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Common: Cleanup emu_window includes.
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@ -2,6 +2,12 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <cmath>
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#include "common/assert.h"
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#include "common/key_map.h"
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#include "emu_window.h"
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#include "video_core/video_core.h"
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@ -4,11 +4,17 @@
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#pragma once
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#include <tuple>
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#include <utility>
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#include "common/common_types.h"
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#include "common/key_map.h"
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#include "common/math_util.h"
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#include "common/scm_rev.h"
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#include "common/string_util.h"
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#include "core/hle/service/hid/hid.h"
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namespace KeyMap {
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struct HostDeviceKey;
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}
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/**
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* Abstraction class used to provide an interface between emulation code and the frontend
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@ -5,10 +5,10 @@
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#pragma once
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#include <array>
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#include <cmath>
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#include <cstddef>
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#include <initializer_list>
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#include <map>
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#include <vector>
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#include <string>
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#include "common/assert.h"
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#include "common/bit_field.h"
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@ -1014,7 +1014,7 @@ struct float24 {
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u32 mantissa = hex & 0xFFFF;
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u32 exponent = (hex >> 16) & 0x7F;
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u32 sign = hex >> 23;
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ret.value = powf(2.0f, (float)exponent-63.0f) * (1.0f + mantissa * powf(2.0f, -16.f));
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ret.value = std::pow(2.0f, (float)exponent-63.0f) * (1.0f + mantissa * std::pow(2.0f, -16.f));
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if (sign)
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ret.value = -ret.value;
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}
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@ -4,11 +4,10 @@
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#pragma once
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#include <initializer_list>
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#include <type_traits>
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#include <common/common_types.h>
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#include "common/vector_math.h"
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#include "math.h"
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#include "pica.h"
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namespace Pica {
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@ -4,12 +4,11 @@
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#pragma once
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#include "common/emu_window.h"
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#include "renderer_base.h"
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#include <atomic>
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class EmuWindow;
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class RendererBase;
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Video Core namespace
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