mirror of
https://git.h3cjp.net/H3cJP/yuzu.git
synced 2024-12-15 07:15:01 +00:00
gl_rasterizer: Use a shared helper to upload from CPU memory.
This commit is contained in:
parent
0af7e93763
commit
0eb39922f6
|
@ -99,7 +99,6 @@ std::pair<u8*, GLintptr> RasterizerOpenGL::SetupVertexArrays(u8* array_ptr,
|
|||
GLintptr buffer_offset) {
|
||||
MICROPROFILE_SCOPE(OpenGL_VAO);
|
||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||
const auto& memory_manager = Core::System::GetInstance().GPU().memory_manager;
|
||||
|
||||
state.draw.vertex_array = hw_vao.handle;
|
||||
state.draw.vertex_buffer = stream_buffer.GetHandle();
|
||||
|
@ -117,16 +116,15 @@ std::pair<u8*, GLintptr> RasterizerOpenGL::SetupVertexArrays(u8* array_ptr,
|
|||
ASSERT(end > start);
|
||||
u64 size = end - start + 1;
|
||||
|
||||
// Copy vertex array data
|
||||
Memory::ReadBlock(*memory_manager->GpuToCpuAddress(start), array_ptr, size);
|
||||
GLintptr vertex_buffer_offset;
|
||||
std::tie(array_ptr, buffer_offset, vertex_buffer_offset) =
|
||||
UploadMemory(array_ptr, buffer_offset, start, size);
|
||||
|
||||
// Bind the vertex array to the buffer at the current offset.
|
||||
glBindVertexBuffer(index, stream_buffer.GetHandle(), buffer_offset, vertex_array.stride);
|
||||
glBindVertexBuffer(index, stream_buffer.GetHandle(), vertex_buffer_offset,
|
||||
vertex_array.stride);
|
||||
|
||||
ASSERT_MSG(vertex_array.divisor == 0, "Vertex buffer divisor unimplemented");
|
||||
|
||||
array_ptr += size;
|
||||
buffer_offset += size;
|
||||
}
|
||||
|
||||
// Use the vertex array as-is, assumes that the data is formatted correctly for OpenGL.
|
||||
|
@ -407,6 +405,23 @@ std::pair<u8*, GLintptr> RasterizerOpenGL::AlignBuffer(u8* buffer_ptr, GLintptr
|
|||
return {buffer_ptr + (offset_aligned - buffer_offset), offset_aligned};
|
||||
}
|
||||
|
||||
std::tuple<u8*, GLintptr, GLintptr> RasterizerOpenGL::UploadMemory(u8* buffer_ptr,
|
||||
GLintptr buffer_offset,
|
||||
Tegra::GPUVAddr gpu_addr,
|
||||
size_t size, size_t alignment) {
|
||||
std::tie(buffer_ptr, buffer_offset) = AlignBuffer(buffer_ptr, buffer_offset, alignment);
|
||||
GLintptr uploaded_offset = buffer_offset;
|
||||
|
||||
const auto& memory_manager = Core::System::GetInstance().GPU().memory_manager;
|
||||
const boost::optional<VAddr> cpu_addr{memory_manager->GpuToCpuAddress(gpu_addr)};
|
||||
Memory::ReadBlock(*cpu_addr, buffer_ptr, size);
|
||||
|
||||
buffer_ptr += size;
|
||||
buffer_offset += size;
|
||||
|
||||
return {buffer_ptr, buffer_offset, uploaded_offset};
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::DrawArrays() {
|
||||
if (accelerate_draw == AccelDraw::Disabled)
|
||||
return;
|
||||
|
@ -456,23 +471,13 @@ void RasterizerOpenGL::DrawArrays() {
|
|||
|
||||
std::tie(buffer_ptr, buffer_offset) = SetupVertexArrays(buffer_ptr, buffer_offset);
|
||||
|
||||
std::tie(buffer_ptr, buffer_offset) = AlignBuffer(buffer_ptr, buffer_offset, 4);
|
||||
|
||||
// If indexed mode, copy the index buffer
|
||||
GLintptr index_buffer_offset = 0;
|
||||
if (is_indexed) {
|
||||
const auto& memory_manager = Core::System::GetInstance().GPU().memory_manager;
|
||||
const boost::optional<VAddr> index_data_addr{
|
||||
memory_manager->GpuToCpuAddress(regs.index_array.StartAddress())};
|
||||
Memory::ReadBlock(*index_data_addr, buffer_ptr, index_buffer_size);
|
||||
|
||||
index_buffer_offset = buffer_offset;
|
||||
buffer_ptr += index_buffer_size;
|
||||
buffer_offset += index_buffer_size;
|
||||
std::tie(buffer_ptr, buffer_offset, index_buffer_offset) = UploadMemory(
|
||||
buffer_ptr, buffer_offset, regs.index_array.StartAddress(), index_buffer_size);
|
||||
}
|
||||
|
||||
std::tie(buffer_ptr, buffer_offset) = AlignBuffer(buffer_ptr, buffer_offset, 4);
|
||||
|
||||
std::tie(buffer_ptr, buffer_offset) = SetupShaders(buffer_ptr, buffer_offset);
|
||||
|
||||
stream_buffer.Unmap(buffer_ptr - buffer_ptr_base);
|
||||
|
@ -639,8 +644,6 @@ std::tuple<u8*, GLintptr, u32> RasterizerOpenGL::SetupConstBuffers(
|
|||
continue;
|
||||
}
|
||||
|
||||
boost::optional<VAddr> addr = gpu.memory_manager->GpuToCpuAddress(buffer.address);
|
||||
|
||||
size_t size = 0;
|
||||
|
||||
if (used_buffer.IsIndirect()) {
|
||||
|
@ -662,15 +665,13 @@ std::tuple<u8*, GLintptr, u32> RasterizerOpenGL::SetupConstBuffers(
|
|||
size = Common::AlignUp(size, sizeof(GLvec4));
|
||||
ASSERT_MSG(size <= MaxConstbufferSize, "Constbuffer too big");
|
||||
|
||||
std::tie(buffer_ptr, buffer_offset) =
|
||||
AlignBuffer(buffer_ptr, buffer_offset, static_cast<size_t>(uniform_buffer_alignment));
|
||||
GLintptr const_buffer_offset;
|
||||
std::tie(buffer_ptr, buffer_offset, const_buffer_offset) =
|
||||
UploadMemory(buffer_ptr, buffer_offset, buffer.address, size,
|
||||
static_cast<size_t>(uniform_buffer_alignment));
|
||||
|
||||
glBindBufferRange(GL_UNIFORM_BUFFER, current_bindpoint + bindpoint,
|
||||
stream_buffer.GetHandle(), buffer_offset, size);
|
||||
|
||||
Memory::ReadBlock(*addr, buffer_ptr, size);
|
||||
buffer_ptr += size;
|
||||
buffer_offset += size;
|
||||
stream_buffer.GetHandle(), const_buffer_offset, size);
|
||||
|
||||
// Now configure the bindpoint of the buffer inside the shader
|
||||
const std::string buffer_name = used_buffer.GetName();
|
||||
|
|
|
@ -171,6 +171,10 @@ private:
|
|||
|
||||
std::pair<u8*, GLintptr> AlignBuffer(u8* buffer_ptr, GLintptr buffer_offset, size_t alignment);
|
||||
|
||||
std::tuple<u8*, GLintptr, GLintptr> UploadMemory(u8* buffer_ptr, GLintptr buffer_offset,
|
||||
Tegra::GPUVAddr gpu_addr, size_t size,
|
||||
size_t alignment = 4);
|
||||
|
||||
enum class AccelDraw { Disabled, Arrays, Indexed };
|
||||
AccelDraw accelerate_draw = AccelDraw::Disabled;
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue