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sockets: avoid locking around socket session calls
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@ -79,8 +79,8 @@ protected:
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using HandlerFnP = void (Self::*)(HLERequestContext&);
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/// Used to gain exclusive access to the service members, e.g. from CoreTiming thread.
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[[nodiscard]] std::scoped_lock<std::mutex> LockService() {
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return std::scoped_lock{lock_service};
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[[nodiscard]] virtual std::unique_lock<std::mutex> LockService() {
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return std::unique_lock{lock_service};
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}
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/// System context that the service operates under.
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@ -1029,6 +1029,11 @@ BSD::~BSD() {
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}
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}
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std::unique_lock<std::mutex> BSD::LockService() {
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// Do not lock socket IClient instances.
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return {};
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}
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BSDCFG::BSDCFG(Core::System& system_) : ServiceFramework{system_, "bsdcfg"} {
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// clang-format off
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static const FunctionInfo functions[] = {
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@ -186,6 +186,9 @@ private:
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// Callback identifier for the OnProxyPacketReceived event.
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Network::RoomMember::CallbackHandle<Network::ProxyPacket> proxy_packet_received;
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protected:
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virtual std::unique_lock<std::mutex> LockService() override;
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};
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class BSDCFG final : public ServiceFramework<BSDCFG> {
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