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Add support for viewport_transfom_enable register
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@ -879,7 +879,13 @@ public:
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Cull cull;
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Cull cull;
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INSERT_PADDING_WORDS(0x28);
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u32 pixel_center_integer;
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INSERT_PADDING_WORDS(0x1);
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u32 viewport_transform_enabled;
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INSERT_PADDING_WORDS(0x25);
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struct {
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struct {
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u32 enable;
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u32 enable;
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@ -1188,6 +1194,8 @@ ASSERT_REG_POSITION(primitive_restart, 0x591);
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ASSERT_REG_POSITION(index_array, 0x5F2);
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ASSERT_REG_POSITION(index_array, 0x5F2);
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ASSERT_REG_POSITION(instanced_arrays, 0x620);
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ASSERT_REG_POSITION(instanced_arrays, 0x620);
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ASSERT_REG_POSITION(cull, 0x646);
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ASSERT_REG_POSITION(cull, 0x646);
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ASSERT_REG_POSITION(pixel_center_integer, 0x649);
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ASSERT_REG_POSITION(viewport_transform_enabled, 0x64B);
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ASSERT_REG_POSITION(logic_op, 0x671);
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ASSERT_REG_POSITION(logic_op, 0x671);
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ASSERT_REG_POSITION(clear_buffers, 0x674);
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ASSERT_REG_POSITION(clear_buffers, 0x674);
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ASSERT_REG_POSITION(color_mask, 0x680);
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ASSERT_REG_POSITION(color_mask, 0x680);
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@ -970,12 +970,20 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader,
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void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
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void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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for (std::size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumViewports; i++) {
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for (std::size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumViewports; i++) {
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const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[i].GetRect()};
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auto& viewport = current_state.viewports[i];
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auto& viewport = current_state.viewports[i];
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const auto& src = regs.viewports[i];
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if (regs.viewport_transform_enabled) {
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const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[i].GetRect()};
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viewport.x = viewport_rect.left;
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viewport.x = viewport_rect.left;
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viewport.y = viewport_rect.bottom;
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viewport.y = viewport_rect.bottom;
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viewport.width = viewport_rect.GetWidth();
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viewport.width = viewport_rect.GetWidth();
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viewport.height = viewport_rect.GetHeight();
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viewport.height = viewport_rect.GetHeight();
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} else {
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viewport.x = src.x;
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viewport.y = src.y;
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viewport.width = src.width;
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viewport.height = src.height;
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}
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viewport.depth_range_far = regs.viewports[i].depth_range_far;
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viewport.depth_range_far = regs.viewports[i].depth_range_far;
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viewport.depth_range_near = regs.viewports[i].depth_range_near;
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viewport.depth_range_near = regs.viewports[i].depth_range_near;
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}
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}
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