mirror of
https://git.h3cjp.net/H3cJP/yuzu.git
synced 2024-11-15 10:52:49 +00:00
Stop the columns resizing on NAND install
This commit is contained in:
parent
91f559a71f
commit
04e52ffed0
|
@ -328,18 +328,14 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvide
|
|||
tree_view->setContextMenuPolicy(Qt::CustomContextMenu);
|
||||
tree_view->setStyleSheet(QStringLiteral("QTreeView{ border: none; }"));
|
||||
|
||||
item_model->insertColumns(0, UISettings::values.show_add_ons ? COLUMN_COUNT : COLUMN_COUNT - 1);
|
||||
item_model->insertColumns(0, COLUMN_COUNT);
|
||||
item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name"));
|
||||
item_model->setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, tr("Compatibility"));
|
||||
|
||||
if (UISettings::values.show_add_ons) {
|
||||
item_model->setHeaderData(COLUMN_ADD_ONS, Qt::Horizontal, tr("Add-ons"));
|
||||
tree_view->setColumnHidden(COLUMN_ADD_ONS, !UISettings::values.show_add_ons);
|
||||
item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type"));
|
||||
item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size"));
|
||||
} else {
|
||||
item_model->setHeaderData(COLUMN_FILE_TYPE - 1, Qt::Horizontal, tr("File type"));
|
||||
item_model->setHeaderData(COLUMN_SIZE - 1, Qt::Horizontal, tr("Size"));
|
||||
}
|
||||
item_model->setSortRole(GameListItemPath::SortRole);
|
||||
|
||||
connect(main_window, &GMainWindow::UpdateThemedIcons, this, &GameList::OnUpdateThemedIcons);
|
||||
|
@ -347,7 +343,11 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvide
|
|||
connect(tree_view, &QTreeView::customContextMenuRequested, this, &GameList::PopupContextMenu);
|
||||
connect(tree_view, &QTreeView::expanded, this, &GameList::OnItemExpanded);
|
||||
connect(tree_view, &QTreeView::collapsed, this, &GameList::OnItemExpanded);
|
||||
|
||||
connect(tree_view->header(), &QHeaderView::sectionResized, this,
|
||||
&GameList::SaveInterfaceLayout);
|
||||
connect(tree_view->header(), &QHeaderView::sectionMoved, this, &GameList::SaveInterfaceLayout);
|
||||
connect(tree_view->header(), &QHeaderView::sortIndicatorChanged, this,
|
||||
&GameList::SaveInterfaceLayout);
|
||||
// We must register all custom types with the Qt Automoc system so that we are able to use
|
||||
// it with signals/slots. In this case, QList falls under the umbrells of custom types.
|
||||
qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>");
|
||||
|
@ -708,22 +708,7 @@ void GameList::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) {
|
|||
tree_view->setEnabled(false);
|
||||
|
||||
// Update the columns in case UISettings has changed
|
||||
item_model->removeColumns(0, item_model->columnCount());
|
||||
item_model->insertColumns(0, UISettings::values.show_add_ons ? COLUMN_COUNT : COLUMN_COUNT - 1);
|
||||
item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name"));
|
||||
item_model->setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, tr("Compatibility"));
|
||||
|
||||
if (UISettings::values.show_add_ons) {
|
||||
item_model->setHeaderData(COLUMN_ADD_ONS, Qt::Horizontal, tr("Add-ons"));
|
||||
item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type"));
|
||||
item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size"));
|
||||
} else {
|
||||
item_model->setHeaderData(COLUMN_FILE_TYPE - 1, Qt::Horizontal, tr("File type"));
|
||||
item_model->setHeaderData(COLUMN_SIZE - 1, Qt::Horizontal, tr("Size"));
|
||||
item_model->removeColumns(COLUMN_COUNT - 1, 1);
|
||||
}
|
||||
|
||||
LoadInterfaceLayout();
|
||||
tree_view->setColumnHidden(COLUMN_ADD_ONS, !UISettings::values.show_add_ons);
|
||||
|
||||
// Delete any rows that might already exist if we're repopulating
|
||||
item_model->removeRows(0, item_model->rowCount());
|
||||
|
@ -800,7 +785,7 @@ void GameList::AddFavorite(u64 program_id) {
|
|||
if (folder->child(j)->data(GameListItemPath::ProgramIdRole).toULongLong() ==
|
||||
program_id) {
|
||||
QList<QStandardItem*> list;
|
||||
for (int k = 0; k < item_model->columnCount(); k++) {
|
||||
for (int k = 0; k < COLUMN_COUNT; k++) {
|
||||
list.append(folder->child(j, k)->clone());
|
||||
}
|
||||
list[0]->setData(folder->child(j)->data(GameListItem::SortRole),
|
||||
|
|
|
@ -215,13 +215,11 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
|
|||
new GameListItemSize(Common::FS::GetSize(path)),
|
||||
};
|
||||
|
||||
if (UISettings::values.show_add_ons) {
|
||||
const auto patch_versions = GetGameListCachedObject(
|
||||
fmt::format("{:016X}", patch.GetTitleID()), "pv.txt", [&patch, &loader] {
|
||||
return FormatPatchNameVersions(patch, loader, loader.IsRomFSUpdatable());
|
||||
});
|
||||
list.insert(2, new GameListItem(patch_versions));
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue