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nvmap: Refactor to expose nvmap objects.
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@ -13,10 +13,8 @@ namespace Nvidia {
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namespace Devices {
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VAddr nvmap::GetObjectAddress(u32 handle) const {
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auto itr = handles.find(handle);
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ASSERT(itr != handles.end());
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auto object = itr->second;
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auto object = GetObject(handle);
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ASSERT(object);
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ASSERT(object->status == Object::Status::Allocated);
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return object->addr;
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}
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@ -52,7 +50,7 @@ u32 nvmap::IocCreate(const std::vector<u8>& input, std::vector<u8>& output) {
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u32 handle = next_handle++;
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handles[handle] = std::move(object);
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LOG_WARNING(Service_NVDRV, "(STUBBED) size 0x%08X", params.size);
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LOG_DEBUG(Service_NVDRV, "size=0x%08X", params.size);
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params.handle = handle;
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@ -64,17 +62,16 @@ u32 nvmap::IocAlloc(const std::vector<u8>& input, std::vector<u8>& output) {
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IocAllocParams params;
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std::memcpy(¶ms, input.data(), sizeof(params));
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auto itr = handles.find(params.handle);
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ASSERT(itr != handles.end());
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auto object = GetObject(params.handle);
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ASSERT(object);
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auto object = itr->second;
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object->flags = params.flags;
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object->align = params.align;
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object->kind = params.kind;
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object->addr = params.addr;
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object->status = Object::Status::Allocated;
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LOG_WARNING(Service_NVDRV, "(STUBBED) Allocated address 0x%llx", params.addr);
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LOG_DEBUG(Service_NVDRV, "called, addr=0x%llx", params.addr);
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std::memcpy(output.data(), ¶ms, sizeof(params));
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return 0;
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@ -86,10 +83,10 @@ u32 nvmap::IocGetId(const std::vector<u8>& input, std::vector<u8>& output) {
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LOG_WARNING(Service_NVDRV, "called");
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auto itr = handles.find(params.handle);
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ASSERT(itr != handles.end());
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auto object = GetObject(params.handle);
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ASSERT(object);
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params.id = itr->second->id;
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params.id = object->id;
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std::memcpy(output.data(), ¶ms, sizeof(params));
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return 0;
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@ -123,10 +120,8 @@ u32 nvmap::IocParam(const std::vector<u8>& input, std::vector<u8>& output) {
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LOG_WARNING(Service_NVDRV, "(STUBBED) called type=%u", params.type);
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auto itr = handles.find(params.handle);
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ASSERT(itr != handles.end());
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auto object = itr->second;
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auto object = GetObject(params.handle);
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ASSERT(object);
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ASSERT(object->status == Object::Status::Allocated);
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switch (static_cast<ParamTypes>(params.type)) {
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@ -26,8 +26,7 @@ public:
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u32 ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) override;
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private:
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// Represents an nvmap object.
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/// Represents an nvmap object.
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struct Object {
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enum class Status { Created, Allocated };
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u32 id;
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@ -39,10 +38,19 @@ private:
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Status status;
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};
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std::shared_ptr<Object> GetObject(u32 handle) const {
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auto itr = handles.find(handle);
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if (itr != handles.end()) {
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return itr->second;
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}
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return {};
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}
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private:
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/// Id to use for the next handle that is created.
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u32 next_handle = 1;
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// Id to use for the next object that is created.
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/// Id to use for the next object that is created.
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u32 next_id = 1;
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/// Mapping of currently allocated handles to the objects they represent.
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