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https://git.h3cjp.net/H3cJP/yuzu.git
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const fixes
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b7a938e817
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@ -320,7 +320,7 @@ GRenderWindow::~GRenderWindow() {
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void GRenderWindow::OnFrameDisplayed() {
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input_subsystem->GetTas()->UpdateThread();
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TasInput::TasState new_tas_state = std::get<0>(input_subsystem->GetTas()->GetStatus());
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const TasInput::TasState new_tas_state = std::get<0>(input_subsystem->GetTas()->GetStatus());
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if (!first_frame) {
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last_tas_state = new_tas_state;
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@ -2831,7 +2831,7 @@ void GMainWindow::OnTasRecord() {
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if (!emulation_running) {
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return;
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}
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bool is_recording = input_subsystem->GetTas()->Record();
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const bool is_recording = input_subsystem->GetTas()->Record();
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if (!is_recording) {
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const auto res =
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QMessageBox::question(this, tr("TAS Recording"), tr("Overwrite file of player 1?"),
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@ -3042,7 +3042,7 @@ void GMainWindow::OnTasStateChanged() {
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bool is_running = false;
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bool is_recording = false;
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if (emulation_running) {
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TasInput::TasState tas_status = std::get<0>(input_subsystem->GetTas()->GetStatus());
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const TasInput::TasState tas_status = std::get<0>(input_subsystem->GetTas()->GetStatus());
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is_running = tas_status == TasInput::TasState::Running;
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is_recording = tas_status == TasInput::TasState::Recording;
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}
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