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shader: Fix use-after-free bug in object_pool
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@ -18,7 +18,7 @@ public:
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}
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}
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template <typename... Args>
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template <typename... Args>
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requires std::is_constructible_v<T, Args...>[[nodiscard]] T* Create(Args&&... args) {
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requires std::is_constructible_v<T, Args...> [[nodiscard]] T* Create(Args&&... args) {
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return std::construct_at(Memory(), std::forward<Args>(args)...);
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return std::construct_at(Memory(), std::forward<Args>(args)...);
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}
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}
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@ -32,12 +32,12 @@ public:
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const size_t total_objects{root.num_objects + new_chunk_size * (chunks.size() - 1)};
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const size_t total_objects{root.num_objects + new_chunk_size * (chunks.size() - 1)};
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chunks.clear();
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chunks.clear();
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chunks.emplace_back(total_objects);
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chunks.emplace_back(total_objects);
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chunks.shrink_to_fit();
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} else {
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} else {
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root.Release();
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root.Release();
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chunks.resize(1);
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chunks.resize(1);
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chunks.shrink_to_fit();
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}
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}
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chunks.shrink_to_fit();
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node = &chunks.front();
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}
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}
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private:
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private:
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