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GPU: Added the render target (RT) registers to Maxwell3D's reg structure.
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@ -31,6 +31,7 @@ public:
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struct Regs {
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static constexpr size_t NUM_REGS = 0xE36;
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static constexpr size_t NumRenderTargets = 8;
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static constexpr size_t NumCBData = 16;
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static constexpr size_t NumVertexArrays = 32;
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static constexpr size_t MaxShaderProgram = 6;
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@ -62,7 +63,35 @@ public:
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union {
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struct {
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INSERT_PADDING_WORDS(0x557);
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INSERT_PADDING_WORDS(0x200);
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struct {
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u32 address_high;
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u32 address_low;
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u32 horiz;
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u32 vert;
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u32 format;
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u32 block_dimensions;
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u32 array_mode;
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u32 layer_stride;
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u32 base_layer;
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INSERT_PADDING_WORDS(7);
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GPUVAddr Address() const {
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return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) |
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address_low);
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}
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} rt[NumRenderTargets];
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INSERT_PADDING_WORDS(0x207);
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struct {
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union {
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BitField<0, 4, u32> count;
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};
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} rt_control;
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INSERT_PADDING_WORDS(0xCF);
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struct {
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u32 tsc_address_high;
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@ -291,6 +320,8 @@ private:
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static_assert(offsetof(Maxwell3D::Regs, field_name) == position * 4, \
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"Field " #field_name " has invalid position")
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ASSERT_REG_POSITION(rt, 0x200);
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ASSERT_REG_POSITION(rt_control, 0x487);
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ASSERT_REG_POSITION(tsc, 0x557);
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ASSERT_REG_POSITION(tic, 0x55D);
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ASSERT_REG_POSITION(code_address, 0x582);
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