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https://git.h3cjp.net/H3cJP/yuzu.git
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vk_texture_cache: Implement generic texture cache on Vulkan
It currently ignores PBO linearizations since these should be dropped as soon as possible on OpenGL.
This commit is contained in:
parent
2b2712fa95
commit
09e17fbb0f
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@ -190,8 +190,11 @@ if (ENABLE_VULKAN)
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renderer_vulkan/vk_stream_buffer.h
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renderer_vulkan/vk_swapchain.cpp
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renderer_vulkan/vk_swapchain.h
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renderer_vulkan/vk_texture_cache.cpp
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renderer_vulkan/vk_texture_cache.h
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renderer_vulkan/vk_update_descriptor.cpp
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renderer_vulkan/vk_update_descriptor.h)
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renderer_vulkan/vk_update_descriptor.h
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)
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target_include_directories(video_core PRIVATE sirit ../../externals/Vulkan-Headers/include)
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target_compile_definitions(video_core PRIVATE HAS_VULKAN)
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@ -13,6 +13,7 @@
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#include "video_core/renderer_vulkan/declarations.h"
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#include "video_core/renderer_vulkan/vk_memory_manager.h"
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#include "video_core/renderer_vulkan/vk_resource_manager.h"
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namespace Vulkan {
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484
src/video_core/renderer_vulkan/vk_texture_cache.cpp
Normal file
484
src/video_core/renderer_vulkan/vk_texture_cache.cpp
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@ -0,0 +1,484 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <array>
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#include <cstddef>
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#include <cstring>
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#include <memory>
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#include <variant>
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#include <vector>
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#include "common/alignment.h"
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "core/core.h"
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#include "core/memory.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/morton.h"
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#include "video_core/renderer_vulkan/declarations.h"
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#include "video_core/renderer_vulkan/maxwell_to_vk.h"
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#include "video_core/renderer_vulkan/vk_device.h"
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#include "video_core/renderer_vulkan/vk_memory_manager.h"
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#include "video_core/renderer_vulkan/vk_rasterizer.h"
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#include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
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#include "video_core/renderer_vulkan/vk_texture_cache.h"
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#include "video_core/surface.h"
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#include "video_core/textures/convert.h"
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namespace Vulkan {
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using VideoCore::MortonSwizzle;
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using VideoCore::MortonSwizzleMode;
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using Tegra::Texture::SwizzleSource;
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using VideoCore::Surface::PixelFormat;
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using VideoCore::Surface::SurfaceCompression;
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using VideoCore::Surface::SurfaceTarget;
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namespace {
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vk::ImageType SurfaceTargetToImage(SurfaceTarget target) {
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switch (target) {
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case SurfaceTarget::Texture1D:
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case SurfaceTarget::Texture1DArray:
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return vk::ImageType::e1D;
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case SurfaceTarget::Texture2D:
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case SurfaceTarget::Texture2DArray:
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case SurfaceTarget::TextureCubemap:
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case SurfaceTarget::TextureCubeArray:
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return vk::ImageType::e2D;
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case SurfaceTarget::Texture3D:
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return vk::ImageType::e3D;
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}
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UNREACHABLE_MSG("Unknown texture target={}", static_cast<u32>(target));
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return {};
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}
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vk::ImageAspectFlags PixelFormatToImageAspect(PixelFormat pixel_format) {
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if (pixel_format < PixelFormat::MaxColorFormat) {
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return vk::ImageAspectFlagBits::eColor;
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} else if (pixel_format < PixelFormat::MaxDepthFormat) {
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return vk::ImageAspectFlagBits::eDepth;
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} else if (pixel_format < PixelFormat::MaxDepthStencilFormat) {
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return vk::ImageAspectFlagBits::eDepth | vk::ImageAspectFlagBits::eStencil;
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} else {
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UNREACHABLE_MSG("Invalid pixel format={}", static_cast<u32>(pixel_format));
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return vk::ImageAspectFlagBits::eColor;
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}
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}
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vk::ImageViewType GetImageViewType(SurfaceTarget target) {
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switch (target) {
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case SurfaceTarget::Texture1D:
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return vk::ImageViewType::e1D;
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case SurfaceTarget::Texture2D:
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return vk::ImageViewType::e2D;
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case SurfaceTarget::Texture3D:
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return vk::ImageViewType::e3D;
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case SurfaceTarget::Texture1DArray:
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return vk::ImageViewType::e1DArray;
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case SurfaceTarget::Texture2DArray:
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return vk::ImageViewType::e2DArray;
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case SurfaceTarget::TextureCubemap:
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return vk::ImageViewType::eCube;
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case SurfaceTarget::TextureCubeArray:
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return vk::ImageViewType::eCubeArray;
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case SurfaceTarget::TextureBuffer:
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break;
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}
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UNREACHABLE();
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return {};
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}
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UniqueBuffer CreateBuffer(const VKDevice& device, const SurfaceParams& params) {
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// TODO(Rodrigo): Move texture buffer creation to the buffer cache
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const vk::BufferCreateInfo buffer_ci({}, params.GetHostSizeInBytes(),
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vk::BufferUsageFlagBits::eUniformTexelBuffer |
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vk::BufferUsageFlagBits::eTransferSrc |
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vk::BufferUsageFlagBits::eTransferDst,
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vk::SharingMode::eExclusive, 0, nullptr);
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const auto dev = device.GetLogical();
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const auto& dld = device.GetDispatchLoader();
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return dev.createBufferUnique(buffer_ci, nullptr, dld);
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}
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vk::BufferViewCreateInfo GenerateBufferViewCreateInfo(const VKDevice& device,
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const SurfaceParams& params,
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vk::Buffer buffer) {
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ASSERT(params.IsBuffer());
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const auto format =
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MaxwellToVK::SurfaceFormat(device, FormatType::Buffer, params.pixel_format).format;
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return vk::BufferViewCreateInfo({}, buffer, format, 0, params.GetHostSizeInBytes());
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}
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vk::ImageCreateInfo GenerateImageCreateInfo(const VKDevice& device, const SurfaceParams& params) {
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constexpr auto sample_count = vk::SampleCountFlagBits::e1;
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constexpr auto tiling = vk::ImageTiling::eOptimal;
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ASSERT(!params.IsBuffer());
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const auto [format, attachable, storage] =
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MaxwellToVK::SurfaceFormat(device, FormatType::Optimal, params.pixel_format);
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auto image_usage = vk::ImageUsageFlagBits::eSampled | vk::ImageUsageFlagBits::eTransferDst |
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vk::ImageUsageFlagBits::eTransferSrc;
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if (attachable) {
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image_usage |= params.IsPixelFormatZeta() ? vk::ImageUsageFlagBits::eDepthStencilAttachment
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: vk::ImageUsageFlagBits::eColorAttachment;
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}
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if (storage) {
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image_usage |= vk::ImageUsageFlagBits::eStorage;
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}
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vk::ImageCreateFlags flags;
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vk::Extent3D extent;
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switch (params.target) {
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case SurfaceTarget::TextureCubemap:
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case SurfaceTarget::TextureCubeArray:
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flags |= vk::ImageCreateFlagBits::eCubeCompatible;
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[[fallthrough]];
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case SurfaceTarget::Texture1D:
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case SurfaceTarget::Texture1DArray:
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case SurfaceTarget::Texture2D:
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case SurfaceTarget::Texture2DArray:
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extent = vk::Extent3D(params.width, params.height, 1);
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break;
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case SurfaceTarget::Texture3D:
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extent = vk::Extent3D(params.width, params.height, params.depth);
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break;
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case SurfaceTarget::TextureBuffer:
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UNREACHABLE();
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}
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return vk::ImageCreateInfo(flags, SurfaceTargetToImage(params.target), format, extent,
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params.num_levels, static_cast<u32>(params.GetNumLayers()),
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sample_count, tiling, image_usage, vk::SharingMode::eExclusive, 0,
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nullptr, vk::ImageLayout::eUndefined);
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}
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} // Anonymous namespace
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CachedSurface::CachedSurface(Core::System& system, const VKDevice& device,
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VKResourceManager& resource_manager, VKMemoryManager& memory_manager,
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VKScheduler& scheduler, VKStagingBufferPool& staging_pool,
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GPUVAddr gpu_addr, const SurfaceParams& params)
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: SurfaceBase<View>{gpu_addr, params}, system{system}, device{device},
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resource_manager{resource_manager}, memory_manager{memory_manager}, scheduler{scheduler},
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staging_pool{staging_pool} {
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if (params.IsBuffer()) {
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buffer = CreateBuffer(device, params);
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commit = memory_manager.Commit(*buffer, false);
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const auto buffer_view_ci = GenerateBufferViewCreateInfo(device, params, *buffer);
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format = buffer_view_ci.format;
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const auto dev = device.GetLogical();
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const auto& dld = device.GetDispatchLoader();
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buffer_view = dev.createBufferViewUnique(buffer_view_ci, nullptr, dld);
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} else {
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const auto image_ci = GenerateImageCreateInfo(device, params);
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format = image_ci.format;
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image.emplace(device, scheduler, image_ci, PixelFormatToImageAspect(params.pixel_format));
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commit = memory_manager.Commit(image->GetHandle(), false);
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}
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// TODO(Rodrigo): Move this to a virtual function.
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main_view = CreateViewInner(
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ViewParams(params.target, 0, static_cast<u32>(params.GetNumLayers()), 0, params.num_levels),
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true);
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}
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CachedSurface::~CachedSurface() = default;
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void CachedSurface::UploadTexture(const std::vector<u8>& staging_buffer) {
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// To upload data we have to be outside of a renderpass
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scheduler.RequestOutsideRenderPassOperationContext();
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if (params.IsBuffer()) {
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UploadBuffer(staging_buffer);
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} else {
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UploadImage(staging_buffer);
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}
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}
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void CachedSurface::DownloadTexture(std::vector<u8>& staging_buffer) {
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UNIMPLEMENTED_IF(params.IsBuffer());
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if (params.pixel_format == VideoCore::Surface::PixelFormat::A1B5G5R5U) {
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LOG_WARNING(Render_Vulkan, "A1B5G5R5 flushing is stubbed");
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}
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// We can't copy images to buffers inside a renderpass
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scheduler.RequestOutsideRenderPassOperationContext();
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FullTransition(vk::PipelineStageFlagBits::eTransfer, vk::AccessFlagBits::eTransferRead,
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vk::ImageLayout::eTransferSrcOptimal);
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const auto& buffer = staging_pool.GetUnusedBuffer(host_memory_size, true);
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// TODO(Rodrigo): Do this in a single copy
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for (u32 level = 0; level < params.num_levels; ++level) {
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scheduler.Record([image = image->GetHandle(), buffer = *buffer.handle,
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copy = GetBufferImageCopy(level)](auto cmdbuf, auto& dld) {
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cmdbuf.copyImageToBuffer(image, vk::ImageLayout::eTransferSrcOptimal, buffer, {copy},
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dld);
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});
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}
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scheduler.Finish();
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// TODO(Rodrigo): Use an intern buffer for staging buffers and avoid this unnecesary memcpy.
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std::memcpy(staging_buffer.data(), buffer.commit->Map(host_memory_size), host_memory_size);
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}
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void CachedSurface::DecorateSurfaceName() {
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// TODO(Rodrigo): Add name decorations
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}
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View CachedSurface::CreateView(const ViewParams& params) {
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return CreateViewInner(params, false);
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}
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View CachedSurface::CreateViewInner(const ViewParams& params, bool is_proxy) {
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auto view = std::make_shared<CachedSurfaceView>(device, *this, params, is_proxy);
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views[params] = view;
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// TODO(Rodrigo): Add name decorations
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return view;
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}
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void CachedSurface::UploadBuffer(const std::vector<u8>& staging_buffer) {
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const auto& src_buffer = staging_pool.GetUnusedBuffer(host_memory_size, true);
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std::memcpy(src_buffer.commit->Map(host_memory_size), staging_buffer.data(), host_memory_size);
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scheduler.Record([src_buffer = *src_buffer.handle, dst_buffer = *buffer,
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size = params.GetHostSizeInBytes()](auto cmdbuf, auto& dld) {
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const vk::BufferCopy copy(0, 0, size);
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cmdbuf.copyBuffer(src_buffer, dst_buffer, {copy}, dld);
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cmdbuf.pipelineBarrier(
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vk::PipelineStageFlagBits::eTransfer, vk::PipelineStageFlagBits::eVertexShader, {}, {},
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{vk::BufferMemoryBarrier(vk::AccessFlagBits::eTransferWrite,
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vk::AccessFlagBits::eShaderRead, 0, 0, dst_buffer, 0, size)},
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{}, dld);
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});
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}
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void CachedSurface::UploadImage(const std::vector<u8>& staging_buffer) {
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const auto& src_buffer = staging_pool.GetUnusedBuffer(host_memory_size, true);
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std::memcpy(src_buffer.commit->Map(host_memory_size), staging_buffer.data(), host_memory_size);
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FullTransition(vk::PipelineStageFlagBits::eTransfer, vk::AccessFlagBits::eTransferWrite,
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vk::ImageLayout::eTransferDstOptimal);
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for (u32 level = 0; level < params.num_levels; ++level) {
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vk::BufferImageCopy copy = GetBufferImageCopy(level);
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const auto& dld = device.GetDispatchLoader();
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if (image->GetAspectMask() ==
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(vk::ImageAspectFlagBits::eDepth | vk::ImageAspectFlagBits::eStencil)) {
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vk::BufferImageCopy depth = copy;
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vk::BufferImageCopy stencil = copy;
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depth.imageSubresource.aspectMask = vk::ImageAspectFlagBits::eDepth;
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stencil.imageSubresource.aspectMask = vk::ImageAspectFlagBits::eStencil;
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scheduler.Record([buffer = *src_buffer.handle, image = image->GetHandle(), depth,
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stencil](auto cmdbuf, auto& dld) {
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cmdbuf.copyBufferToImage(buffer, image, vk::ImageLayout::eTransferDstOptimal,
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{depth, stencil}, dld);
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});
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} else {
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scheduler.Record([buffer = *src_buffer.handle, image = image->GetHandle(),
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copy](auto cmdbuf, auto& dld) {
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cmdbuf.copyBufferToImage(buffer, image, vk::ImageLayout::eTransferDstOptimal,
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{copy}, dld);
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});
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}
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}
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}
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vk::BufferImageCopy CachedSurface::GetBufferImageCopy(u32 level) const {
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const u32 vk_depth = params.target == SurfaceTarget::Texture3D ? params.GetMipDepth(level) : 1;
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const auto compression_type = params.GetCompressionType();
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const std::size_t mip_offset = compression_type == SurfaceCompression::Converted
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? params.GetConvertedMipmapOffset(level)
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: params.GetHostMipmapLevelOffset(level);
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return vk::BufferImageCopy(
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mip_offset, 0, 0,
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{image->GetAspectMask(), level, 0, static_cast<u32>(params.GetNumLayers())}, {0, 0, 0},
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{params.GetMipWidth(level), params.GetMipHeight(level), vk_depth});
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}
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vk::ImageSubresourceRange CachedSurface::GetImageSubresourceRange() const {
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return {image->GetAspectMask(), 0, params.num_levels, 0,
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static_cast<u32>(params.GetNumLayers())};
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}
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CachedSurfaceView::CachedSurfaceView(const VKDevice& device, CachedSurface& surface,
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const ViewParams& params, bool is_proxy)
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: VideoCommon::ViewBase{params}, params{surface.GetSurfaceParams()},
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image{surface.GetImageHandle()}, buffer_view{surface.GetBufferViewHandle()},
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aspect_mask{surface.GetAspectMask()}, device{device}, surface{surface},
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base_layer{params.base_layer}, num_layers{params.num_layers}, base_level{params.base_level},
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num_levels{params.num_levels} {
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if (image) {
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image_view_type = GetImageViewType(params.target);
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}
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}
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CachedSurfaceView::~CachedSurfaceView() = default;
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vk::ImageView CachedSurfaceView::GetHandle(SwizzleSource x_source, SwizzleSource y_source,
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SwizzleSource z_source, SwizzleSource w_source) {
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const u32 swizzle = EncodeSwizzle(x_source, y_source, z_source, w_source);
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if (last_image_view && last_swizzle == swizzle) {
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return last_image_view;
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}
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last_swizzle = swizzle;
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const auto [entry, is_cache_miss] = view_cache.try_emplace(swizzle);
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auto& image_view = entry->second;
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if (!is_cache_miss) {
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return last_image_view = *image_view;
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}
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auto swizzle_x = MaxwellToVK::SwizzleSource(x_source);
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auto swizzle_y = MaxwellToVK::SwizzleSource(y_source);
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auto swizzle_z = MaxwellToVK::SwizzleSource(z_source);
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auto swizzle_w = MaxwellToVK::SwizzleSource(w_source);
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if (params.pixel_format == VideoCore::Surface::PixelFormat::A1B5G5R5U) {
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// A1B5G5R5 is implemented as A1R5G5B5, we have to change the swizzle here.
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std::swap(swizzle_x, swizzle_z);
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}
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// Games can sample depth or stencil values on textures. This is decided by the swizzle value on
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// hardware. To emulate this on Vulkan we specify it in the aspect.
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vk::ImageAspectFlags aspect = aspect_mask;
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if (aspect == (vk::ImageAspectFlagBits::eDepth | vk::ImageAspectFlagBits::eStencil)) {
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UNIMPLEMENTED_IF(x_source != SwizzleSource::R && x_source != SwizzleSource::G);
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const bool is_first = x_source == SwizzleSource::R;
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switch (params.pixel_format) {
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case VideoCore::Surface::PixelFormat::Z24S8:
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case VideoCore::Surface::PixelFormat::Z32FS8:
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aspect = is_first ? vk::ImageAspectFlagBits::eDepth : vk::ImageAspectFlagBits::eStencil;
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break;
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case VideoCore::Surface::PixelFormat::S8Z24:
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aspect = is_first ? vk::ImageAspectFlagBits::eStencil : vk::ImageAspectFlagBits::eDepth;
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break;
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default:
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aspect = vk::ImageAspectFlagBits::eDepth;
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UNIMPLEMENTED();
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}
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// Vulkan doesn't seem to understand swizzling of a depth stencil image, use identity
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swizzle_x = vk::ComponentSwizzle::eR;
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swizzle_y = vk::ComponentSwizzle::eG;
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swizzle_z = vk::ComponentSwizzle::eB;
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swizzle_w = vk::ComponentSwizzle::eA;
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}
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const vk::ImageViewCreateInfo image_view_ci(
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{}, surface.GetImageHandle(), image_view_type, surface.GetImage().GetFormat(),
|
||||
{swizzle_x, swizzle_y, swizzle_z, swizzle_w},
|
||||
{aspect, base_level, num_levels, base_layer, num_layers});
|
||||
|
||||
const auto dev = device.GetLogical();
|
||||
image_view = dev.createImageViewUnique(image_view_ci, nullptr, device.GetDispatchLoader());
|
||||
return last_image_view = *image_view;
|
||||
}
|
||||
|
||||
bool CachedSurfaceView::IsOverlapping(const View& rhs) const {
|
||||
// TODO(Rodrigo): Also test for layer and mip level overlaps.
|
||||
return &surface == &rhs->surface;
|
||||
}
|
||||
|
||||
VKTextureCache::VKTextureCache(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
|
||||
const VKDevice& device, VKResourceManager& resource_manager,
|
||||
VKMemoryManager& memory_manager, VKScheduler& scheduler,
|
||||
VKStagingBufferPool& staging_pool)
|
||||
: TextureCache(system, rasterizer), device{device}, resource_manager{resource_manager},
|
||||
memory_manager{memory_manager}, scheduler{scheduler}, staging_pool{staging_pool} {}
|
||||
|
||||
VKTextureCache::~VKTextureCache() = default;
|
||||
|
||||
Surface VKTextureCache::CreateSurface(GPUVAddr gpu_addr, const SurfaceParams& params) {
|
||||
return std::make_shared<CachedSurface>(system, device, resource_manager, memory_manager,
|
||||
scheduler, staging_pool, gpu_addr, params);
|
||||
}
|
||||
|
||||
void VKTextureCache::ImageCopy(Surface& src_surface, Surface& dst_surface,
|
||||
const VideoCommon::CopyParams& copy_params) {
|
||||
const bool src_3d = src_surface->GetSurfaceParams().target == SurfaceTarget::Texture3D;
|
||||
const bool dst_3d = dst_surface->GetSurfaceParams().target == SurfaceTarget::Texture3D;
|
||||
UNIMPLEMENTED_IF(src_3d);
|
||||
|
||||
// The texture cache handles depth in OpenGL terms, we have to handle it as subresource and
|
||||
// dimension respectively.
|
||||
const u32 dst_base_layer = dst_3d ? 0 : copy_params.dest_z;
|
||||
const u32 dst_offset_z = dst_3d ? copy_params.dest_z : 0;
|
||||
|
||||
const u32 extent_z = dst_3d ? copy_params.depth : 1;
|
||||
const u32 num_layers = dst_3d ? 1 : copy_params.depth;
|
||||
|
||||
// We can't copy inside a renderpass
|
||||
scheduler.RequestOutsideRenderPassOperationContext();
|
||||
|
||||
src_surface->Transition(copy_params.source_z, copy_params.depth, copy_params.source_level, 1,
|
||||
vk::PipelineStageFlagBits::eTransfer, vk::AccessFlagBits::eTransferRead,
|
||||
vk::ImageLayout::eTransferSrcOptimal);
|
||||
dst_surface->Transition(
|
||||
dst_base_layer, num_layers, copy_params.dest_level, 1, vk::PipelineStageFlagBits::eTransfer,
|
||||
vk::AccessFlagBits::eTransferWrite, vk::ImageLayout::eTransferDstOptimal);
|
||||
|
||||
const auto& dld{device.GetDispatchLoader()};
|
||||
const vk::ImageSubresourceLayers src_subresource(
|
||||
src_surface->GetAspectMask(), copy_params.source_level, copy_params.source_z, num_layers);
|
||||
const vk::ImageSubresourceLayers dst_subresource(
|
||||
dst_surface->GetAspectMask(), copy_params.dest_level, dst_base_layer, num_layers);
|
||||
const vk::Offset3D src_offset(copy_params.source_x, copy_params.source_y, 0);
|
||||
const vk::Offset3D dst_offset(copy_params.dest_x, copy_params.dest_y, dst_offset_z);
|
||||
const vk::Extent3D extent(copy_params.width, copy_params.height, extent_z);
|
||||
const vk::ImageCopy copy(src_subresource, src_offset, dst_subresource, dst_offset, extent);
|
||||
const vk::Image src_image = src_surface->GetImageHandle();
|
||||
const vk::Image dst_image = dst_surface->GetImageHandle();
|
||||
scheduler.Record([src_image, dst_image, copy](auto cmdbuf, auto& dld) {
|
||||
cmdbuf.copyImage(src_image, vk::ImageLayout::eTransferSrcOptimal, dst_image,
|
||||
vk::ImageLayout::eTransferDstOptimal, {copy}, dld);
|
||||
});
|
||||
}
|
||||
|
||||
void VKTextureCache::ImageBlit(View& src_view, View& dst_view,
|
||||
const Tegra::Engines::Fermi2D::Config& copy_config) {
|
||||
// We can't blit inside a renderpass
|
||||
scheduler.RequestOutsideRenderPassOperationContext();
|
||||
|
||||
src_view->Transition(vk::ImageLayout::eTransferSrcOptimal, vk::PipelineStageFlagBits::eTransfer,
|
||||
vk::AccessFlagBits::eTransferRead);
|
||||
dst_view->Transition(vk::ImageLayout::eTransferDstOptimal, vk::PipelineStageFlagBits::eTransfer,
|
||||
vk::AccessFlagBits::eTransferWrite);
|
||||
|
||||
const auto& cfg = copy_config;
|
||||
const auto src_top_left = vk::Offset3D(cfg.src_rect.left, cfg.src_rect.top, 0);
|
||||
const auto src_bot_right = vk::Offset3D(cfg.src_rect.right, cfg.src_rect.bottom, 1);
|
||||
const auto dst_top_left = vk::Offset3D(cfg.dst_rect.left, cfg.dst_rect.top, 0);
|
||||
const auto dst_bot_right = vk::Offset3D(cfg.dst_rect.right, cfg.dst_rect.bottom, 1);
|
||||
const vk::ImageBlit blit(src_view->GetImageSubresourceLayers(), {src_top_left, src_bot_right},
|
||||
dst_view->GetImageSubresourceLayers(), {dst_top_left, dst_bot_right});
|
||||
const bool is_linear = copy_config.filter == Tegra::Engines::Fermi2D::Filter::Linear;
|
||||
|
||||
const auto& dld{device.GetDispatchLoader()};
|
||||
scheduler.Record([src_image = src_view->GetImage(), dst_image = dst_view->GetImage(), blit,
|
||||
is_linear](auto cmdbuf, auto& dld) {
|
||||
cmdbuf.blitImage(src_image, vk::ImageLayout::eTransferSrcOptimal, dst_image,
|
||||
vk::ImageLayout::eTransferDstOptimal, {blit},
|
||||
is_linear ? vk::Filter::eLinear : vk::Filter::eNearest, dld);
|
||||
});
|
||||
}
|
||||
|
||||
void VKTextureCache::BufferCopy(Surface& src_surface, Surface& dst_surface) {
|
||||
// Currently unimplemented. PBO copies should be dropped and we should use a render pass to
|
||||
// convert from color to depth and viceversa.
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
244
src/video_core/renderer_vulkan/vk_texture_cache.h
Normal file
244
src/video_core/renderer_vulkan/vk_texture_cache.h
Normal file
|
@ -0,0 +1,244 @@
|
|||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <tuple>
|
||||
#include <unordered_map>
|
||||
|
||||
#include <boost/functional/hash.hpp>
|
||||
#include <boost/icl/interval_map.hpp>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/hash.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/math_util.h"
|
||||
#include "video_core/gpu.h"
|
||||
#include "video_core/rasterizer_cache.h"
|
||||
#include "video_core/renderer_vulkan/declarations.h"
|
||||
#include "video_core/renderer_vulkan/vk_image.h"
|
||||
#include "video_core/renderer_vulkan/vk_memory_manager.h"
|
||||
#include "video_core/renderer_vulkan/vk_scheduler.h"
|
||||
#include "video_core/surface.h"
|
||||
#include "video_core/texture_cache/surface_base.h"
|
||||
#include "video_core/texture_cache/texture_cache.h"
|
||||
#include "video_core/textures/decoders.h"
|
||||
#include "video_core/textures/texture.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace VideoCore {
|
||||
class RasterizerInterface;
|
||||
}
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
class RasterizerVulkan;
|
||||
class VKDevice;
|
||||
class VKResourceManager;
|
||||
class VKScheduler;
|
||||
class VKStagingBufferPool;
|
||||
|
||||
class CachedSurfaceView;
|
||||
class CachedSurface;
|
||||
|
||||
using Surface = std::shared_ptr<CachedSurface>;
|
||||
using View = std::shared_ptr<CachedSurfaceView>;
|
||||
using TextureCacheBase = VideoCommon::TextureCache<Surface, View>;
|
||||
|
||||
using VideoCommon::SurfaceParams;
|
||||
using VideoCommon::ViewParams;
|
||||
|
||||
class CachedSurface final : public VideoCommon::SurfaceBase<View> {
|
||||
friend CachedSurfaceView;
|
||||
|
||||
public:
|
||||
explicit CachedSurface(Core::System& system, const VKDevice& device,
|
||||
VKResourceManager& resource_manager, VKMemoryManager& memory_manager,
|
||||
VKScheduler& scheduler, VKStagingBufferPool& staging_pool,
|
||||
GPUVAddr gpu_addr, const SurfaceParams& params);
|
||||
~CachedSurface();
|
||||
|
||||
void UploadTexture(const std::vector<u8>& staging_buffer) override;
|
||||
void DownloadTexture(std::vector<u8>& staging_buffer) override;
|
||||
|
||||
void FullTransition(vk::PipelineStageFlags new_stage_mask, vk::AccessFlags new_access,
|
||||
vk::ImageLayout new_layout) {
|
||||
image->Transition(0, static_cast<u32>(params.GetNumLayers()), 0, params.num_levels,
|
||||
new_stage_mask, new_access, new_layout);
|
||||
}
|
||||
|
||||
void Transition(u32 base_layer, u32 num_layers, u32 base_level, u32 num_levels,
|
||||
vk::PipelineStageFlags new_stage_mask, vk::AccessFlags new_access,
|
||||
vk::ImageLayout new_layout) {
|
||||
image->Transition(base_layer, num_layers, base_level, num_levels, new_stage_mask,
|
||||
new_access, new_layout);
|
||||
}
|
||||
|
||||
VKImage& GetImage() {
|
||||
return *image;
|
||||
}
|
||||
|
||||
const VKImage& GetImage() const {
|
||||
return *image;
|
||||
}
|
||||
|
||||
vk::Image GetImageHandle() const {
|
||||
return image->GetHandle();
|
||||
}
|
||||
|
||||
vk::ImageAspectFlags GetAspectMask() const {
|
||||
return image->GetAspectMask();
|
||||
}
|
||||
|
||||
vk::BufferView GetBufferViewHandle() const {
|
||||
return *buffer_view;
|
||||
}
|
||||
|
||||
protected:
|
||||
void DecorateSurfaceName();
|
||||
|
||||
View CreateView(const ViewParams& params) override;
|
||||
View CreateViewInner(const ViewParams& params, bool is_proxy);
|
||||
|
||||
private:
|
||||
void UploadBuffer(const std::vector<u8>& staging_buffer);
|
||||
|
||||
void UploadImage(const std::vector<u8>& staging_buffer);
|
||||
|
||||
vk::BufferImageCopy GetBufferImageCopy(u32 level) const;
|
||||
|
||||
vk::ImageSubresourceRange GetImageSubresourceRange() const;
|
||||
|
||||
Core::System& system;
|
||||
const VKDevice& device;
|
||||
VKResourceManager& resource_manager;
|
||||
VKMemoryManager& memory_manager;
|
||||
VKScheduler& scheduler;
|
||||
VKStagingBufferPool& staging_pool;
|
||||
|
||||
std::optional<VKImage> image;
|
||||
UniqueBuffer buffer;
|
||||
UniqueBufferView buffer_view;
|
||||
VKMemoryCommit commit;
|
||||
|
||||
vk::Format format;
|
||||
};
|
||||
|
||||
class CachedSurfaceView final : public VideoCommon::ViewBase {
|
||||
public:
|
||||
explicit CachedSurfaceView(const VKDevice& device, CachedSurface& surface,
|
||||
const ViewParams& params, bool is_proxy);
|
||||
~CachedSurfaceView();
|
||||
|
||||
vk::ImageView GetHandle(Tegra::Texture::SwizzleSource x_source,
|
||||
Tegra::Texture::SwizzleSource y_source,
|
||||
Tegra::Texture::SwizzleSource z_source,
|
||||
Tegra::Texture::SwizzleSource w_source);
|
||||
|
||||
bool IsOverlapping(const View& rhs) const;
|
||||
|
||||
vk::ImageView GetHandle() {
|
||||
return GetHandle(Tegra::Texture::SwizzleSource::R, Tegra::Texture::SwizzleSource::G,
|
||||
Tegra::Texture::SwizzleSource::B, Tegra::Texture::SwizzleSource::A);
|
||||
}
|
||||
|
||||
u32 GetWidth() const {
|
||||
return params.GetMipWidth(base_level);
|
||||
}
|
||||
|
||||
u32 GetHeight() const {
|
||||
return params.GetMipHeight(base_level);
|
||||
}
|
||||
|
||||
bool IsBufferView() const {
|
||||
return buffer_view;
|
||||
}
|
||||
|
||||
vk::Image GetImage() const {
|
||||
return image;
|
||||
}
|
||||
|
||||
vk::BufferView GetBufferView() const {
|
||||
return buffer_view;
|
||||
}
|
||||
|
||||
vk::ImageSubresourceRange GetImageSubresourceRange() const {
|
||||
return {aspect_mask, base_level, num_levels, base_layer, num_layers};
|
||||
}
|
||||
|
||||
vk::ImageSubresourceLayers GetImageSubresourceLayers() const {
|
||||
return {surface.GetAspectMask(), base_level, base_layer, num_layers};
|
||||
}
|
||||
|
||||
void Transition(vk::ImageLayout new_layout, vk::PipelineStageFlags new_stage_mask,
|
||||
vk::AccessFlags new_access) const {
|
||||
surface.Transition(base_layer, num_layers, base_level, num_levels, new_stage_mask,
|
||||
new_access, new_layout);
|
||||
}
|
||||
|
||||
void MarkAsModified(u64 tick) {
|
||||
surface.MarkAsModified(true, tick);
|
||||
}
|
||||
|
||||
private:
|
||||
static u32 EncodeSwizzle(Tegra::Texture::SwizzleSource x_source,
|
||||
Tegra::Texture::SwizzleSource y_source,
|
||||
Tegra::Texture::SwizzleSource z_source,
|
||||
Tegra::Texture::SwizzleSource w_source) {
|
||||
return (static_cast<u32>(x_source) << 24) | (static_cast<u32>(y_source) << 16) |
|
||||
(static_cast<u32>(z_source) << 8) | static_cast<u32>(w_source);
|
||||
}
|
||||
|
||||
// Store a copy of these values to avoid double dereference when reading them
|
||||
const SurfaceParams params;
|
||||
const vk::Image image;
|
||||
const vk::BufferView buffer_view;
|
||||
const vk::ImageAspectFlags aspect_mask;
|
||||
|
||||
const VKDevice& device;
|
||||
CachedSurface& surface;
|
||||
const u32 base_layer;
|
||||
const u32 num_layers;
|
||||
const u32 base_level;
|
||||
const u32 num_levels;
|
||||
vk::ImageViewType image_view_type{};
|
||||
|
||||
vk::ImageView last_image_view;
|
||||
u32 last_swizzle{};
|
||||
|
||||
std::unordered_map<u32, UniqueImageView> view_cache;
|
||||
};
|
||||
|
||||
class VKTextureCache final : public TextureCacheBase {
|
||||
public:
|
||||
explicit VKTextureCache(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
|
||||
const VKDevice& device, VKResourceManager& resource_manager,
|
||||
VKMemoryManager& memory_manager, VKScheduler& scheduler,
|
||||
VKStagingBufferPool& staging_pool);
|
||||
~VKTextureCache();
|
||||
|
||||
private:
|
||||
Surface CreateSurface(GPUVAddr gpu_addr, const SurfaceParams& params) override;
|
||||
|
||||
void ImageCopy(Surface& src_surface, Surface& dst_surface,
|
||||
const VideoCommon::CopyParams& copy_params) override;
|
||||
|
||||
void ImageBlit(View& src_view, View& dst_view,
|
||||
const Tegra::Engines::Fermi2D::Config& copy_config) override;
|
||||
|
||||
void BufferCopy(Surface& src_surface, Surface& dst_surface) override;
|
||||
|
||||
const VKDevice& device;
|
||||
VKResourceManager& resource_manager;
|
||||
VKMemoryManager& memory_manager;
|
||||
VKScheduler& scheduler;
|
||||
VKStagingBufferPool& staging_pool;
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
Loading…
Reference in a new issue