mirror of
https://git.h3cjp.net/H3cJP/yuzu.git
synced 2024-12-21 10:17:38 +00:00
gl_shader_cache: Conditionally use viewport mask
This commit is contained in:
parent
c31521512f
commit
1bccb43cbe
|
@ -266,7 +266,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
|
||||||
.support_vote = true,
|
.support_vote = true,
|
||||||
.support_viewport_index_layer_non_geometry =
|
.support_viewport_index_layer_non_geometry =
|
||||||
device.HasNvViewportArray2() || device.HasVertexViewportLayer(),
|
device.HasNvViewportArray2() || device.HasVertexViewportLayer(),
|
||||||
.support_viewport_mask = true,
|
.support_viewport_mask = device.HasNvViewportArray2(),
|
||||||
.support_typeless_image_loads = device.HasImageLoadFormatted(),
|
.support_typeless_image_loads = device.HasImageLoadFormatted(),
|
||||||
.support_demote_to_helper_invocation = false,
|
.support_demote_to_helper_invocation = false,
|
||||||
.support_int64_atomics = false,
|
.support_int64_atomics = false,
|
||||||
|
|
Loading…
Reference in a new issue