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core/telemetry_session: Only create the backend when we really need it
The backend is not used until we decide to submit the testcase/telemetry, and creating it early prevents users from updating the credentials properly while the games are running.
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@ -102,12 +102,6 @@ bool VerifyLogin(const std::string& username, const std::string& token) {
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}
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TelemetrySession::TelemetrySession() {
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#ifdef ENABLE_WEB_SERVICE
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backend = std::make_unique<WebService::TelemetryJson>(
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Settings::values.web_api_url, Settings::values.yuzu_username, Settings::values.yuzu_token);
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#else
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backend = std::make_unique<Telemetry::NullVisitor>();
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#endif
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// Log one-time top-level information
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AddField(Telemetry::FieldType::None, "TelemetryId", GetTelemetryId());
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@ -175,9 +169,14 @@ TelemetrySession::~TelemetrySession() {
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.count()};
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AddField(Telemetry::FieldType::Session, "Shutdown_Time", shutdown_time);
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#ifdef ENABLE_WEB_SERVICE
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auto backend = std::make_unique<WebService::TelemetryJson>(
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Settings::values.web_api_url, Settings::values.yuzu_username, Settings::values.yuzu_token);
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#else
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auto backend = std::make_unique<Telemetry::NullVisitor>();
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#endif
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// Complete the session, submitting to web service if necessary
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// This is just a placeholder to wrap up the session once the core completes and this is
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// destroyed. This will be moved elsewhere once we are actually doing real I/O with the service.
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field_collection.Accept(*backend);
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if (Settings::values.enable_telemetry)
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backend->Complete();
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@ -186,6 +185,8 @@ TelemetrySession::~TelemetrySession() {
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bool TelemetrySession::SubmitTestcase() {
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#ifdef ENABLE_WEB_SERVICE
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auto backend = std::make_unique<WebService::TelemetryJson>(
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Settings::values.web_api_url, Settings::values.yuzu_username, Settings::values.yuzu_token);
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field_collection.Accept(*backend);
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return backend->SubmitTestcase();
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#else
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@ -39,7 +39,6 @@ public:
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private:
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Telemetry::FieldCollection field_collection; ///< Tracks all added fields for the session
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std::unique_ptr<Telemetry::VisitorInterface> backend; ///< Backend interface that logs fields
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};
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/**
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