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Shader_IR: Store Bound buffer on Shader Usage
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c921e496eb
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1e4b6bef6f
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@ -214,6 +214,7 @@ std::unique_ptr<ConstBufferLocker> MakeLocker(Core::System& system, ShaderType s
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}
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}
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void FillLocker(ConstBufferLocker& locker, const ShaderDiskCacheUsage& usage) {
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void FillLocker(ConstBufferLocker& locker, const ShaderDiskCacheUsage& usage) {
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locker.SetBoundBuffer(usage.bound_buffer);
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for (const auto& key : usage.keys) {
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for (const auto& key : usage.keys) {
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const auto [buffer, offset] = key.first;
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const auto [buffer, offset] = key.first;
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locker.InsertKey(buffer, offset, key.second);
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locker.InsertKey(buffer, offset, key.second);
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@ -418,7 +419,8 @@ bool CachedShader::EnsureValidLockerVariant() {
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ShaderDiskCacheUsage CachedShader::GetUsage(const ProgramVariant& variant,
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ShaderDiskCacheUsage CachedShader::GetUsage(const ProgramVariant& variant,
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const ConstBufferLocker& locker) const {
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const ConstBufferLocker& locker) const {
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return ShaderDiskCacheUsage{unique_identifier, variant, locker.GetKeys(),
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return ShaderDiskCacheUsage{unique_identifier, variant,
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locker.GetBoundBuffer(), locker.GetKeys(),
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locker.GetBoundSamplers(), locker.GetBindlessSamplers()};
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locker.GetBoundSamplers(), locker.GetBindlessSamplers()};
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}
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}
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@ -53,7 +53,7 @@ struct BindlessSamplerKey {
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Tegra::Engines::SamplerDescriptor sampler{};
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Tegra::Engines::SamplerDescriptor sampler{};
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};
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};
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constexpr u32 NativeVersion = 11;
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constexpr u32 NativeVersion = 12;
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// Making sure sizes doesn't change by accident
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// Making sure sizes doesn't change by accident
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static_assert(sizeof(ProgramVariant) == 20);
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static_assert(sizeof(ProgramVariant) == 20);
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@ -186,7 +186,8 @@ ShaderDiskCacheOpenGL::LoadTransferable() {
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u32 num_bound_samplers{};
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u32 num_bound_samplers{};
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u32 num_bindless_samplers{};
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u32 num_bindless_samplers{};
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if (file.ReadArray(&usage.unique_identifier, 1) != 1 ||
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if (file.ReadArray(&usage.unique_identifier, 1) != 1 ||
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file.ReadArray(&usage.variant, 1) != 1 || file.ReadArray(&num_keys, 1) != 1 ||
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file.ReadArray(&usage.variant, 1) != 1 ||
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file.ReadArray(&usage.bound_buffer, 1) != 1 || file.ReadArray(&num_keys, 1) != 1 ||
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file.ReadArray(&num_bound_samplers, 1) != 1 ||
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file.ReadArray(&num_bound_samplers, 1) != 1 ||
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file.ReadArray(&num_bindless_samplers, 1) != 1) {
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file.ReadArray(&num_bindless_samplers, 1) != 1) {
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LOG_ERROR(Render_OpenGL, error_loading);
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LOG_ERROR(Render_OpenGL, error_loading);
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@ -281,7 +282,9 @@ ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
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u32 num_bindless_samplers{};
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u32 num_bindless_samplers{};
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ShaderDiskCacheUsage usage;
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ShaderDiskCacheUsage usage;
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if (!LoadObjectFromPrecompiled(usage.unique_identifier) ||
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if (!LoadObjectFromPrecompiled(usage.unique_identifier) ||
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!LoadObjectFromPrecompiled(usage.variant) || !LoadObjectFromPrecompiled(num_keys) ||
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!LoadObjectFromPrecompiled(usage.variant) ||
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!LoadObjectFromPrecompiled(usage.bound_buffer) ||
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!LoadObjectFromPrecompiled(num_keys) ||
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!LoadObjectFromPrecompiled(num_bound_samplers) ||
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!LoadObjectFromPrecompiled(num_bound_samplers) ||
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!LoadObjectFromPrecompiled(num_bindless_samplers)) {
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!LoadObjectFromPrecompiled(num_bindless_samplers)) {
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return {};
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return {};
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@ -393,6 +396,7 @@ void ShaderDiskCacheOpenGL::SaveUsage(const ShaderDiskCacheUsage& usage) {
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if (file.WriteObject(TransferableEntryKind::Usage) != 1 ||
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if (file.WriteObject(TransferableEntryKind::Usage) != 1 ||
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file.WriteObject(usage.unique_identifier) != 1 || file.WriteObject(usage.variant) != 1 ||
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file.WriteObject(usage.unique_identifier) != 1 || file.WriteObject(usage.variant) != 1 ||
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file.WriteObject(usage.bound_buffer) != 1 ||
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file.WriteObject(static_cast<u32>(usage.keys.size())) != 1 ||
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file.WriteObject(static_cast<u32>(usage.keys.size())) != 1 ||
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file.WriteObject(static_cast<u32>(usage.bound_samplers.size())) != 1 ||
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file.WriteObject(static_cast<u32>(usage.bound_samplers.size())) != 1 ||
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file.WriteObject(static_cast<u32>(usage.bindless_samplers.size())) != 1) {
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file.WriteObject(static_cast<u32>(usage.bindless_samplers.size())) != 1) {
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@ -447,7 +451,7 @@ void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint p
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};
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};
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if (!SaveObjectToPrecompiled(usage.unique_identifier) ||
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if (!SaveObjectToPrecompiled(usage.unique_identifier) ||
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!SaveObjectToPrecompiled(usage.variant) ||
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!SaveObjectToPrecompiled(usage.variant) || !SaveObjectToPrecompiled(usage.bound_buffer) ||
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!SaveObjectToPrecompiled(static_cast<u32>(usage.keys.size())) ||
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!SaveObjectToPrecompiled(static_cast<u32>(usage.keys.size())) ||
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!SaveObjectToPrecompiled(static_cast<u32>(usage.bound_samplers.size())) ||
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!SaveObjectToPrecompiled(static_cast<u32>(usage.bound_samplers.size())) ||
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!SaveObjectToPrecompiled(static_cast<u32>(usage.bindless_samplers.size()))) {
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!SaveObjectToPrecompiled(static_cast<u32>(usage.bindless_samplers.size()))) {
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@ -79,6 +79,7 @@ static_assert(std::is_trivially_copyable_v<ProgramVariant>);
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struct ShaderDiskCacheUsage {
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struct ShaderDiskCacheUsage {
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u64 unique_identifier{};
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u64 unique_identifier{};
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ProgramVariant variant;
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ProgramVariant variant;
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u32 bound_buffer{};
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VideoCommon::Shader::KeyMap keys;
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VideoCommon::Shader::KeyMap keys;
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VideoCommon::Shader::BoundSamplerMap bound_samplers;
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VideoCommon::Shader::BoundSamplerMap bound_samplers;
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VideoCommon::Shader::BindlessSamplerMap bindless_samplers;
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VideoCommon::Shader::BindlessSamplerMap bindless_samplers;
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@ -66,6 +66,18 @@ std::optional<Tegra::Engines::SamplerDescriptor> ConstBufferLocker::ObtainBindle
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return value;
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return value;
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}
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}
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std::optional<u32> ConstBufferLocker::ObtainBoundBuffer() {
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if (bound_buffer_saved) {
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return bound_buffer;
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}
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if (!engine) {
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return std::nullopt;
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}
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bound_buffer_saved = true;
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bound_buffer = engine->GetBoundBuffer();
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return bound_buffer;
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}
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void ConstBufferLocker::InsertKey(u32 buffer, u32 offset, u32 value) {
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void ConstBufferLocker::InsertKey(u32 buffer, u32 offset, u32 value) {
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keys.insert_or_assign({buffer, offset}, value);
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keys.insert_or_assign({buffer, offset}, value);
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}
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}
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@ -78,6 +90,11 @@ void ConstBufferLocker::InsertBindlessSampler(u32 buffer, u32 offset, SamplerDes
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bindless_samplers.insert_or_assign({buffer, offset}, sampler);
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bindless_samplers.insert_or_assign({buffer, offset}, sampler);
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}
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}
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void ConstBufferLocker::SetBoundBuffer(u32 buffer) {
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bound_buffer_saved = true;
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bound_buffer = buffer;
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}
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bool ConstBufferLocker::IsConsistent() const {
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bool ConstBufferLocker::IsConsistent() const {
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if (!engine) {
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if (!engine) {
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return false;
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return false;
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@ -41,6 +41,8 @@ public:
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std::optional<Tegra::Engines::SamplerDescriptor> ObtainBindlessSampler(u32 buffer, u32 offset);
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std::optional<Tegra::Engines::SamplerDescriptor> ObtainBindlessSampler(u32 buffer, u32 offset);
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std::optional<u32> ObtainBoundBuffer();
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/// Inserts a key.
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/// Inserts a key.
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void InsertKey(u32 buffer, u32 offset, u32 value);
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void InsertKey(u32 buffer, u32 offset, u32 value);
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@ -50,6 +52,10 @@ public:
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/// Inserts a bindless sampler key.
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/// Inserts a bindless sampler key.
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void InsertBindlessSampler(u32 buffer, u32 offset, Tegra::Engines::SamplerDescriptor sampler);
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void InsertBindlessSampler(u32 buffer, u32 offset, Tegra::Engines::SamplerDescriptor sampler);
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/// Set the bound buffer for this locker.
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void SetBoundBuffer(u32 buffer);
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/// Checks keys and samplers against engine's current const buffers. Returns true if they are
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/// Checks keys and samplers against engine's current const buffers. Returns true if they are
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/// the same value, false otherwise;
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/// the same value, false otherwise;
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bool IsConsistent() const;
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bool IsConsistent() const;
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@ -72,6 +78,10 @@ public:
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return bindless_samplers;
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return bindless_samplers;
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}
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}
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u32 GetBoundBuffer() const {
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return bound_buffer;
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}
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VideoCore::GuestDriverProfile* AccessGuestDriverProfile() {
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VideoCore::GuestDriverProfile* AccessGuestDriverProfile() {
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if (engine) {
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if (engine) {
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return &(engine->AccessGuestDriverProfile());
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return &(engine->AccessGuestDriverProfile());
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@ -85,6 +95,8 @@ private:
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KeyMap keys;
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KeyMap keys;
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BoundSamplerMap bound_samplers;
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BoundSamplerMap bound_samplers;
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BindlessSamplerMap bindless_samplers;
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BindlessSamplerMap bindless_samplers;
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bool bound_buffer_saved{};
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u32 bound_buffer{};
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};
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};
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} // namespace VideoCommon::Shader
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} // namespace VideoCommon::Shader
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