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47 lines
1.7 KiB
C++
47 lines
1.7 KiB
C++
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// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <functional>
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#include <string>
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#include "common/announce_multiplayer_room.h"
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#include "web_service/web_backend.h"
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namespace WebService {
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/**
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* Implementation of AnnounceMultiplayerRoom::Backend that (de)serializes room information into/from
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* JSON, and submits/gets it to/from the yuzu web service
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*/
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class RoomJson : public AnnounceMultiplayerRoom::Backend {
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public:
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RoomJson(const std::string& host, const std::string& username, const std::string& token)
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: client(host, username, token), host(host), username(username), token(token) {}
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~RoomJson() = default;
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void SetRoomInformation(const std::string& name, const std::string& description, const u16 port,
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const u32 max_player, const u32 net_version, const bool has_password,
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const std::string& preferred_game,
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const u64 preferred_game_id) override;
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void AddPlayer(const std::string& username_, const std::string& nickname_,
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const std::string& avatar_url,
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const AnnounceMultiplayerRoom::MacAddress& mac_address, const u64 game_id,
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const std::string& game_name) override;
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WebResult Update() override;
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WebResult Register() override;
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void ClearPlayers() override;
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AnnounceMultiplayerRoom::RoomList GetRoomList() override;
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void Delete() override;
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private:
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AnnounceMultiplayerRoom::Room room;
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Client client;
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std::string host;
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std::string username;
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std::string token;
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std::string room_id;
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};
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} // namespace WebService
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