mirror of
https://git.h3cjp.net/H3cJP/yuzu.git
synced 2024-12-17 08:15:02 +00:00
shader: Fix resolution scaling pass
This commit is contained in:
parent
fb924ea85c
commit
1672e9ba09
|
@ -221,6 +221,7 @@ add_library(shader_recompiler STATIC
|
|||
ir_opt/lower_fp16_to_fp32.cpp
|
||||
ir_opt/lower_int64_to_int32.cpp
|
||||
ir_opt/passes.h
|
||||
ir_opt/rescaling_pass.cpp
|
||||
ir_opt/ssa_rewrite_pass.cpp
|
||||
ir_opt/texture_pass.cpp
|
||||
ir_opt/verification_pass.cpp
|
||||
|
|
|
@ -430,6 +430,9 @@ void VisitUsages(Info& info, IR::Inst& inst) {
|
|||
case IR::Opcode::IsHelperInvocation:
|
||||
info.uses_is_helper_invocation = true;
|
||||
break;
|
||||
case IR::Opcode::ResolutionDownFactor:
|
||||
info.uses_rescaling_uniform = true;
|
||||
break;
|
||||
case IR::Opcode::LaneId:
|
||||
info.uses_subgroup_invocation_id = true;
|
||||
break;
|
||||
|
|
|
@ -19,6 +19,7 @@ void GlobalMemoryToStorageBufferPass(IR::Program& program);
|
|||
void IdentityRemovalPass(IR::Program& program);
|
||||
void LowerFp16ToFp32(IR::Program& program);
|
||||
void LowerInt64ToInt32(IR::Program& program);
|
||||
void RescalingPass(IR::Program& program);
|
||||
void SsaRewritePass(IR::Program& program);
|
||||
void TexturePass(Environment& env, IR::Program& program);
|
||||
void VerificationPass(const IR::Program& program);
|
||||
|
|
|
@ -3,7 +3,9 @@
|
|||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/alignment.h"
|
||||
#include "common/settings.h"
|
||||
#include "shader_recompiler/environment.h"
|
||||
#include "shader_recompiler/frontend/ir/ir_emitter.h"
|
||||
#include "shader_recompiler/frontend/ir/modifiers.h"
|
||||
#include "shader_recompiler/frontend/ir/program.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
@ -12,59 +14,49 @@
|
|||
|
||||
namespace Shader::Optimization {
|
||||
namespace {
|
||||
|
||||
void PatchFragCoord(IR::Inst& inst) {
|
||||
void PatchFragCoord(IR::Block& block, IR::Inst& inst) {
|
||||
IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
|
||||
const IR::F32 inv_resolution_factor = IR::F32{Settings::values.resolution_info.down_factor};
|
||||
const IR::F32 new_get_attribute = ir.GetAttribute(inst.Arg(0).Attribute());
|
||||
const IR::F32 mul = ir.FMul(new_get_attribute, inv_resolution_factor);
|
||||
const IR::U1 should_rescale = IR::U1{true};
|
||||
const IR::F32 selection = ir.Select(should_rescale, mul, new_get_attribute);
|
||||
inst.ReplaceUsesWith(selection);
|
||||
const IR::F32 down_factor{ir.ResolutionDownFactor()};
|
||||
const IR::F32 frag_coord{&inst};
|
||||
const IR::F32 downscaled_frag_coord{ir.FPMul(frag_coord, down_factor)};
|
||||
inst.ReplaceUsesWith(downscaled_frag_coord);
|
||||
}
|
||||
|
||||
void Visit(Info& info, IR::Inst& inst) {
|
||||
info.requires_rescaling_uniform = false;
|
||||
void Visit(const IR::Program& program, IR::Block& block, IR::Inst& inst) {
|
||||
const bool is_fragment_shader{program.stage == Stage::Fragment};
|
||||
switch (inst.GetOpcode()) {
|
||||
case IR::Opcode::GetAttribute: {
|
||||
conast auto attrib = inst.Arg(0).Attribute();
|
||||
const bool is_frag =
|
||||
attrib == IR::Attribute::PositionX || attrib == IR::Attribute::PositionY;
|
||||
const bool must_path = is_frag && program.stage == Stage::Fragment;
|
||||
if (must_path) {
|
||||
PatchFragCoord(inst);
|
||||
info.requires_rescaling_uniform = true;
|
||||
const IR::Attribute attr{inst.Arg(0).Attribute()};
|
||||
switch (attr) {
|
||||
case IR::Attribute::PositionX:
|
||||
case IR::Attribute::PositionY:
|
||||
if (is_fragment_shader) {
|
||||
PatchFragCoord(block, inst);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case IR::Opcode::ImageQueryDimensions: {
|
||||
info.requires_rescaling_uniform |= true;
|
||||
case IR::Opcode::ImageQueryDimensions:
|
||||
break;
|
||||
}
|
||||
case IR::Opcode::ImageFetch: {
|
||||
info.requires_rescaling_uniform |= true;
|
||||
case IR::Opcode::ImageFetch:
|
||||
break;
|
||||
}
|
||||
case IR::Opcode::ImageRead: {
|
||||
info.requires_rescaling_uniform |= true;
|
||||
case IR::Opcode::ImageRead:
|
||||
break;
|
||||
}
|
||||
case IR::Opcode::ImageWrite: {
|
||||
info.requires_rescaling_uniform |= true;
|
||||
case IR::Opcode::ImageWrite:
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
} // namespace
|
||||
|
||||
void RescalingPass(Environment& env, IR::Program& program) {
|
||||
Info& info{program.info};
|
||||
void RescalingPass(IR::Program& program) {
|
||||
for (IR::Block* const block : program.post_order_blocks) {
|
||||
for (IR::Inst& inst : block->Instructions()) {
|
||||
Visit(info, inst);
|
||||
Visit(program, *block, inst);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -172,7 +172,7 @@ struct Info {
|
|||
bool uses_global_memory{};
|
||||
bool uses_atomic_image_u32{};
|
||||
bool uses_shadow_lod{};
|
||||
bool requires_rescaling_uniform{};
|
||||
bool uses_rescaling_uniform{};
|
||||
|
||||
IR::Type used_constant_buffer_types{};
|
||||
IR::Type used_storage_buffer_types{};
|
||||
|
|
Loading…
Reference in a new issue