mirror of
https://git.h3cjp.net/H3cJP/yuzu.git
synced 2024-11-14 21:02:47 +00:00
shader_decode: Implement ST_A
This commit is contained in:
parent
e3f1233ce1
commit
0c049e0a21
|
@ -52,6 +52,36 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, u32 pc) {
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
case OpCode::Id::ST_A: {
|
||||||
|
UNIMPLEMENTED_IF_MSG(instr.gpr8.Value() != Register::ZeroIndex,
|
||||||
|
"Indirect attribute loads are not supported");
|
||||||
|
UNIMPLEMENTED_IF_MSG((instr.attribute.fmt20.immediate.Value() % sizeof(u32)) != 0,
|
||||||
|
"Unaligned attribute loads are not supported");
|
||||||
|
|
||||||
|
u64 next_element = instr.attribute.fmt20.element;
|
||||||
|
auto next_index = static_cast<u64>(instr.attribute.fmt20.index.Value());
|
||||||
|
|
||||||
|
const auto StoreNextElement = [&](u32 reg_offset) {
|
||||||
|
const auto dest = GetOutputAttribute(static_cast<Attribute::Index>(next_index),
|
||||||
|
next_element, GetRegister(instr.gpr39));
|
||||||
|
const auto src = GetRegister(instr.gpr0.Value() + reg_offset);
|
||||||
|
|
||||||
|
bb.push_back(Operation(OperationCode::Assign, dest, src));
|
||||||
|
|
||||||
|
// Load the next attribute element into the following register. If the element
|
||||||
|
// to load goes beyond the vec4 size, load the first element of the next
|
||||||
|
// attribute.
|
||||||
|
next_element = (next_element + 1) % 4;
|
||||||
|
next_index = next_index + (next_element == 0 ? 1 : 0);
|
||||||
|
};
|
||||||
|
|
||||||
|
const u32 num_words = static_cast<u32>(instr.attribute.fmt20.size.Value()) + 1;
|
||||||
|
for (u32 reg_offset = 0; reg_offset < num_words; ++reg_offset) {
|
||||||
|
StoreNextElement(reg_offset);
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
default:
|
default:
|
||||||
UNIMPLEMENTED_MSG("Unhandled memory instruction: {}", opcode->get().GetName());
|
UNIMPLEMENTED_MSG("Unhandled memory instruction: {}", opcode->get().GetName());
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue