mirror of
https://git.h3cjp.net/H3cJP/yuzu.git
synced 2024-12-15 07:15:01 +00:00
SwRasterizer: Calculate fresnel for fragment lighting.
This commit is contained in:
parent
46b8c8e1da
commit
10b0bea060
|
@ -310,7 +310,31 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(const Math::Qu
|
|||
|
||||
Math::Vec3<float> specular_1 = d1_lut_value * refl_value * light_config.specular_1.ToVec3f();
|
||||
|
||||
// TODO(Subv): Fresnel
|
||||
if (lighting.config1.disable_lut_fr == 0 &&
|
||||
LightingRegs::IsLightingSamplerSupported(
|
||||
lighting.config0.config, LightingRegs::LightingSampler::Fresnel)) {
|
||||
|
||||
// Lookup fresnel LUT value
|
||||
float index = GetLutIndex(num, lighting.lut_input.fr.Value(), lighting.abs_lut_input.disable_fr == 0);
|
||||
|
||||
float scale = lighting.lut_scale.GetScale(lighting.lut_scale.fr);
|
||||
|
||||
float lut_value = scale * LookupLightingLut(static_cast<size_t>(LightingRegs::LightingSampler::Fresnel), index);
|
||||
|
||||
// Enabled for difffuse lighting alpha component
|
||||
if (lighting.config0.fresnel_selector == LightingRegs::LightingFresnelSelector::PrimaryAlpha ||
|
||||
lighting.config0.fresnel_selector == LightingRegs::LightingFresnelSelector::Both) {
|
||||
diffuse_sum.a() *= lut_value;
|
||||
}
|
||||
|
||||
// Enabled for the specular lighting alpha component
|
||||
if (lighting.config0.fresnel_selector ==
|
||||
LightingRegs::LightingFresnelSelector::SecondaryAlpha ||
|
||||
lighting.config0.fresnel_selector == LightingRegs::LightingFresnelSelector::Both) {
|
||||
specular_sum.a() *= lut_value;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
auto diffuse = light_config.diffuse.ToVec3f() * dot_product + light_config.ambient.ToVec3f();
|
||||
diffuse_sum += Math::MakeVec(diffuse * dist_atten, 0.0f);
|
||||
|
|
Loading…
Reference in a new issue