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gl_shader_cache: Conditionally use viewport mask
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@ -266,7 +266,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
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.support_vote = true,
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.support_vote = true,
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.support_viewport_index_layer_non_geometry =
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.support_viewport_index_layer_non_geometry =
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device.HasNvViewportArray2() || device.HasVertexViewportLayer(),
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device.HasNvViewportArray2() || device.HasVertexViewportLayer(),
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.support_viewport_mask = true,
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.support_viewport_mask = device.HasNvViewportArray2(),
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.support_typeless_image_loads = device.HasImageLoadFormatted(),
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.support_typeless_image_loads = device.HasImageLoadFormatted(),
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.support_demote_to_helper_invocation = false,
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.support_demote_to_helper_invocation = false,
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.support_int64_atomics = false,
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.support_int64_atomics = false,
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