mirror of
https://git.h3cjp.net/H3cJP/yuzu.git
synced 2024-11-14 13:12:50 +00:00
gl_shader_decompiler: Use used_shaders member variable directly within GenerateDeclarations()
Using the getter function intended for external code here makes an unnecessary copy of the already-accessible used_shaders vector.
This commit is contained in:
parent
325f3e0693
commit
18a89931a9
|
@ -441,7 +441,7 @@ public:
|
||||||
declarations.AddNewLine();
|
declarations.AddNewLine();
|
||||||
|
|
||||||
// Append the sampler2D array for the used textures.
|
// Append the sampler2D array for the used textures.
|
||||||
size_t num_samplers = GetSamplers().size();
|
const size_t num_samplers = used_samplers.size();
|
||||||
if (num_samplers > 0) {
|
if (num_samplers > 0) {
|
||||||
declarations.AddLine("uniform sampler2D " + SamplerEntry::GetArrayName(stage) + '[' +
|
declarations.AddLine("uniform sampler2D " + SamplerEntry::GetArrayName(stage) + '[' +
|
||||||
std::to_string(num_samplers) + "];");
|
std::to_string(num_samplers) + "];");
|
||||||
|
|
Loading…
Reference in a new issue