mirror of
https://git.h3cjp.net/H3cJP/yuzu.git
synced 2024-11-14 13:42:56 +00:00
gl_rasterizer: Split VAO and VB setup functions.
This commit is contained in:
parent
dd321dc85f
commit
0590dd2971
|
@ -33,7 +33,8 @@ using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
|||
using PixelFormat = VideoCore::Surface::PixelFormat;
|
||||
using SurfaceType = VideoCore::Surface::SurfaceType;
|
||||
|
||||
MICROPROFILE_DEFINE(OpenGL_VAO, "OpenGL", "Vertex Array Setup", MP_RGB(128, 128, 192));
|
||||
MICROPROFILE_DEFINE(OpenGL_VAO, "OpenGL", "Vertex Format Setup", MP_RGB(128, 128, 192));
|
||||
MICROPROFILE_DEFINE(OpenGL_VB, "OpenGL", "Vertex Buffer Setup", MP_RGB(128, 128, 192));
|
||||
MICROPROFILE_DEFINE(OpenGL_Shader, "OpenGL", "Shader Setup", MP_RGB(128, 128, 192));
|
||||
MICROPROFILE_DEFINE(OpenGL_UBO, "OpenGL", "Const Buffer Setup", MP_RGB(128, 128, 192));
|
||||
MICROPROFILE_DEFINE(OpenGL_Index, "OpenGL", "Index Buffer Setup", MP_RGB(128, 128, 192));
|
||||
|
@ -122,7 +123,7 @@ RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo
|
|||
|
||||
RasterizerOpenGL::~RasterizerOpenGL() {}
|
||||
|
||||
void RasterizerOpenGL::SetupVertexArrays() {
|
||||
void RasterizerOpenGL::SetupVertexFormat() {
|
||||
MICROPROFILE_SCOPE(OpenGL_VAO);
|
||||
const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
|
||||
const auto& regs = gpu.regs;
|
||||
|
@ -175,8 +176,13 @@ void RasterizerOpenGL::SetupVertexArrays() {
|
|||
}
|
||||
}
|
||||
state.draw.vertex_array = VAO.handle;
|
||||
state.draw.vertex_buffer = buffer_cache.GetHandle();
|
||||
state.Apply();
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SetupVertexBuffer() {
|
||||
MICROPROFILE_SCOPE(OpenGL_VB);
|
||||
const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
|
||||
const auto& regs = gpu.regs;
|
||||
|
||||
// Upload all guest vertex arrays sequentially to our buffer
|
||||
for (u32 index = 0; index < Maxwell::NumVertexArrays; ++index) {
|
||||
|
@ -203,6 +209,9 @@ void RasterizerOpenGL::SetupVertexArrays() {
|
|||
glVertexBindingDivisor(index, 0);
|
||||
}
|
||||
}
|
||||
|
||||
// Implicit set by glBindVertexBuffer. Stupid glstate handling...
|
||||
state.draw.vertex_buffer = buffer_cache.GetHandle();
|
||||
}
|
||||
|
||||
DrawParameters RasterizerOpenGL::SetupDraw() {
|
||||
|
@ -621,7 +630,8 @@ void RasterizerOpenGL::DrawArrays() {
|
|||
|
||||
buffer_cache.Map(buffer_size);
|
||||
|
||||
SetupVertexArrays();
|
||||
SetupVertexFormat();
|
||||
SetupVertexBuffer();
|
||||
DrawParameters params = SetupDraw();
|
||||
SetupShaders(params.primitive_mode);
|
||||
|
||||
|
|
|
@ -207,7 +207,8 @@ private:
|
|||
|
||||
std::size_t CalculateIndexBufferSize() const;
|
||||
|
||||
void SetupVertexArrays();
|
||||
void SetupVertexFormat();
|
||||
void SetupVertexBuffer();
|
||||
|
||||
DrawParameters SetupDraw();
|
||||
|
||||
|
|
Loading…
Reference in a new issue