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https://git.h3cjp.net/H3cJP/yuzu.git
synced 2024-11-14 10:43:05 +00:00
VideoCore: Split framebuffer regs from Regs struct
This commit is contained in:
parent
9017093f58
commit
23713d5dee
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@ -414,30 +414,30 @@ void GraphicsSurfaceWidget::OnUpdate() {
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// TODO: Store a reference to the registers in the debug context instead of accessing them
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// directly...
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const auto& framebuffer = Pica::g_state.regs.framebuffer;
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const auto& framebuffer = Pica::g_state.regs.framebuffer.framebuffer;
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surface_address = framebuffer.GetColorBufferPhysicalAddress();
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surface_width = framebuffer.GetWidth();
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surface_height = framebuffer.GetHeight();
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switch (framebuffer.color_format) {
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case Pica::Regs::ColorFormat::RGBA8:
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case Pica::FramebufferRegs::ColorFormat::RGBA8:
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surface_format = Format::RGBA8;
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break;
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case Pica::Regs::ColorFormat::RGB8:
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case Pica::FramebufferRegs::ColorFormat::RGB8:
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surface_format = Format::RGB8;
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break;
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case Pica::Regs::ColorFormat::RGB5A1:
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case Pica::FramebufferRegs::ColorFormat::RGB5A1:
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surface_format = Format::RGB5A1;
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break;
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case Pica::Regs::ColorFormat::RGB565:
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case Pica::FramebufferRegs::ColorFormat::RGB565:
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surface_format = Format::RGB565;
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break;
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case Pica::Regs::ColorFormat::RGBA4:
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case Pica::FramebufferRegs::ColorFormat::RGBA4:
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surface_format = Format::RGBA4;
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break;
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@ -450,22 +450,22 @@ void GraphicsSurfaceWidget::OnUpdate() {
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}
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case Source::DepthBuffer: {
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const auto& framebuffer = Pica::g_state.regs.framebuffer;
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const auto& framebuffer = Pica::g_state.regs.framebuffer.framebuffer;
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surface_address = framebuffer.GetDepthBufferPhysicalAddress();
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surface_width = framebuffer.GetWidth();
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surface_height = framebuffer.GetHeight();
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switch (framebuffer.depth_format) {
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case Pica::Regs::DepthFormat::D16:
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case Pica::FramebufferRegs::DepthFormat::D16:
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surface_format = Format::D16;
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break;
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case Pica::Regs::DepthFormat::D24:
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case Pica::FramebufferRegs::DepthFormat::D24:
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surface_format = Format::D24;
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break;
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case Pica::Regs::DepthFormat::D24S8:
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case Pica::FramebufferRegs::DepthFormat::D24S8:
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surface_format = Format::D24X8;
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break;
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@ -478,14 +478,14 @@ void GraphicsSurfaceWidget::OnUpdate() {
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}
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case Source::StencilBuffer: {
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const auto& framebuffer = Pica::g_state.regs.framebuffer;
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const auto& framebuffer = Pica::g_state.regs.framebuffer.framebuffer;
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surface_address = framebuffer.GetDepthBufferPhysicalAddress();
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surface_width = framebuffer.GetWidth();
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surface_height = framebuffer.GetHeight();
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switch (framebuffer.depth_format) {
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case Pica::Regs::DepthFormat::D24S8:
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case Pica::FramebufferRegs::DepthFormat::D24S8:
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surface_format = Format::X24S8;
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break;
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@ -32,6 +32,7 @@ set(HEADERS
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primitive_assembly.h
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rasterizer.h
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rasterizer_interface.h
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regs_framebuffer.h
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regs_rasterizer.h
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regs_texturing.h
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renderer_base.h
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@ -18,6 +18,7 @@
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "common/vector_math.h"
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#include "video_core/regs_framebuffer.h"
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#include "video_core/regs_rasterizer.h"
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#include "video_core/regs_texturing.h"
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@ -51,268 +52,7 @@ struct Regs {
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INSERT_PADDING_WORDS(0x2f);
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RasterizerRegs rasterizer;
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TexturingRegs texturing;
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enum class LogicOp : u32 {
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Clear = 0,
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And = 1,
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AndReverse = 2,
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Copy = 3,
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Set = 4,
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CopyInverted = 5,
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NoOp = 6,
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Invert = 7,
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Nand = 8,
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Or = 9,
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Nor = 10,
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Xor = 11,
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Equiv = 12,
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AndInverted = 13,
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OrReverse = 14,
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OrInverted = 15,
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};
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enum class BlendEquation : u32 {
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Add = 0,
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Subtract = 1,
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ReverseSubtract = 2,
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Min = 3,
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Max = 4,
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};
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enum class BlendFactor : u32 {
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Zero = 0,
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One = 1,
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SourceColor = 2,
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OneMinusSourceColor = 3,
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DestColor = 4,
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OneMinusDestColor = 5,
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SourceAlpha = 6,
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OneMinusSourceAlpha = 7,
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DestAlpha = 8,
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OneMinusDestAlpha = 9,
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ConstantColor = 10,
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OneMinusConstantColor = 11,
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ConstantAlpha = 12,
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OneMinusConstantAlpha = 13,
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SourceAlphaSaturate = 14,
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};
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enum class CompareFunc : u32 {
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Never = 0,
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Always = 1,
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Equal = 2,
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NotEqual = 3,
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LessThan = 4,
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LessThanOrEqual = 5,
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GreaterThan = 6,
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GreaterThanOrEqual = 7,
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};
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enum class StencilAction : u32 {
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Keep = 0,
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Zero = 1,
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Replace = 2,
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Increment = 3,
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Decrement = 4,
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Invert = 5,
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IncrementWrap = 6,
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DecrementWrap = 7,
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};
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struct {
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union {
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// If false, logic blending is used
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BitField<8, 1, u32> alphablend_enable;
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};
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union {
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BitField<0, 8, BlendEquation> blend_equation_rgb;
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BitField<8, 8, BlendEquation> blend_equation_a;
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BitField<16, 4, BlendFactor> factor_source_rgb;
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BitField<20, 4, BlendFactor> factor_dest_rgb;
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BitField<24, 4, BlendFactor> factor_source_a;
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BitField<28, 4, BlendFactor> factor_dest_a;
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} alpha_blending;
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union {
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BitField<0, 4, LogicOp> logic_op;
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};
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union {
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u32 raw;
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BitField<0, 8, u32> r;
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BitField<8, 8, u32> g;
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BitField<16, 8, u32> b;
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BitField<24, 8, u32> a;
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} blend_const;
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union {
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BitField<0, 1, u32> enable;
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BitField<4, 3, CompareFunc> func;
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BitField<8, 8, u32> ref;
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} alpha_test;
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struct {
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union {
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// Raw value of this register
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u32 raw_func;
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// If true, enable stencil testing
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BitField<0, 1, u32> enable;
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// Comparison operation for stencil testing
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BitField<4, 3, CompareFunc> func;
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// Mask used to control writing to the stencil buffer
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BitField<8, 8, u32> write_mask;
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// Value to compare against for stencil testing
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BitField<16, 8, u32> reference_value;
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// Mask to apply on stencil test inputs
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BitField<24, 8, u32> input_mask;
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};
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union {
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// Raw value of this register
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u32 raw_op;
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// Action to perform when the stencil test fails
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BitField<0, 3, StencilAction> action_stencil_fail;
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// Action to perform when stencil testing passed but depth testing fails
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BitField<4, 3, StencilAction> action_depth_fail;
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// Action to perform when both stencil and depth testing pass
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BitField<8, 3, StencilAction> action_depth_pass;
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};
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} stencil_test;
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union {
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BitField<0, 1, u32> depth_test_enable;
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BitField<4, 3, CompareFunc> depth_test_func;
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BitField<8, 1, u32> red_enable;
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BitField<9, 1, u32> green_enable;
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BitField<10, 1, u32> blue_enable;
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BitField<11, 1, u32> alpha_enable;
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BitField<12, 1, u32> depth_write_enable;
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};
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INSERT_PADDING_WORDS(0x8);
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} output_merger;
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// Components are laid out in reverse byte order, most significant bits first.
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enum class ColorFormat : u32 {
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RGBA8 = 0,
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RGB8 = 1,
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RGB5A1 = 2,
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RGB565 = 3,
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RGBA4 = 4,
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};
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enum class DepthFormat : u32 {
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D16 = 0,
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D24 = 2,
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D24S8 = 3,
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};
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// Returns the number of bytes in the specified color format
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static unsigned BytesPerColorPixel(ColorFormat format) {
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switch (format) {
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case ColorFormat::RGBA8:
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return 4;
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case ColorFormat::RGB8:
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return 3;
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case ColorFormat::RGB5A1:
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case ColorFormat::RGB565:
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case ColorFormat::RGBA4:
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return 2;
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default:
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LOG_CRITICAL(HW_GPU, "Unknown color format %u", format);
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UNIMPLEMENTED();
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}
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}
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struct FramebufferConfig {
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INSERT_PADDING_WORDS(0x3);
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union {
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BitField<0, 4, u32> allow_color_write; // 0 = disable, else enable
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};
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INSERT_PADDING_WORDS(0x1);
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union {
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BitField<0, 2, u32> allow_depth_stencil_write; // 0 = disable, else enable
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};
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DepthFormat depth_format; // TODO: Should be a BitField!
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BitField<16, 3, ColorFormat> color_format;
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INSERT_PADDING_WORDS(0x4);
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u32 depth_buffer_address;
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u32 color_buffer_address;
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union {
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// Apparently, the framebuffer width is stored as expected,
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// while the height is stored as the actual height minus one.
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// Hence, don't access these fields directly but use the accessors
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// GetWidth() and GetHeight() instead.
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BitField<0, 11, u32> width;
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BitField<12, 10, u32> height;
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};
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INSERT_PADDING_WORDS(0x1);
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inline u32 GetColorBufferPhysicalAddress() const {
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return DecodeAddressRegister(color_buffer_address);
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}
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inline u32 GetDepthBufferPhysicalAddress() const {
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return DecodeAddressRegister(depth_buffer_address);
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}
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inline u32 GetWidth() const {
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return width;
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}
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inline u32 GetHeight() const {
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return height + 1;
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}
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} framebuffer;
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// Returns the number of bytes in the specified depth format
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static u32 BytesPerDepthPixel(DepthFormat format) {
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switch (format) {
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case DepthFormat::D16:
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return 2;
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case DepthFormat::D24:
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return 3;
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case DepthFormat::D24S8:
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return 4;
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default:
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LOG_CRITICAL(HW_GPU, "Unknown depth format %u", format);
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UNIMPLEMENTED();
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}
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}
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// Returns the number of bits per depth component of the specified depth format
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static u32 DepthBitsPerPixel(DepthFormat format) {
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switch (format) {
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case DepthFormat::D16:
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return 16;
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case DepthFormat::D24:
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case DepthFormat::D24S8:
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return 24;
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default:
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LOG_CRITICAL(HW_GPU, "Unknown depth format %u", format);
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UNIMPLEMENTED();
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}
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}
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INSERT_PADDING_WORDS(0x20);
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FramebufferRegs framebuffer;
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enum class LightingSampler {
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Distribution0 = 0,
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@ -957,8 +697,10 @@ ASSERT_REG_POSITION(texturing.tev_stage4, 0xf0);
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ASSERT_REG_POSITION(texturing.tev_stage5, 0xf8);
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ASSERT_REG_POSITION(texturing.tev_combiner_buffer_color, 0xfd);
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ASSERT_REG_POSITION(output_merger, 0x100);
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ASSERT_REG_POSITION(framebuffer, 0x110);
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ASSERT_REG_POSITION(framebuffer, 0x100);
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ASSERT_REG_POSITION(framebuffer.output_merger, 0x100);
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ASSERT_REG_POSITION(framebuffer.framebuffer, 0x110);
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ASSERT_REG_POSITION(lighting, 0x140);
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ASSERT_REG_POSITION(vertex_attributes, 0x200);
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ASSERT_REG_POSITION(index_array, 0x227);
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@ -29,7 +29,7 @@ namespace Pica {
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namespace Rasterizer {
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static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
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const auto& framebuffer = g_state.regs.framebuffer;
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const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
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const PAddr addr = framebuffer.GetColorBufferPhysicalAddress();
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// Similarly to textures, the render framebuffer is laid out from bottom to top, too.
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@ -44,23 +44,23 @@ static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
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u8* dst_pixel = Memory::GetPhysicalPointer(addr) + dst_offset;
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switch (framebuffer.color_format) {
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case Regs::ColorFormat::RGBA8:
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case FramebufferRegs::ColorFormat::RGBA8:
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Color::EncodeRGBA8(color, dst_pixel);
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break;
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case Regs::ColorFormat::RGB8:
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case FramebufferRegs::ColorFormat::RGB8:
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Color::EncodeRGB8(color, dst_pixel);
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break;
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case Regs::ColorFormat::RGB5A1:
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case FramebufferRegs::ColorFormat::RGB5A1:
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Color::EncodeRGB5A1(color, dst_pixel);
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break;
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case Regs::ColorFormat::RGB565:
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case FramebufferRegs::ColorFormat::RGB565:
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Color::EncodeRGB565(color, dst_pixel);
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break;
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case Regs::ColorFormat::RGBA4:
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case FramebufferRegs::ColorFormat::RGBA4:
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Color::EncodeRGBA4(color, dst_pixel);
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break;
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@ -72,7 +72,7 @@ static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
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}
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static const Math::Vec4<u8> GetPixel(int x, int y) {
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const auto& framebuffer = g_state.regs.framebuffer;
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const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
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const PAddr addr = framebuffer.GetColorBufferPhysicalAddress();
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y = framebuffer.height - y;
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@ -85,19 +85,19 @@ static const Math::Vec4<u8> GetPixel(int x, int y) {
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u8* src_pixel = Memory::GetPhysicalPointer(addr) + src_offset;
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switch (framebuffer.color_format) {
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case Regs::ColorFormat::RGBA8:
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case FramebufferRegs::ColorFormat::RGBA8:
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return Color::DecodeRGBA8(src_pixel);
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case Regs::ColorFormat::RGB8:
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case FramebufferRegs::ColorFormat::RGB8:
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return Color::DecodeRGB8(src_pixel);
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case Regs::ColorFormat::RGB5A1:
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case FramebufferRegs::ColorFormat::RGB5A1:
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return Color::DecodeRGB5A1(src_pixel);
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case Regs::ColorFormat::RGB565:
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case FramebufferRegs::ColorFormat::RGB565:
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return Color::DecodeRGB565(src_pixel);
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case Regs::ColorFormat::RGBA4:
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case FramebufferRegs::ColorFormat::RGBA4:
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return Color::DecodeRGBA4(src_pixel);
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default:
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@ -110,25 +110,25 @@ static const Math::Vec4<u8> GetPixel(int x, int y) {
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}
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static u32 GetDepth(int x, int y) {
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const auto& framebuffer = g_state.regs.framebuffer;
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const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
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const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress();
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u8* depth_buffer = Memory::GetPhysicalPointer(addr);
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y = framebuffer.height - y;
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const u32 coarse_y = y & ~7;
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u32 bytes_per_pixel = Regs::BytesPerDepthPixel(framebuffer.depth_format);
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u32 bytes_per_pixel = FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format);
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u32 stride = framebuffer.width * bytes_per_pixel;
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u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride;
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u8* src_pixel = depth_buffer + src_offset;
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switch (framebuffer.depth_format) {
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case Regs::DepthFormat::D16:
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case FramebufferRegs::DepthFormat::D16:
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return Color::DecodeD16(src_pixel);
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case Regs::DepthFormat::D24:
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case FramebufferRegs::DepthFormat::D24:
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return Color::DecodeD24(src_pixel);
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case Regs::DepthFormat::D24S8:
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case FramebufferRegs::DepthFormat::D24S8:
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return Color::DecodeD24S8(src_pixel).x;
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", framebuffer.depth_format);
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||||
|
@ -138,21 +138,21 @@ static u32 GetDepth(int x, int y) {
|
|||
}
|
||||
|
||||
static u8 GetStencil(int x, int y) {
|
||||
const auto& framebuffer = g_state.regs.framebuffer;
|
||||
const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
|
||||
const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress();
|
||||
u8* depth_buffer = Memory::GetPhysicalPointer(addr);
|
||||
|
||||
y = framebuffer.height - y;
|
||||
|
||||
const u32 coarse_y = y & ~7;
|
||||
u32 bytes_per_pixel = Pica::Regs::BytesPerDepthPixel(framebuffer.depth_format);
|
||||
u32 bytes_per_pixel = Pica::FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format);
|
||||
u32 stride = framebuffer.width * bytes_per_pixel;
|
||||
|
||||
u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride;
|
||||
u8* src_pixel = depth_buffer + src_offset;
|
||||
|
||||
switch (framebuffer.depth_format) {
|
||||
case Regs::DepthFormat::D24S8:
|
||||
case FramebufferRegs::DepthFormat::D24S8:
|
||||
return Color::DecodeD24S8(src_pixel).y;
|
||||
|
||||
default:
|
||||
|
@ -165,29 +165,29 @@ static u8 GetStencil(int x, int y) {
|
|||
}
|
||||
|
||||
static void SetDepth(int x, int y, u32 value) {
|
||||
const auto& framebuffer = g_state.regs.framebuffer;
|
||||
const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
|
||||
const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress();
|
||||
u8* depth_buffer = Memory::GetPhysicalPointer(addr);
|
||||
|
||||
y = framebuffer.height - y;
|
||||
|
||||
const u32 coarse_y = y & ~7;
|
||||
u32 bytes_per_pixel = Regs::BytesPerDepthPixel(framebuffer.depth_format);
|
||||
u32 bytes_per_pixel = FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format);
|
||||
u32 stride = framebuffer.width * bytes_per_pixel;
|
||||
|
||||
u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride;
|
||||
u8* dst_pixel = depth_buffer + dst_offset;
|
||||
|
||||
switch (framebuffer.depth_format) {
|
||||
case Regs::DepthFormat::D16:
|
||||
case FramebufferRegs::DepthFormat::D16:
|
||||
Color::EncodeD16(value, dst_pixel);
|
||||
break;
|
||||
|
||||
case Regs::DepthFormat::D24:
|
||||
case FramebufferRegs::DepthFormat::D24:
|
||||
Color::EncodeD24(value, dst_pixel);
|
||||
break;
|
||||
|
||||
case Regs::DepthFormat::D24S8:
|
||||
case FramebufferRegs::DepthFormat::D24S8:
|
||||
Color::EncodeD24X8(value, dst_pixel);
|
||||
break;
|
||||
|
||||
|
@ -199,26 +199,26 @@ static void SetDepth(int x, int y, u32 value) {
|
|||
}
|
||||
|
||||
static void SetStencil(int x, int y, u8 value) {
|
||||
const auto& framebuffer = g_state.regs.framebuffer;
|
||||
const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
|
||||
const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress();
|
||||
u8* depth_buffer = Memory::GetPhysicalPointer(addr);
|
||||
|
||||
y = framebuffer.height - y;
|
||||
|
||||
const u32 coarse_y = y & ~7;
|
||||
u32 bytes_per_pixel = Pica::Regs::BytesPerDepthPixel(framebuffer.depth_format);
|
||||
u32 bytes_per_pixel = Pica::FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format);
|
||||
u32 stride = framebuffer.width * bytes_per_pixel;
|
||||
|
||||
u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride;
|
||||
u8* dst_pixel = depth_buffer + dst_offset;
|
||||
|
||||
switch (framebuffer.depth_format) {
|
||||
case Pica::Regs::DepthFormat::D16:
|
||||
case Pica::Regs::DepthFormat::D24:
|
||||
case Pica::FramebufferRegs::DepthFormat::D16:
|
||||
case Pica::FramebufferRegs::DepthFormat::D24:
|
||||
// Nothing to do
|
||||
break;
|
||||
|
||||
case Pica::Regs::DepthFormat::D24S8:
|
||||
case Pica::FramebufferRegs::DepthFormat::D24S8:
|
||||
Color::EncodeX24S8(value, dst_pixel);
|
||||
break;
|
||||
|
||||
|
@ -229,32 +229,32 @@ static void SetStencil(int x, int y, u8 value) {
|
|||
}
|
||||
}
|
||||
|
||||
static u8 PerformStencilAction(Regs::StencilAction action, u8 old_stencil, u8 ref) {
|
||||
static u8 PerformStencilAction(FramebufferRegs::StencilAction action, u8 old_stencil, u8 ref) {
|
||||
switch (action) {
|
||||
case Regs::StencilAction::Keep:
|
||||
case FramebufferRegs::StencilAction::Keep:
|
||||
return old_stencil;
|
||||
|
||||
case Regs::StencilAction::Zero:
|
||||
case FramebufferRegs::StencilAction::Zero:
|
||||
return 0;
|
||||
|
||||
case Regs::StencilAction::Replace:
|
||||
case FramebufferRegs::StencilAction::Replace:
|
||||
return ref;
|
||||
|
||||
case Regs::StencilAction::Increment:
|
||||
case FramebufferRegs::StencilAction::Increment:
|
||||
// Saturated increment
|
||||
return std::min<u8>(old_stencil, 254) + 1;
|
||||
|
||||
case Regs::StencilAction::Decrement:
|
||||
case FramebufferRegs::StencilAction::Decrement:
|
||||
// Saturated decrement
|
||||
return std::max<u8>(old_stencil, 1) - 1;
|
||||
|
||||
case Regs::StencilAction::Invert:
|
||||
case FramebufferRegs::StencilAction::Invert:
|
||||
return ~old_stencil;
|
||||
|
||||
case Regs::StencilAction::IncrementWrap:
|
||||
case FramebufferRegs::StencilAction::IncrementWrap:
|
||||
return old_stencil + 1;
|
||||
|
||||
case Regs::StencilAction::DecrementWrap:
|
||||
case FramebufferRegs::StencilAction::DecrementWrap:
|
||||
return old_stencil - 1;
|
||||
|
||||
default:
|
||||
|
@ -400,9 +400,10 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
|
|||
auto textures = regs.texturing.GetTextures();
|
||||
auto tev_stages = regs.texturing.GetTevStages();
|
||||
|
||||
bool stencil_action_enable = g_state.regs.output_merger.stencil_test.enable &&
|
||||
g_state.regs.framebuffer.depth_format == Regs::DepthFormat::D24S8;
|
||||
const auto stencil_test = g_state.regs.output_merger.stencil_test;
|
||||
bool stencil_action_enable =
|
||||
g_state.regs.framebuffer.output_merger.stencil_test.enable &&
|
||||
g_state.regs.framebuffer.framebuffer.depth_format == FramebufferRegs::DepthFormat::D24S8;
|
||||
const auto stencil_test = g_state.regs.framebuffer.output_merger.stencil_test;
|
||||
|
||||
// Enter rasterization loop, starting at the center of the topleft bounding box corner.
|
||||
// TODO: Not sure if looping through x first might be faster
|
||||
|
@ -879,41 +880,41 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
|
|||
}
|
||||
}
|
||||
|
||||
const auto& output_merger = regs.output_merger;
|
||||
const auto& output_merger = regs.framebuffer.output_merger;
|
||||
// TODO: Does alpha testing happen before or after stencil?
|
||||
if (output_merger.alpha_test.enable) {
|
||||
bool pass = false;
|
||||
|
||||
switch (output_merger.alpha_test.func) {
|
||||
case Regs::CompareFunc::Never:
|
||||
case FramebufferRegs::CompareFunc::Never:
|
||||
pass = false;
|
||||
break;
|
||||
|
||||
case Regs::CompareFunc::Always:
|
||||
case FramebufferRegs::CompareFunc::Always:
|
||||
pass = true;
|
||||
break;
|
||||
|
||||
case Regs::CompareFunc::Equal:
|
||||
case FramebufferRegs::CompareFunc::Equal:
|
||||
pass = combiner_output.a() == output_merger.alpha_test.ref;
|
||||
break;
|
||||
|
||||
case Regs::CompareFunc::NotEqual:
|
||||
case FramebufferRegs::CompareFunc::NotEqual:
|
||||
pass = combiner_output.a() != output_merger.alpha_test.ref;
|
||||
break;
|
||||
|
||||
case Regs::CompareFunc::LessThan:
|
||||
case FramebufferRegs::CompareFunc::LessThan:
|
||||
pass = combiner_output.a() < output_merger.alpha_test.ref;
|
||||
break;
|
||||
|
||||
case Regs::CompareFunc::LessThanOrEqual:
|
||||
case FramebufferRegs::CompareFunc::LessThanOrEqual:
|
||||
pass = combiner_output.a() <= output_merger.alpha_test.ref;
|
||||
break;
|
||||
|
||||
case Regs::CompareFunc::GreaterThan:
|
||||
case FramebufferRegs::CompareFunc::GreaterThan:
|
||||
pass = combiner_output.a() > output_merger.alpha_test.ref;
|
||||
break;
|
||||
|
||||
case Regs::CompareFunc::GreaterThanOrEqual:
|
||||
case FramebufferRegs::CompareFunc::GreaterThanOrEqual:
|
||||
pass = combiner_output.a() >= output_merger.alpha_test.ref;
|
||||
break;
|
||||
}
|
||||
|
@ -959,10 +960,10 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
|
|||
u8 old_stencil = 0;
|
||||
|
||||
auto UpdateStencil = [stencil_test, x, y,
|
||||
&old_stencil](Pica::Regs::StencilAction action) {
|
||||
&old_stencil](Pica::FramebufferRegs::StencilAction action) {
|
||||
u8 new_stencil =
|
||||
PerformStencilAction(action, old_stencil, stencil_test.reference_value);
|
||||
if (g_state.regs.framebuffer.allow_depth_stencil_write != 0)
|
||||
if (g_state.regs.framebuffer.framebuffer.allow_depth_stencil_write != 0)
|
||||
SetStencil(x >> 4, y >> 4, (new_stencil & stencil_test.write_mask) |
|
||||
(old_stencil & ~stencil_test.write_mask));
|
||||
};
|
||||
|
@ -974,35 +975,35 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
|
|||
|
||||
bool pass = false;
|
||||
switch (stencil_test.func) {
|
||||
case Regs::CompareFunc::Never:
|
||||
case FramebufferRegs::CompareFunc::Never:
|
||||
pass = false;
|
||||
break;
|
||||
|
||||
case Regs::CompareFunc::Always:
|
||||
case FramebufferRegs::CompareFunc::Always:
|
||||
pass = true;
|
||||
break;
|
||||
|
||||
case Regs::CompareFunc::Equal:
|
||||
case FramebufferRegs::CompareFunc::Equal:
|
||||
pass = (ref == dest);
|
||||
break;
|
||||
|
||||
case Regs::CompareFunc::NotEqual:
|
||||
case FramebufferRegs::CompareFunc::NotEqual:
|
||||
pass = (ref != dest);
|
||||
break;
|
||||
|
||||
case Regs::CompareFunc::LessThan:
|
||||
case FramebufferRegs::CompareFunc::LessThan:
|
||||
pass = (ref < dest);
|
||||
break;
|
||||
|
||||
case Regs::CompareFunc::LessThanOrEqual:
|
||||
case FramebufferRegs::CompareFunc::LessThanOrEqual:
|
||||
pass = (ref <= dest);
|
||||
break;
|
||||
|
||||
case Regs::CompareFunc::GreaterThan:
|
||||
case FramebufferRegs::CompareFunc::GreaterThan:
|
||||
pass = (ref > dest);
|
||||
break;
|
||||
|
||||
case Regs::CompareFunc::GreaterThanOrEqual:
|
||||
case FramebufferRegs::CompareFunc::GreaterThanOrEqual:
|
||||
pass = (ref >= dest);
|
||||
break;
|
||||
}
|
||||
|
@ -1014,7 +1015,8 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
|
|||
}
|
||||
|
||||
// Convert float to integer
|
||||
unsigned num_bits = Regs::DepthBitsPerPixel(regs.framebuffer.depth_format);
|
||||
unsigned num_bits =
|
||||
FramebufferRegs::DepthBitsPerPixel(regs.framebuffer.framebuffer.depth_format);
|
||||
u32 z = (u32)(depth * ((1 << num_bits) - 1));
|
||||
|
||||
if (output_merger.depth_test_enable) {
|
||||
|
@ -1023,35 +1025,35 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
|
|||
bool pass = false;
|
||||
|
||||
switch (output_merger.depth_test_func) {
|
||||
case Regs::CompareFunc::Never:
|
||||
case FramebufferRegs::CompareFunc::Never:
|
||||
pass = false;
|
||||
break;
|
||||
|
||||
case Regs::CompareFunc::Always:
|
||||
case FramebufferRegs::CompareFunc::Always:
|
||||
pass = true;
|
||||
break;
|
||||
|
||||
case Regs::CompareFunc::Equal:
|
||||
case FramebufferRegs::CompareFunc::Equal:
|
||||
pass = z == ref_z;
|
||||
break;
|
||||
|
||||
case Regs::CompareFunc::NotEqual:
|
||||
case FramebufferRegs::CompareFunc::NotEqual:
|
||||
pass = z != ref_z;
|
||||
break;
|
||||
|
||||
case Regs::CompareFunc::LessThan:
|
||||
case FramebufferRegs::CompareFunc::LessThan:
|
||||
pass = z < ref_z;
|
||||
break;
|
||||
|
||||
case Regs::CompareFunc::LessThanOrEqual:
|
||||
case FramebufferRegs::CompareFunc::LessThanOrEqual:
|
||||
pass = z <= ref_z;
|
||||
break;
|
||||
|
||||
case Regs::CompareFunc::GreaterThan:
|
||||
case FramebufferRegs::CompareFunc::GreaterThan:
|
||||
pass = z > ref_z;
|
||||
break;
|
||||
|
||||
case Regs::CompareFunc::GreaterThanOrEqual:
|
||||
case FramebufferRegs::CompareFunc::GreaterThanOrEqual:
|
||||
pass = z >= ref_z;
|
||||
break;
|
||||
}
|
||||
|
@ -1063,8 +1065,11 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
|
|||
}
|
||||
}
|
||||
|
||||
if (regs.framebuffer.allow_depth_stencil_write != 0 && output_merger.depth_write_enable)
|
||||
if (regs.framebuffer.framebuffer.allow_depth_stencil_write != 0 &&
|
||||
output_merger.depth_write_enable) {
|
||||
|
||||
SetDepth(x >> 4, y >> 4, z);
|
||||
}
|
||||
|
||||
// The stencil depth_pass action is executed even if depth testing is disabled
|
||||
if (stencil_action_enable)
|
||||
|
@ -1076,7 +1081,8 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
|
|||
if (output_merger.alphablend_enable) {
|
||||
auto params = output_merger.alpha_blending;
|
||||
|
||||
auto LookupFactor = [&](unsigned channel, Regs::BlendFactor factor) -> u8 {
|
||||
auto LookupFactor = [&](unsigned channel,
|
||||
FramebufferRegs::BlendFactor factor) -> u8 {
|
||||
DEBUG_ASSERT(channel < 4);
|
||||
|
||||
const Math::Vec4<u8> blend_const = {
|
||||
|
@ -1087,49 +1093,49 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
|
|||
};
|
||||
|
||||
switch (factor) {
|
||||
case Regs::BlendFactor::Zero:
|
||||
case FramebufferRegs::BlendFactor::Zero:
|
||||
return 0;
|
||||
|
||||
case Regs::BlendFactor::One:
|
||||
case FramebufferRegs::BlendFactor::One:
|
||||
return 255;
|
||||
|
||||
case Regs::BlendFactor::SourceColor:
|
||||
case FramebufferRegs::BlendFactor::SourceColor:
|
||||
return combiner_output[channel];
|
||||
|
||||
case Regs::BlendFactor::OneMinusSourceColor:
|
||||
case FramebufferRegs::BlendFactor::OneMinusSourceColor:
|
||||
return 255 - combiner_output[channel];
|
||||
|
||||
case Regs::BlendFactor::DestColor:
|
||||
case FramebufferRegs::BlendFactor::DestColor:
|
||||
return dest[channel];
|
||||
|
||||
case Regs::BlendFactor::OneMinusDestColor:
|
||||
case FramebufferRegs::BlendFactor::OneMinusDestColor:
|
||||
return 255 - dest[channel];
|
||||
|
||||
case Regs::BlendFactor::SourceAlpha:
|
||||
case FramebufferRegs::BlendFactor::SourceAlpha:
|
||||
return combiner_output.a();
|
||||
|
||||
case Regs::BlendFactor::OneMinusSourceAlpha:
|
||||
case FramebufferRegs::BlendFactor::OneMinusSourceAlpha:
|
||||
return 255 - combiner_output.a();
|
||||
|
||||
case Regs::BlendFactor::DestAlpha:
|
||||
case FramebufferRegs::BlendFactor::DestAlpha:
|
||||
return dest.a();
|
||||
|
||||
case Regs::BlendFactor::OneMinusDestAlpha:
|
||||
case FramebufferRegs::BlendFactor::OneMinusDestAlpha:
|
||||
return 255 - dest.a();
|
||||
|
||||
case Regs::BlendFactor::ConstantColor:
|
||||
case FramebufferRegs::BlendFactor::ConstantColor:
|
||||
return blend_const[channel];
|
||||
|
||||
case Regs::BlendFactor::OneMinusConstantColor:
|
||||
case FramebufferRegs::BlendFactor::OneMinusConstantColor:
|
||||
return 255 - blend_const[channel];
|
||||
|
||||
case Regs::BlendFactor::ConstantAlpha:
|
||||
case FramebufferRegs::BlendFactor::ConstantAlpha:
|
||||
return blend_const.a();
|
||||
|
||||
case Regs::BlendFactor::OneMinusConstantAlpha:
|
||||
case FramebufferRegs::BlendFactor::OneMinusConstantAlpha:
|
||||
return 255 - blend_const.a();
|
||||
|
||||
case Regs::BlendFactor::SourceAlphaSaturate:
|
||||
case FramebufferRegs::BlendFactor::SourceAlphaSaturate:
|
||||
// Returns 1.0 for the alpha channel
|
||||
if (channel == 3)
|
||||
return 255;
|
||||
|
@ -1147,36 +1153,37 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
|
|||
static auto EvaluateBlendEquation = [](
|
||||
const Math::Vec4<u8>& src, const Math::Vec4<u8>& srcfactor,
|
||||
const Math::Vec4<u8>& dest, const Math::Vec4<u8>& destfactor,
|
||||
Regs::BlendEquation equation) {
|
||||
FramebufferRegs::BlendEquation equation) {
|
||||
|
||||
Math::Vec4<int> result;
|
||||
|
||||
auto src_result = (src * srcfactor).Cast<int>();
|
||||
auto dst_result = (dest * destfactor).Cast<int>();
|
||||
|
||||
switch (equation) {
|
||||
case Regs::BlendEquation::Add:
|
||||
case FramebufferRegs::BlendEquation::Add:
|
||||
result = (src_result + dst_result) / 255;
|
||||
break;
|
||||
|
||||
case Regs::BlendEquation::Subtract:
|
||||
case FramebufferRegs::BlendEquation::Subtract:
|
||||
result = (src_result - dst_result) / 255;
|
||||
break;
|
||||
|
||||
case Regs::BlendEquation::ReverseSubtract:
|
||||
case FramebufferRegs::BlendEquation::ReverseSubtract:
|
||||
result = (dst_result - src_result) / 255;
|
||||
break;
|
||||
|
||||
// TODO: How do these two actually work?
|
||||
// OpenGL doesn't include the blend factors in the min/max computations,
|
||||
// but is this what the 3DS actually does?
|
||||
case Regs::BlendEquation::Min:
|
||||
case FramebufferRegs::BlendEquation::Min:
|
||||
result.r() = std::min(src.r(), dest.r());
|
||||
result.g() = std::min(src.g(), dest.g());
|
||||
result.b() = std::min(src.b(), dest.b());
|
||||
result.a() = std::min(src.a(), dest.a());
|
||||
break;
|
||||
|
||||
case Regs::BlendEquation::Max:
|
||||
case FramebufferRegs::BlendEquation::Max:
|
||||
result.r() = std::max(src.r(), dest.r());
|
||||
result.g() = std::max(src.g(), dest.g());
|
||||
result.b() = std::max(src.b(), dest.b());
|
||||
|
@ -1209,54 +1216,54 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
|
|||
dstfactor, params.blend_equation_a)
|
||||
.a();
|
||||
} else {
|
||||
static auto LogicOp = [](u8 src, u8 dest, Regs::LogicOp op) -> u8 {
|
||||
static auto LogicOp = [](u8 src, u8 dest, FramebufferRegs::LogicOp op) -> u8 {
|
||||
switch (op) {
|
||||
case Regs::LogicOp::Clear:
|
||||
case FramebufferRegs::LogicOp::Clear:
|
||||
return 0;
|
||||
|
||||
case Regs::LogicOp::And:
|
||||
case FramebufferRegs::LogicOp::And:
|
||||
return src & dest;
|
||||
|
||||
case Regs::LogicOp::AndReverse:
|
||||
case FramebufferRegs::LogicOp::AndReverse:
|
||||
return src & ~dest;
|
||||
|
||||
case Regs::LogicOp::Copy:
|
||||
case FramebufferRegs::LogicOp::Copy:
|
||||
return src;
|
||||
|
||||
case Regs::LogicOp::Set:
|
||||
case FramebufferRegs::LogicOp::Set:
|
||||
return 255;
|
||||
|
||||
case Regs::LogicOp::CopyInverted:
|
||||
case FramebufferRegs::LogicOp::CopyInverted:
|
||||
return ~src;
|
||||
|
||||
case Regs::LogicOp::NoOp:
|
||||
case FramebufferRegs::LogicOp::NoOp:
|
||||
return dest;
|
||||
|
||||
case Regs::LogicOp::Invert:
|
||||
case FramebufferRegs::LogicOp::Invert:
|
||||
return ~dest;
|
||||
|
||||
case Regs::LogicOp::Nand:
|
||||
case FramebufferRegs::LogicOp::Nand:
|
||||
return ~(src & dest);
|
||||
|
||||
case Regs::LogicOp::Or:
|
||||
case FramebufferRegs::LogicOp::Or:
|
||||
return src | dest;
|
||||
|
||||
case Regs::LogicOp::Nor:
|
||||
case FramebufferRegs::LogicOp::Nor:
|
||||
return ~(src | dest);
|
||||
|
||||
case Regs::LogicOp::Xor:
|
||||
case FramebufferRegs::LogicOp::Xor:
|
||||
return src ^ dest;
|
||||
|
||||
case Regs::LogicOp::Equiv:
|
||||
case FramebufferRegs::LogicOp::Equiv:
|
||||
return ~(src ^ dest);
|
||||
|
||||
case Regs::LogicOp::AndInverted:
|
||||
case FramebufferRegs::LogicOp::AndInverted:
|
||||
return ~src & dest;
|
||||
|
||||
case Regs::LogicOp::OrReverse:
|
||||
case FramebufferRegs::LogicOp::OrReverse:
|
||||
return src | ~dest;
|
||||
|
||||
case Regs::LogicOp::OrInverted:
|
||||
case FramebufferRegs::LogicOp::OrInverted:
|
||||
return ~src | dest;
|
||||
}
|
||||
};
|
||||
|
@ -1275,7 +1282,7 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
|
|||
output_merger.alpha_enable ? blend_output.a() : dest.a(),
|
||||
};
|
||||
|
||||
if (regs.framebuffer.allow_color_write != 0)
|
||||
if (regs.framebuffer.framebuffer.allow_color_write != 0)
|
||||
DrawPixel(x >> 4, y >> 4, result);
|
||||
}
|
||||
}
|
||||
|
|
282
src/video_core/regs_framebuffer.h
Normal file
282
src/video_core/regs_framebuffer.h
Normal file
|
@ -0,0 +1,282 @@
|
|||
// Copyright 2017 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
|
||||
#include "common/bit_field.h"
|
||||
#include "common/common_funcs.h"
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace Pica {
|
||||
|
||||
struct FramebufferRegs {
|
||||
enum class LogicOp : u32 {
|
||||
Clear = 0,
|
||||
And = 1,
|
||||
AndReverse = 2,
|
||||
Copy = 3,
|
||||
Set = 4,
|
||||
CopyInverted = 5,
|
||||
NoOp = 6,
|
||||
Invert = 7,
|
||||
Nand = 8,
|
||||
Or = 9,
|
||||
Nor = 10,
|
||||
Xor = 11,
|
||||
Equiv = 12,
|
||||
AndInverted = 13,
|
||||
OrReverse = 14,
|
||||
OrInverted = 15,
|
||||
};
|
||||
|
||||
enum class BlendEquation : u32 {
|
||||
Add = 0,
|
||||
Subtract = 1,
|
||||
ReverseSubtract = 2,
|
||||
Min = 3,
|
||||
Max = 4,
|
||||
};
|
||||
|
||||
enum class BlendFactor : u32 {
|
||||
Zero = 0,
|
||||
One = 1,
|
||||
SourceColor = 2,
|
||||
OneMinusSourceColor = 3,
|
||||
DestColor = 4,
|
||||
OneMinusDestColor = 5,
|
||||
SourceAlpha = 6,
|
||||
OneMinusSourceAlpha = 7,
|
||||
DestAlpha = 8,
|
||||
OneMinusDestAlpha = 9,
|
||||
ConstantColor = 10,
|
||||
OneMinusConstantColor = 11,
|
||||
ConstantAlpha = 12,
|
||||
OneMinusConstantAlpha = 13,
|
||||
SourceAlphaSaturate = 14,
|
||||
};
|
||||
|
||||
enum class CompareFunc : u32 {
|
||||
Never = 0,
|
||||
Always = 1,
|
||||
Equal = 2,
|
||||
NotEqual = 3,
|
||||
LessThan = 4,
|
||||
LessThanOrEqual = 5,
|
||||
GreaterThan = 6,
|
||||
GreaterThanOrEqual = 7,
|
||||
};
|
||||
|
||||
enum class StencilAction : u32 {
|
||||
Keep = 0,
|
||||
Zero = 1,
|
||||
Replace = 2,
|
||||
Increment = 3,
|
||||
Decrement = 4,
|
||||
Invert = 5,
|
||||
IncrementWrap = 6,
|
||||
DecrementWrap = 7,
|
||||
};
|
||||
|
||||
struct {
|
||||
union {
|
||||
// If false, logic blending is used
|
||||
BitField<8, 1, u32> alphablend_enable;
|
||||
};
|
||||
|
||||
union {
|
||||
BitField<0, 8, BlendEquation> blend_equation_rgb;
|
||||
BitField<8, 8, BlendEquation> blend_equation_a;
|
||||
|
||||
BitField<16, 4, BlendFactor> factor_source_rgb;
|
||||
BitField<20, 4, BlendFactor> factor_dest_rgb;
|
||||
|
||||
BitField<24, 4, BlendFactor> factor_source_a;
|
||||
BitField<28, 4, BlendFactor> factor_dest_a;
|
||||
} alpha_blending;
|
||||
|
||||
union {
|
||||
BitField<0, 4, LogicOp> logic_op;
|
||||
};
|
||||
|
||||
union {
|
||||
u32 raw;
|
||||
BitField<0, 8, u32> r;
|
||||
BitField<8, 8, u32> g;
|
||||
BitField<16, 8, u32> b;
|
||||
BitField<24, 8, u32> a;
|
||||
} blend_const;
|
||||
|
||||
union {
|
||||
BitField<0, 1, u32> enable;
|
||||
BitField<4, 3, CompareFunc> func;
|
||||
BitField<8, 8, u32> ref;
|
||||
} alpha_test;
|
||||
|
||||
struct {
|
||||
union {
|
||||
// Raw value of this register
|
||||
u32 raw_func;
|
||||
|
||||
// If true, enable stencil testing
|
||||
BitField<0, 1, u32> enable;
|
||||
|
||||
// Comparison operation for stencil testing
|
||||
BitField<4, 3, CompareFunc> func;
|
||||
|
||||
// Mask used to control writing to the stencil buffer
|
||||
BitField<8, 8, u32> write_mask;
|
||||
|
||||
// Value to compare against for stencil testing
|
||||
BitField<16, 8, u32> reference_value;
|
||||
|
||||
// Mask to apply on stencil test inputs
|
||||
BitField<24, 8, u32> input_mask;
|
||||
};
|
||||
|
||||
union {
|
||||
// Raw value of this register
|
||||
u32 raw_op;
|
||||
|
||||
// Action to perform when the stencil test fails
|
||||
BitField<0, 3, StencilAction> action_stencil_fail;
|
||||
|
||||
// Action to perform when stencil testing passed but depth testing fails
|
||||
BitField<4, 3, StencilAction> action_depth_fail;
|
||||
|
||||
// Action to perform when both stencil and depth testing pass
|
||||
BitField<8, 3, StencilAction> action_depth_pass;
|
||||
};
|
||||
} stencil_test;
|
||||
|
||||
union {
|
||||
BitField<0, 1, u32> depth_test_enable;
|
||||
BitField<4, 3, CompareFunc> depth_test_func;
|
||||
BitField<8, 1, u32> red_enable;
|
||||
BitField<9, 1, u32> green_enable;
|
||||
BitField<10, 1, u32> blue_enable;
|
||||
BitField<11, 1, u32> alpha_enable;
|
||||
BitField<12, 1, u32> depth_write_enable;
|
||||
};
|
||||
|
||||
INSERT_PADDING_WORDS(0x8);
|
||||
} output_merger;
|
||||
|
||||
// Components are laid out in reverse byte order, most significant bits first.
|
||||
enum class ColorFormat : u32 {
|
||||
RGBA8 = 0,
|
||||
RGB8 = 1,
|
||||
RGB5A1 = 2,
|
||||
RGB565 = 3,
|
||||
RGBA4 = 4,
|
||||
};
|
||||
|
||||
enum class DepthFormat : u32 {
|
||||
D16 = 0,
|
||||
D24 = 2,
|
||||
D24S8 = 3,
|
||||
};
|
||||
|
||||
// Returns the number of bytes in the specified color format
|
||||
static unsigned BytesPerColorPixel(ColorFormat format) {
|
||||
switch (format) {
|
||||
case ColorFormat::RGBA8:
|
||||
return 4;
|
||||
case ColorFormat::RGB8:
|
||||
return 3;
|
||||
case ColorFormat::RGB5A1:
|
||||
case ColorFormat::RGB565:
|
||||
case ColorFormat::RGBA4:
|
||||
return 2;
|
||||
default:
|
||||
LOG_CRITICAL(HW_GPU, "Unknown color format %u", format);
|
||||
UNIMPLEMENTED();
|
||||
}
|
||||
}
|
||||
|
||||
struct FramebufferConfig {
|
||||
INSERT_PADDING_WORDS(0x3);
|
||||
|
||||
union {
|
||||
BitField<0, 4, u32> allow_color_write; // 0 = disable, else enable
|
||||
};
|
||||
|
||||
INSERT_PADDING_WORDS(0x1);
|
||||
|
||||
union {
|
||||
BitField<0, 2, u32> allow_depth_stencil_write; // 0 = disable, else enable
|
||||
};
|
||||
|
||||
DepthFormat depth_format; // TODO: Should be a BitField!
|
||||
BitField<16, 3, ColorFormat> color_format;
|
||||
|
||||
INSERT_PADDING_WORDS(0x4);
|
||||
|
||||
u32 depth_buffer_address;
|
||||
u32 color_buffer_address;
|
||||
|
||||
union {
|
||||
// Apparently, the framebuffer width is stored as expected,
|
||||
// while the height is stored as the actual height minus one.
|
||||
// Hence, don't access these fields directly but use the accessors
|
||||
// GetWidth() and GetHeight() instead.
|
||||
BitField<0, 11, u32> width;
|
||||
BitField<12, 10, u32> height;
|
||||
};
|
||||
|
||||
INSERT_PADDING_WORDS(0x1);
|
||||
|
||||
inline PAddr GetColorBufferPhysicalAddress() const {
|
||||
return color_buffer_address * 8;
|
||||
}
|
||||
inline PAddr GetDepthBufferPhysicalAddress() const {
|
||||
return depth_buffer_address * 8;
|
||||
}
|
||||
|
||||
inline u32 GetWidth() const {
|
||||
return width;
|
||||
}
|
||||
|
||||
inline u32 GetHeight() const {
|
||||
return height + 1;
|
||||
}
|
||||
} framebuffer;
|
||||
|
||||
// Returns the number of bytes in the specified depth format
|
||||
static u32 BytesPerDepthPixel(DepthFormat format) {
|
||||
switch (format) {
|
||||
case DepthFormat::D16:
|
||||
return 2;
|
||||
case DepthFormat::D24:
|
||||
return 3;
|
||||
case DepthFormat::D24S8:
|
||||
return 4;
|
||||
default:
|
||||
LOG_CRITICAL(HW_GPU, "Unknown depth format %u", format);
|
||||
UNIMPLEMENTED();
|
||||
}
|
||||
}
|
||||
|
||||
// Returns the number of bits per depth component of the specified depth format
|
||||
static u32 DepthBitsPerPixel(DepthFormat format) {
|
||||
switch (format) {
|
||||
case DepthFormat::D16:
|
||||
return 16;
|
||||
case DepthFormat::D24:
|
||||
case DepthFormat::D24S8:
|
||||
return 24;
|
||||
default:
|
||||
LOG_CRITICAL(HW_GPU, "Unknown depth format %u", format);
|
||||
UNIMPLEMENTED();
|
||||
}
|
||||
}
|
||||
|
||||
INSERT_PADDING_WORDS(0x20);
|
||||
};
|
||||
|
||||
static_assert(sizeof(FramebufferRegs) == 0x40 * sizeof(u32),
|
||||
"FramebufferRegs struct has incorrect size");
|
||||
|
||||
} // namespace Pica
|
|
@ -183,7 +183,7 @@ void RasterizerOpenGL::DrawTriangles() {
|
|||
CachedSurface* depth_surface;
|
||||
MathUtil::Rectangle<int> rect;
|
||||
std::tie(color_surface, depth_surface, rect) =
|
||||
res_cache.GetFramebufferSurfaces(regs.framebuffer);
|
||||
res_cache.GetFramebufferSurfaces(regs.framebuffer.framebuffer);
|
||||
|
||||
state.draw.draw_framebuffer = framebuffer.handle;
|
||||
state.Apply();
|
||||
|
@ -192,7 +192,8 @@ void RasterizerOpenGL::DrawTriangles() {
|
|||
color_surface != nullptr ? color_surface->texture.handle : 0, 0);
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D,
|
||||
depth_surface != nullptr ? depth_surface->texture.handle : 0, 0);
|
||||
bool has_stencil = regs.framebuffer.depth_format == Pica::Regs::DepthFormat::D24S8;
|
||||
bool has_stencil =
|
||||
regs.framebuffer.framebuffer.depth_format == Pica::FramebufferRegs::DepthFormat::D24S8;
|
||||
glFramebufferTexture2D(
|
||||
GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
|
||||
(has_stencil && depth_surface != nullptr) ? depth_surface->texture.handle : 0, 0);
|
||||
|
@ -339,13 +340,13 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
|
|||
break;
|
||||
|
||||
// Blending
|
||||
case PICA_REG_INDEX(output_merger.alphablend_enable):
|
||||
case PICA_REG_INDEX(framebuffer.output_merger.alphablend_enable):
|
||||
SyncBlendEnabled();
|
||||
break;
|
||||
case PICA_REG_INDEX(output_merger.alpha_blending):
|
||||
case PICA_REG_INDEX(framebuffer.output_merger.alpha_blending):
|
||||
SyncBlendFuncs();
|
||||
break;
|
||||
case PICA_REG_INDEX(output_merger.blend_const):
|
||||
case PICA_REG_INDEX(framebuffer.output_merger.blend_const):
|
||||
SyncBlendColor();
|
||||
break;
|
||||
|
||||
|
@ -365,25 +366,25 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
|
|||
break;
|
||||
|
||||
// Alpha test
|
||||
case PICA_REG_INDEX(output_merger.alpha_test):
|
||||
case PICA_REG_INDEX(framebuffer.output_merger.alpha_test):
|
||||
SyncAlphaTest();
|
||||
shader_dirty = true;
|
||||
break;
|
||||
|
||||
// Sync GL stencil test + stencil write mask
|
||||
// (Pica stencil test function register also contains a stencil write mask)
|
||||
case PICA_REG_INDEX(output_merger.stencil_test.raw_func):
|
||||
case PICA_REG_INDEX(framebuffer.output_merger.stencil_test.raw_func):
|
||||
SyncStencilTest();
|
||||
SyncStencilWriteMask();
|
||||
break;
|
||||
case PICA_REG_INDEX(output_merger.stencil_test.raw_op):
|
||||
case PICA_REG_INDEX(framebuffer.depth_format):
|
||||
case PICA_REG_INDEX(framebuffer.output_merger.stencil_test.raw_op):
|
||||
case PICA_REG_INDEX(framebuffer.framebuffer.depth_format):
|
||||
SyncStencilTest();
|
||||
break;
|
||||
|
||||
// Sync GL depth test + depth and color write mask
|
||||
// (Pica depth test function register also contains a depth and color write mask)
|
||||
case PICA_REG_INDEX(output_merger.depth_test_enable):
|
||||
case PICA_REG_INDEX(framebuffer.output_merger.depth_test_enable):
|
||||
SyncDepthTest();
|
||||
SyncDepthWriteMask();
|
||||
SyncColorWriteMask();
|
||||
|
@ -391,14 +392,14 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
|
|||
|
||||
// Sync GL depth and stencil write mask
|
||||
// (This is a dedicated combined depth / stencil write-enable register)
|
||||
case PICA_REG_INDEX(framebuffer.allow_depth_stencil_write):
|
||||
case PICA_REG_INDEX(framebuffer.framebuffer.allow_depth_stencil_write):
|
||||
SyncDepthWriteMask();
|
||||
SyncStencilWriteMask();
|
||||
break;
|
||||
|
||||
// Sync GL color write mask
|
||||
// (This is a dedicated color write-enable register)
|
||||
case PICA_REG_INDEX(framebuffer.allow_color_write):
|
||||
case PICA_REG_INDEX(framebuffer.framebuffer.allow_color_write):
|
||||
SyncColorWriteMask();
|
||||
break;
|
||||
|
||||
|
@ -408,7 +409,7 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
|
|||
break;
|
||||
|
||||
// Logic op
|
||||
case PICA_REG_INDEX(output_merger.logic_op):
|
||||
case PICA_REG_INDEX(framebuffer.output_merger.logic_op):
|
||||
SyncLogicOp();
|
||||
break;
|
||||
|
||||
|
@ -1158,25 +1159,28 @@ void RasterizerOpenGL::SyncDepthOffset() {
|
|||
}
|
||||
|
||||
void RasterizerOpenGL::SyncBlendEnabled() {
|
||||
state.blend.enabled = (Pica::g_state.regs.output_merger.alphablend_enable == 1);
|
||||
state.blend.enabled = (Pica::g_state.regs.framebuffer.output_merger.alphablend_enable == 1);
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncBlendFuncs() {
|
||||
const auto& regs = Pica::g_state.regs;
|
||||
state.blend.rgb_equation =
|
||||
PicaToGL::BlendEquation(regs.output_merger.alpha_blending.blend_equation_rgb);
|
||||
PicaToGL::BlendEquation(regs.framebuffer.output_merger.alpha_blending.blend_equation_rgb);
|
||||
state.blend.a_equation =
|
||||
PicaToGL::BlendEquation(regs.output_merger.alpha_blending.blend_equation_a);
|
||||
PicaToGL::BlendEquation(regs.framebuffer.output_merger.alpha_blending.blend_equation_a);
|
||||
state.blend.src_rgb_func =
|
||||
PicaToGL::BlendFunc(regs.output_merger.alpha_blending.factor_source_rgb);
|
||||
PicaToGL::BlendFunc(regs.framebuffer.output_merger.alpha_blending.factor_source_rgb);
|
||||
state.blend.dst_rgb_func =
|
||||
PicaToGL::BlendFunc(regs.output_merger.alpha_blending.factor_dest_rgb);
|
||||
state.blend.src_a_func = PicaToGL::BlendFunc(regs.output_merger.alpha_blending.factor_source_a);
|
||||
state.blend.dst_a_func = PicaToGL::BlendFunc(regs.output_merger.alpha_blending.factor_dest_a);
|
||||
PicaToGL::BlendFunc(regs.framebuffer.output_merger.alpha_blending.factor_dest_rgb);
|
||||
state.blend.src_a_func =
|
||||
PicaToGL::BlendFunc(regs.framebuffer.output_merger.alpha_blending.factor_source_a);
|
||||
state.blend.dst_a_func =
|
||||
PicaToGL::BlendFunc(regs.framebuffer.output_merger.alpha_blending.factor_dest_a);
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncBlendColor() {
|
||||
auto blend_color = PicaToGL::ColorRGBA8(Pica::g_state.regs.output_merger.blend_const.raw);
|
||||
auto blend_color =
|
||||
PicaToGL::ColorRGBA8(Pica::g_state.regs.framebuffer.output_merger.blend_const.raw);
|
||||
state.blend.color.red = blend_color[0];
|
||||
state.blend.color.green = blend_color[1];
|
||||
state.blend.color.blue = blend_color[2];
|
||||
|
@ -1208,65 +1212,72 @@ void RasterizerOpenGL::SyncFogLUT() {
|
|||
|
||||
void RasterizerOpenGL::SyncAlphaTest() {
|
||||
const auto& regs = Pica::g_state.regs;
|
||||
if (regs.output_merger.alpha_test.ref != uniform_block_data.data.alphatest_ref) {
|
||||
uniform_block_data.data.alphatest_ref = regs.output_merger.alpha_test.ref;
|
||||
if (regs.framebuffer.output_merger.alpha_test.ref != uniform_block_data.data.alphatest_ref) {
|
||||
uniform_block_data.data.alphatest_ref = regs.framebuffer.output_merger.alpha_test.ref;
|
||||
uniform_block_data.dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncLogicOp() {
|
||||
state.logic_op = PicaToGL::LogicOp(Pica::g_state.regs.output_merger.logic_op);
|
||||
state.logic_op = PicaToGL::LogicOp(Pica::g_state.regs.framebuffer.output_merger.logic_op);
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncColorWriteMask() {
|
||||
const auto& regs = Pica::g_state.regs;
|
||||
|
||||
auto IsColorWriteEnabled = [&](u32 value) {
|
||||
return (regs.framebuffer.allow_color_write != 0 && value != 0) ? GL_TRUE : GL_FALSE;
|
||||
return (regs.framebuffer.framebuffer.allow_color_write != 0 && value != 0) ? GL_TRUE
|
||||
: GL_FALSE;
|
||||
};
|
||||
|
||||
state.color_mask.red_enabled = IsColorWriteEnabled(regs.output_merger.red_enable);
|
||||
state.color_mask.green_enabled = IsColorWriteEnabled(regs.output_merger.green_enable);
|
||||
state.color_mask.blue_enabled = IsColorWriteEnabled(regs.output_merger.blue_enable);
|
||||
state.color_mask.alpha_enabled = IsColorWriteEnabled(regs.output_merger.alpha_enable);
|
||||
state.color_mask.red_enabled = IsColorWriteEnabled(regs.framebuffer.output_merger.red_enable);
|
||||
state.color_mask.green_enabled =
|
||||
IsColorWriteEnabled(regs.framebuffer.output_merger.green_enable);
|
||||
state.color_mask.blue_enabled = IsColorWriteEnabled(regs.framebuffer.output_merger.blue_enable);
|
||||
state.color_mask.alpha_enabled =
|
||||
IsColorWriteEnabled(regs.framebuffer.output_merger.alpha_enable);
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncStencilWriteMask() {
|
||||
const auto& regs = Pica::g_state.regs;
|
||||
state.stencil.write_mask = (regs.framebuffer.allow_depth_stencil_write != 0)
|
||||
? static_cast<GLuint>(regs.output_merger.stencil_test.write_mask)
|
||||
state.stencil.write_mask =
|
||||
(regs.framebuffer.framebuffer.allow_depth_stencil_write != 0)
|
||||
? static_cast<GLuint>(regs.framebuffer.output_merger.stencil_test.write_mask)
|
||||
: 0;
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncDepthWriteMask() {
|
||||
const auto& regs = Pica::g_state.regs;
|
||||
state.depth.write_mask =
|
||||
(regs.framebuffer.allow_depth_stencil_write != 0 && regs.output_merger.depth_write_enable)
|
||||
state.depth.write_mask = (regs.framebuffer.framebuffer.allow_depth_stencil_write != 0 &&
|
||||
regs.framebuffer.output_merger.depth_write_enable)
|
||||
? GL_TRUE
|
||||
: GL_FALSE;
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncStencilTest() {
|
||||
const auto& regs = Pica::g_state.regs;
|
||||
state.stencil.test_enabled = regs.output_merger.stencil_test.enable &&
|
||||
regs.framebuffer.depth_format == Pica::Regs::DepthFormat::D24S8;
|
||||
state.stencil.test_func = PicaToGL::CompareFunc(regs.output_merger.stencil_test.func);
|
||||
state.stencil.test_ref = regs.output_merger.stencil_test.reference_value;
|
||||
state.stencil.test_mask = regs.output_merger.stencil_test.input_mask;
|
||||
state.stencil.test_enabled =
|
||||
regs.framebuffer.output_merger.stencil_test.enable &&
|
||||
regs.framebuffer.framebuffer.depth_format == Pica::FramebufferRegs::DepthFormat::D24S8;
|
||||
state.stencil.test_func =
|
||||
PicaToGL::CompareFunc(regs.framebuffer.output_merger.stencil_test.func);
|
||||
state.stencil.test_ref = regs.framebuffer.output_merger.stencil_test.reference_value;
|
||||
state.stencil.test_mask = regs.framebuffer.output_merger.stencil_test.input_mask;
|
||||
state.stencil.action_stencil_fail =
|
||||
PicaToGL::StencilOp(regs.output_merger.stencil_test.action_stencil_fail);
|
||||
PicaToGL::StencilOp(regs.framebuffer.output_merger.stencil_test.action_stencil_fail);
|
||||
state.stencil.action_depth_fail =
|
||||
PicaToGL::StencilOp(regs.output_merger.stencil_test.action_depth_fail);
|
||||
PicaToGL::StencilOp(regs.framebuffer.output_merger.stencil_test.action_depth_fail);
|
||||
state.stencil.action_depth_pass =
|
||||
PicaToGL::StencilOp(regs.output_merger.stencil_test.action_depth_pass);
|
||||
PicaToGL::StencilOp(regs.framebuffer.output_merger.stencil_test.action_depth_pass);
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncDepthTest() {
|
||||
const auto& regs = Pica::g_state.regs;
|
||||
state.depth.test_enabled =
|
||||
regs.output_merger.depth_test_enable == 1 || regs.output_merger.depth_write_enable == 1;
|
||||
state.depth.test_func = regs.output_merger.depth_test_enable == 1
|
||||
? PicaToGL::CompareFunc(regs.output_merger.depth_test_func)
|
||||
state.depth.test_enabled = regs.framebuffer.output_merger.depth_test_enable == 1 ||
|
||||
regs.framebuffer.output_merger.depth_write_enable == 1;
|
||||
state.depth.test_func =
|
||||
regs.framebuffer.output_merger.depth_test_enable == 1
|
||||
? PicaToGL::CompareFunc(regs.framebuffer.output_merger.depth_test_func)
|
||||
: GL_ALWAYS;
|
||||
}
|
||||
|
||||
|
|
|
@ -56,9 +56,9 @@ union PicaShaderConfig {
|
|||
|
||||
state.depthmap_enable = regs.rasterizer.depthmap_enable;
|
||||
|
||||
state.alpha_test_func = regs.output_merger.alpha_test.enable
|
||||
? regs.output_merger.alpha_test.func.Value()
|
||||
: Pica::Regs::CompareFunc::Always;
|
||||
state.alpha_test_func = regs.framebuffer.output_merger.alpha_test.enable
|
||||
? regs.framebuffer.output_merger.alpha_test.func.Value()
|
||||
: Pica::FramebufferRegs::CompareFunc::Always;
|
||||
|
||||
state.texture0_type = regs.texturing.texture0.type;
|
||||
|
||||
|
@ -172,7 +172,7 @@ union PicaShaderConfig {
|
|||
};
|
||||
|
||||
struct State {
|
||||
Pica::Regs::CompareFunc alpha_test_func;
|
||||
Pica::FramebufferRegs::CompareFunc alpha_test_func;
|
||||
Pica::RasterizerRegs::ScissorMode scissor_test_mode;
|
||||
Pica::TexturingRegs::TextureConfig::TextureType texture0_type;
|
||||
std::array<TevStageConfigRaw, 6> tev_stages;
|
||||
|
|
|
@ -525,7 +525,9 @@ CachedSurface* RasterizerCacheOpenGL::GetTextureSurface(
|
|||
}
|
||||
|
||||
std::tuple<CachedSurface*, CachedSurface*, MathUtil::Rectangle<int>>
|
||||
RasterizerCacheOpenGL::GetFramebufferSurfaces(const Pica::Regs::FramebufferConfig& config) {
|
||||
RasterizerCacheOpenGL::GetFramebufferSurfaces(
|
||||
const Pica::FramebufferRegs::FramebufferConfig& config) {
|
||||
|
||||
const auto& regs = Pica::g_state.regs;
|
||||
|
||||
// Make sur that framebuffers don't overlap if both color and depth are being used
|
||||
|
@ -537,11 +539,12 @@ RasterizerCacheOpenGL::GetFramebufferSurfaces(const Pica::Regs::FramebufferConfi
|
|||
config.GetColorBufferPhysicalAddress(),
|
||||
fb_area * GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(config.color_format.Value())),
|
||||
config.GetDepthBufferPhysicalAddress(),
|
||||
fb_area * Pica::Regs::BytesPerDepthPixel(config.depth_format));
|
||||
fb_area * Pica::FramebufferRegs::BytesPerDepthPixel(config.depth_format));
|
||||
bool using_color_fb = config.GetColorBufferPhysicalAddress() != 0;
|
||||
bool using_depth_fb = config.GetDepthBufferPhysicalAddress() != 0 &&
|
||||
(regs.output_merger.depth_test_enable ||
|
||||
regs.output_merger.depth_write_enable || !framebuffers_overlap);
|
||||
bool using_depth_fb =
|
||||
config.GetDepthBufferPhysicalAddress() != 0 &&
|
||||
(regs.framebuffer.output_merger.depth_test_enable ||
|
||||
regs.framebuffer.output_merger.depth_write_enable || !framebuffers_overlap);
|
||||
|
||||
if (framebuffers_overlap && using_color_fb && using_depth_fb) {
|
||||
LOG_CRITICAL(Render_OpenGL, "Color and depth framebuffer memory regions overlap; "
|
||||
|
|
|
@ -100,11 +100,11 @@ struct CachedSurface {
|
|||
return ((unsigned int)format < 14) ? (PixelFormat)format : PixelFormat::Invalid;
|
||||
}
|
||||
|
||||
static PixelFormat PixelFormatFromColorFormat(Pica::Regs::ColorFormat format) {
|
||||
static PixelFormat PixelFormatFromColorFormat(Pica::FramebufferRegs::ColorFormat format) {
|
||||
return ((unsigned int)format < 5) ? (PixelFormat)format : PixelFormat::Invalid;
|
||||
}
|
||||
|
||||
static PixelFormat PixelFormatFromDepthFormat(Pica::Regs::DepthFormat format) {
|
||||
static PixelFormat PixelFormatFromDepthFormat(Pica::FramebufferRegs::DepthFormat format) {
|
||||
return ((unsigned int)format < 4) ? (PixelFormat)((unsigned int)format + 14)
|
||||
: PixelFormat::Invalid;
|
||||
}
|
||||
|
@ -217,7 +217,7 @@ public:
|
|||
/// Gets the color and depth surfaces and rect (resolution scaled) based on the framebuffer
|
||||
/// configuration
|
||||
std::tuple<CachedSurface*, CachedSurface*, MathUtil::Rectangle<int>> GetFramebufferSurfaces(
|
||||
const Pica::Regs::FramebufferConfig& config);
|
||||
const Pica::FramebufferRegs::FramebufferConfig& config);
|
||||
|
||||
/// Attempt to get a surface that exactly matches the fill region and format
|
||||
CachedSurface* TryGetFillSurface(const GPU::Regs::MemoryFillConfig& config);
|
||||
|
|
|
@ -277,8 +277,8 @@ static void AppendAlphaCombiner(std::string& out, TevStageConfig::Operation oper
|
|||
}
|
||||
|
||||
/// Writes the if-statement condition used to evaluate alpha testing
|
||||
static void AppendAlphaTestCondition(std::string& out, Regs::CompareFunc func) {
|
||||
using CompareFunc = Regs::CompareFunc;
|
||||
static void AppendAlphaTestCondition(std::string& out, Pica::FramebufferRegs::CompareFunc func) {
|
||||
using CompareFunc = Pica::FramebufferRegs::CompareFunc;
|
||||
switch (func) {
|
||||
case CompareFunc::Never:
|
||||
out += "true";
|
||||
|
@ -634,7 +634,7 @@ vec4 secondary_fragment_color = vec4(0.0);
|
|||
)";
|
||||
|
||||
// Do not do any sort of processing if it's obvious we're not going to pass the alpha test
|
||||
if (state.alpha_test_func == Regs::CompareFunc::Never) {
|
||||
if (state.alpha_test_func == Pica::FramebufferRegs::CompareFunc::Never) {
|
||||
out += "discard; }";
|
||||
return out;
|
||||
}
|
||||
|
@ -667,7 +667,7 @@ vec4 secondary_fragment_color = vec4(0.0);
|
|||
for (size_t index = 0; index < state.tev_stages.size(); ++index)
|
||||
WriteTevStage(out, config, (unsigned)index);
|
||||
|
||||
if (state.alpha_test_func != Regs::CompareFunc::Always) {
|
||||
if (state.alpha_test_func != Pica::FramebufferRegs::CompareFunc::Always) {
|
||||
out += "if (";
|
||||
AppendAlphaTestCondition(out, state.alpha_test_func);
|
||||
out += ") discard;\n";
|
||||
|
|
|
@ -76,7 +76,7 @@ inline GLenum WrapMode(Pica::TexturingRegs::TextureConfig::WrapMode mode) {
|
|||
return gl_mode;
|
||||
}
|
||||
|
||||
inline GLenum BlendEquation(Pica::Regs::BlendEquation equation) {
|
||||
inline GLenum BlendEquation(Pica::FramebufferRegs::BlendEquation equation) {
|
||||
static const GLenum blend_equation_table[] = {
|
||||
GL_FUNC_ADD, // BlendEquation::Add
|
||||
GL_FUNC_SUBTRACT, // BlendEquation::Subtract
|
||||
|
@ -96,7 +96,7 @@ inline GLenum BlendEquation(Pica::Regs::BlendEquation equation) {
|
|||
return blend_equation_table[(unsigned)equation];
|
||||
}
|
||||
|
||||
inline GLenum BlendFunc(Pica::Regs::BlendFactor factor) {
|
||||
inline GLenum BlendFunc(Pica::FramebufferRegs::BlendFactor factor) {
|
||||
static const GLenum blend_func_table[] = {
|
||||
GL_ZERO, // BlendFactor::Zero
|
||||
GL_ONE, // BlendFactor::One
|
||||
|
@ -126,7 +126,7 @@ inline GLenum BlendFunc(Pica::Regs::BlendFactor factor) {
|
|||
return blend_func_table[(unsigned)factor];
|
||||
}
|
||||
|
||||
inline GLenum LogicOp(Pica::Regs::LogicOp op) {
|
||||
inline GLenum LogicOp(Pica::FramebufferRegs::LogicOp op) {
|
||||
static const GLenum logic_op_table[] = {
|
||||
GL_CLEAR, // Clear
|
||||
GL_AND, // And
|
||||
|
@ -157,7 +157,7 @@ inline GLenum LogicOp(Pica::Regs::LogicOp op) {
|
|||
return logic_op_table[(unsigned)op];
|
||||
}
|
||||
|
||||
inline GLenum CompareFunc(Pica::Regs::CompareFunc func) {
|
||||
inline GLenum CompareFunc(Pica::FramebufferRegs::CompareFunc func) {
|
||||
static const GLenum compare_func_table[] = {
|
||||
GL_NEVER, // CompareFunc::Never
|
||||
GL_ALWAYS, // CompareFunc::Always
|
||||
|
@ -180,7 +180,7 @@ inline GLenum CompareFunc(Pica::Regs::CompareFunc func) {
|
|||
return compare_func_table[(unsigned)func];
|
||||
}
|
||||
|
||||
inline GLenum StencilOp(Pica::Regs::StencilAction action) {
|
||||
inline GLenum StencilOp(Pica::FramebufferRegs::StencilAction action) {
|
||||
static const GLenum stencil_op_table[] = {
|
||||
GL_KEEP, // StencilAction::Keep
|
||||
GL_ZERO, // StencilAction::Zero
|
||||
|
|
Loading…
Reference in a new issue