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https://git.h3cjp.net/H3cJP/yuzu.git
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Merge pull request #2527 from lioncash/index
yuzu/{profile_select, software_keyboard}: Tidy up interface
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commit
1eb979221f
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@ -122,21 +122,15 @@ QtProfileSelectionDialog::QtProfileSelectionDialog(QWidget* parent)
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QtProfileSelectionDialog::~QtProfileSelectionDialog() = default;
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void QtProfileSelectionDialog::accept() {
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ok = true;
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QDialog::accept();
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}
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void QtProfileSelectionDialog::reject() {
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ok = false;
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user_index = 0;
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QDialog::reject();
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}
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bool QtProfileSelectionDialog::GetStatus() const {
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return ok;
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}
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u32 QtProfileSelectionDialog::GetIndex() const {
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int QtProfileSelectionDialog::GetIndex() const {
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return user_index;
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}
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@ -30,15 +30,13 @@ public:
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void accept() override;
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void reject() override;
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bool GetStatus() const;
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u32 GetIndex() const;
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int GetIndex() const;
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private:
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bool ok = false;
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u32 user_index = 0;
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void SelectUser(const QModelIndex& index);
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int user_index = 0;
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QVBoxLayout* layout;
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QTreeView* tree_view;
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QStandardItemModel* item_model;
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@ -104,13 +104,11 @@ QtSoftwareKeyboardDialog::QtSoftwareKeyboardDialog(
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QtSoftwareKeyboardDialog::~QtSoftwareKeyboardDialog() = default;
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void QtSoftwareKeyboardDialog::accept() {
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ok = true;
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text = line_edit->text().toStdU16String();
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QDialog::accept();
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}
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void QtSoftwareKeyboardDialog::reject() {
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ok = false;
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text.clear();
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QDialog::reject();
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}
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@ -119,10 +117,6 @@ std::u16string QtSoftwareKeyboardDialog::GetText() const {
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return text;
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}
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bool QtSoftwareKeyboardDialog::GetStatus() const {
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return ok;
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}
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QtSoftwareKeyboard::QtSoftwareKeyboard(GMainWindow& main_window) {
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connect(this, &QtSoftwareKeyboard::MainWindowGetText, &main_window,
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&GMainWindow::SoftwareKeyboardGetText, Qt::QueuedConnection);
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@ -36,10 +36,8 @@ public:
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void reject() override;
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std::u16string GetText() const;
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bool GetStatus() const;
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private:
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bool ok = false;
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std::u16string text;
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QDialogButtonBox* buttons;
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@ -238,15 +238,13 @@ void GMainWindow::ProfileSelectorSelectProfile() {
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dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
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Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
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dialog.setWindowModality(Qt::WindowModal);
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dialog.exec();
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if (!dialog.GetStatus()) {
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if (dialog.exec() == QDialog::Rejected) {
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emit ProfileSelectorFinishedSelection(std::nullopt);
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return;
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}
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Service::Account::ProfileManager manager;
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const auto uuid = manager.GetUser(dialog.GetIndex());
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const auto uuid = manager.GetUser(static_cast<std::size_t>(dialog.GetIndex()));
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if (!uuid.has_value()) {
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emit ProfileSelectorFinishedSelection(std::nullopt);
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return;
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@ -261,9 +259,8 @@ void GMainWindow::SoftwareKeyboardGetText(
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dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
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Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
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dialog.setWindowModality(Qt::WindowModal);
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dialog.exec();
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if (!dialog.GetStatus()) {
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if (dialog.exec() == QDialog::Rejected) {
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emit SoftwareKeyboardFinishedText(std::nullopt);
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return;
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}
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@ -901,11 +898,12 @@ void GMainWindow::SelectAndSetCurrentUser() {
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dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
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Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
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dialog.setWindowModality(Qt::WindowModal);
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dialog.exec();
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if (dialog.GetStatus()) {
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Settings::values.current_user = static_cast<s32>(dialog.GetIndex());
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if (dialog.exec() == QDialog::Rejected) {
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return;
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}
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Settings::values.current_user = dialog.GetIndex();
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}
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void GMainWindow::BootGame(const QString& filename) {
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@ -1055,14 +1053,13 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
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const std::string nand_dir = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
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ASSERT(program_id != 0);
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const auto select_profile = [this]() -> s32 {
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const auto select_profile = [this] {
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QtProfileSelectionDialog dialog(this);
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dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
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Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
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dialog.setWindowModality(Qt::WindowModal);
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dialog.exec();
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if (!dialog.GetStatus()) {
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if (dialog.exec() == QDialog::Rejected) {
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return -1;
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}
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@ -1070,11 +1067,12 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
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};
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const auto index = select_profile();
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if (index == -1)
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if (index == -1) {
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return;
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}
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Service::Account::ProfileManager manager;
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const auto user_id = manager.GetUser(index);
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const auto user_id = manager.GetUser(static_cast<std::size_t>(index));
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ASSERT(user_id);
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path = nand_dir + FileSys::SaveDataFactory::GetFullPath(FileSys::SaveDataSpaceId::NandUser,
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FileSys::SaveDataType::SaveData,
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