mirror of
https://git.h3cjp.net/H3cJP/yuzu.git
synced 2024-12-15 07:15:01 +00:00
renderer_vulkan: Add declarations file
This file is intended to be included instead of vulkan/vulkan.hpp. It includes declarations of unique handlers using a dynamic dispatcher instead of a static one (which would require linking to a Vulkan library).
This commit is contained in:
parent
b12ab4d805
commit
18fe910957
|
@ -101,6 +101,13 @@ add_library(video_core STATIC
|
|||
video_core.h
|
||||
)
|
||||
|
||||
if (ENABLE_VULKAN)
|
||||
target_sources(video_core PRIVATE renderer_vulkan/declarations.h)
|
||||
|
||||
target_include_directories(video_core PRIVATE ../../externals/Vulkan-Headers/include)
|
||||
target_compile_definitions(video_core PRIVATE HAS_VULKAN)
|
||||
endif()
|
||||
|
||||
create_target_directory_groups(video_core)
|
||||
|
||||
target_link_libraries(video_core PUBLIC common core)
|
||||
|
|
45
src/video_core/renderer_vulkan/declarations.h
Normal file
45
src/video_core/renderer_vulkan/declarations.h
Normal file
|
@ -0,0 +1,45 @@
|
|||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <vulkan/vulkan.hpp>
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
// vulkan.hpp unique handlers use DispatchLoaderStatic
|
||||
template <typename T>
|
||||
using UniqueHandle = vk::UniqueHandle<T, vk::DispatchLoaderDynamic>;
|
||||
|
||||
using UniqueAccelerationStructureNV = UniqueHandle<vk::AccelerationStructureNV>;
|
||||
using UniqueBuffer = UniqueHandle<vk::Buffer>;
|
||||
using UniqueBufferView = UniqueHandle<vk::BufferView>;
|
||||
using UniqueCommandBuffer = UniqueHandle<vk::CommandBuffer>;
|
||||
using UniqueCommandPool = UniqueHandle<vk::CommandPool>;
|
||||
using UniqueDescriptorPool = UniqueHandle<vk::DescriptorPool>;
|
||||
using UniqueDescriptorSet = UniqueHandle<vk::DescriptorSet>;
|
||||
using UniqueDescriptorSetLayout = UniqueHandle<vk::DescriptorSetLayout>;
|
||||
using UniqueDescriptorUpdateTemplate = UniqueHandle<vk::DescriptorUpdateTemplate>;
|
||||
using UniqueDevice = UniqueHandle<vk::Device>;
|
||||
using UniqueDeviceMemory = UniqueHandle<vk::DeviceMemory>;
|
||||
using UniqueEvent = UniqueHandle<vk::Event>;
|
||||
using UniqueFence = UniqueHandle<vk::Fence>;
|
||||
using UniqueFramebuffer = UniqueHandle<vk::Framebuffer>;
|
||||
using UniqueImage = UniqueHandle<vk::Image>;
|
||||
using UniqueImageView = UniqueHandle<vk::ImageView>;
|
||||
using UniqueIndirectCommandsLayoutNVX = UniqueHandle<vk::IndirectCommandsLayoutNVX>;
|
||||
using UniqueObjectTableNVX = UniqueHandle<vk::ObjectTableNVX>;
|
||||
using UniquePipeline = UniqueHandle<vk::Pipeline>;
|
||||
using UniquePipelineCache = UniqueHandle<vk::PipelineCache>;
|
||||
using UniquePipelineLayout = UniqueHandle<vk::PipelineLayout>;
|
||||
using UniqueQueryPool = UniqueHandle<vk::QueryPool>;
|
||||
using UniqueRenderPass = UniqueHandle<vk::RenderPass>;
|
||||
using UniqueSampler = UniqueHandle<vk::Sampler>;
|
||||
using UniqueSamplerYcbcrConversion = UniqueHandle<vk::SamplerYcbcrConversion>;
|
||||
using UniqueSemaphore = UniqueHandle<vk::Semaphore>;
|
||||
using UniqueShaderModule = UniqueHandle<vk::ShaderModule>;
|
||||
using UniqueSwapchainKHR = UniqueHandle<vk::SwapchainKHR>;
|
||||
using UniqueValidationCacheEXT = UniqueHandle<vk::ValidationCacheEXT>;
|
||||
|
||||
} // namespace Vulkan
|
Loading…
Reference in a new issue