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Shaders: Added decodings for the LDG and STG instructions.
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@ -513,6 +513,8 @@ public:
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LD_A,
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LD_C,
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ST_A,
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LDG, // Load from global memory
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STG, // Store in global memory
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TEX,
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TEXQ, // Texture Query
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TEXS, // Texture Fetch with scalar/non-vec4 source/destinations
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@ -724,6 +726,8 @@ private:
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INST("1110111111011---", Id::LD_A, Type::Memory, "LD_A"),
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INST("1110111110010---", Id::LD_C, Type::Memory, "LD_C"),
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INST("1110111111110---", Id::ST_A, Type::Memory, "ST_A"),
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INST("1110111011010---", Id::LDG, Type::Memory, "LDG"),
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INST("1110111011011---", Id::STG, Type::Memory, "STG"),
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INST("110000----111---", Id::TEX, Type::Memory, "TEX"),
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INST("1101111101001---", Id::TEXQ, Type::Memory, "TEXQ"),
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INST("1101100---------", Id::TEXS, Type::Memory, "TEXS"),
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