.handle, draw_framebuffer.handle);
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draw_framebuffer.handle);
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return new_surface;
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return new_surface;
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}
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}
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@ -839,12 +841,7 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface,
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size_t buffer_size = std::max(params.SizeInBytes(), new_params.SizeInBytes());
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size_t buffer_size = std::max(params.SizeInBytes(), new_params.SizeInBytes());
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// Use a Pixel Buffer Object to download the previous texture and then upload it to the new
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glBindBuffer(GL_PIXEL_PACK_BUFFER, copy_pbo.handle);
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// one using the new format.
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OGLBuffer pbo;
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pbo.Create();
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glBindBuffer(GL_PIXEL_PACK_BUFFER, pbo.handle);
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glBufferData(GL_PIXEL_PACK_BUFFER, buffer_size, nullptr, GL_STREAM_DRAW_ARB);
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glBufferData(GL_PIXEL_PACK_BUFFER, buffer_size, nullptr, GL_STREAM_DRAW_ARB);
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if (source_format.compressed) {
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if (source_format.compressed) {
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glGetCompressedTextureImage(surface->Texture().handle, 0,
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glGetCompressedTextureImage(surface->Texture().handle, 0,
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@ -863,7 +860,7 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface,
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// of the data in this case. Games like Super Mario Odyssey seem to hit this case
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// of the data in this case. Games like Super Mario Odyssey seem to hit this case
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// when drawing, it re-uses the memory of a previous texture as a bigger framebuffer
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// when drawing, it re-uses the memory of a previous texture as a bigger framebuffer
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// but it doesn't clear it beforehand, the texture is already full of zeros.
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// but it doesn't clear it beforehand, the texture is already full of zeros.
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LOG_CRITICAL(HW_GPU, "Trying to upload extra texture data from the CPU during "
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LOG_DEBUG(HW_GPU, "Trying to upload extra texture data from the CPU during "
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"reinterpretation but the texture is tiled.");
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"reinterpretation but the texture is tiled.");
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}
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}
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size_t remaining_size = new_params.SizeInBytes() - params.SizeInBytes();
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size_t remaining_size = new_params.SizeInBytes() - params.SizeInBytes();
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@ -877,21 +874,38 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface,
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const auto& dest_rect{new_params.GetRect()};
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const auto& dest_rect{new_params.GetRect()};
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo.handle);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, copy_pbo.handle);
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if (dest_format.compressed) {
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if (dest_format.compressed) {
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glCompressedTexSubImage2D(
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LOG_CRITICAL(HW_GPU, "Compressed copy is unimplemented!");
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GL_TEXTURE_2D, 0, 0, 0, static_cast<GLsizei>(dest_rect.GetWidth()),
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UNREACHABLE();
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static_cast<GLsizei>(dest_rect.GetHeight()), dest_format.format,
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static_cast<GLsizei>(new_params.SizeInBytes()), nullptr);
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} else {
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} else {
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switch (new_params.target) {
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case SurfaceParams::SurfaceTarget::Texture1D:
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glTextureSubImage1D(new_surface->Texture().handle, 0, 0,
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static_cast<GLsizei>(dest_rect.GetWidth()), dest_format.format,
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dest_format.type, nullptr);
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break;
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case SurfaceParams::SurfaceTarget::Texture2D:
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glTextureSubImage2D(new_surface->Texture().handle, 0, 0, 0,
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glTextureSubImage2D(new_surface->Texture().handle, 0, 0, 0,
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static_cast<GLsizei>(dest_rect.GetWidth()),
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static_cast<GLsizei>(dest_rect.GetWidth()),
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static_cast<GLsizei>(dest_rect.GetHeight()), dest_format.format,
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static_cast<GLsizei>(dest_rect.GetHeight()), dest_format.format,
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dest_format.type, nullptr);
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dest_format.type, nullptr);
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break;
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case SurfaceParams::SurfaceTarget::Texture3D:
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case SurfaceParams::SurfaceTarget::Texture2DArray:
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glTextureSubImage3D(new_surface->Texture().handle, 0, 0, 0, 0,
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static_cast<GLsizei>(dest_rect.GetWidth()),
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static_cast<GLsizei>(dest_rect.GetHeight()),
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static_cast<GLsizei>(new_params.depth), dest_format.format,
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dest_format.type, nullptr);
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break;
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default:
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LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
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static_cast<u32>(params.target));
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UNREACHABLE();
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}
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}
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}
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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pbo.Release();
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}
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}
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return new_surface;
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return new_surface;
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@ -807,6 +807,10 @@ private:
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OGLFramebuffer read_framebuffer;
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OGLFramebuffer read_framebuffer;
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OGLFramebuffer draw_framebuffer;
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OGLFramebuffer draw_framebuffer;
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/// Use a Pixel Buffer Object to download the previous texture and then upload it to the new one
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/// using the new format.
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OGLBuffer copy_pbo;
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};
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};
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} // namespace OpenGL
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} // namespace OpenGL
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